Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: Talonwood
Age: 0.9 Generations
Background: Sire of Yggdrasil, Founder of the Consortium for Met Analysis (CfMA)
-----
Hands : (Note, I am Sinistral so my Main is also my Left hand.)
Main: Pew Pew Blaster - 2d6 (MH)
Off: Wicked Ninja Dagger - 1d4+2 (OH)
Armor:
Head: nothing (0)
Torso: dark blue faceted shirt (0)
Legs: turqoise faceted pants (0)
-----
Base stats:
KEY: 10
MET: 13
TIC: 6
I'll go up the arc and keep a look out for other knights.
Name: StormWalker
Age: Spaghetti and Meatballs
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Maybe if we all hit it at once and then run away, something will happen. Also, it appears to have no avoision stat, probably because it's a big freaking creature. 3d4=6+2 1d20=16
Minimum of 3 turns until it attacks.
Inactive
(?? / ?? / ?? blk2860)
(09 / 07 / 06 Loop_Stratos - by the arch (outside))
(09 / 13 / 10 Patrick2011 - by the arch (outside))
INVENTORY
Flash powder x3
Jack War claws x2 - 2d6+2 (MH/OH)
Remote control?
helmet of some sort
LOCATIONS
danwar123 - by the portal (inside)
Darkfire45 - inside the first dorm room on the right
JACKinbigletters - by the portal (outside)
MattEmAngel - up a hill
R2D21999 - in the main chamber
red303 - up a hill
StormWalker - in the main chamber
Talonwood - up the arch (outside)
Name: StormWalker
Age: Spaghetti and Meatballs
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: Leather vest (+5)
Legs: Leather Breeches (+5)
---
Base
KEY: 11
MET: 15
TIC: 12
Hektirsajlonos took more damage than I hit him for, which was 8. That's a boost of 29. The first time, I hit for 7, and he took 18 damage. Maybe it's a cumulative effect. If we keep attacking him, we'll eventually wear him down.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
Noting the couple not following I return through the portal and attempt to assist them. 3d4=8
Inactive
(?? / ?? / ?? blk2860)
(09 / 07 / 06 Loop_Stratos - by the arch (outside))
(09 / 13 / 10 Patrick2011 - by the arch (outside))
INVENTORY
flash powder x3
Jack War claws x2 - 2d6+2 (MH/OH)
remote control?
helmet of some sort
thingamabauble
LOCATIONS
danwar123 - by the portal (inside)
Darkfire45 - inside the first dorm room on the right
JACKinbigletters - in the main chamber
MattEmAngel - up a hill
R2D21999 - in the main chamber
red303 - up a hill
StormWalker - in the main chamber
Talonwood - up the arch (outside)
[OOC: I edited my post for too long and couldn't add more stuff Anyway, I think Hekarionos has regenerating health. When I looked at its stats on page 32, I saw
KEY: 0
MET: 10 (36843+ HP)
TIC: 20
As well as that, on page 31 where Herchakkoions wakes up, he has 36606 health or something close to that. A page later, he has 200 more, and it keeps increasing from there. However, we're doing more and more damage with each hit to him, so we might be able to outweigh his regen. But first let's get away from him quickly.]
Name: Talonwood
Age: 0.9 Generations
Background: Sire of Yggdrasil, Founder of the Consortium for Met Analysis (CfMA)
-----
Hands : (Note, I am Sinistral so my Main is also my Left hand.)
Main: Pew Pew Blaster - 2d6 (MH)
Off: Wicked Ninja Dagger - 1d4+2 (OH)
Armor:
Head: nothing (0)
Torso: dark blue faceted shirt (0)
Legs: turqoise faceted pants (0)
-----
Base stats:
KEY: 10
MET: 13
TIC: 6
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11