One morning, you awake in a new world. You live life as best as you can in that one, then you wake in another. And another. And then four more, until you enter the first again, in which only one night has passed. Something is wrong, and you intend to set it right. You know that you are slowly going insane, living several lives at once, because the information in your head travels with you, but the items you carry don't. Things are coming to you, like the fact that there are... "Dream daggers?" In each of these worlds, which will allow you to end them. Life will be difficult, but in the end, you will prevail. If you don't, you don't know what will happen.
No introduction. Here's you're char sheet to sign up. You can figure out name, players, and battle style among yourselves.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 10%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You: 50/50 Fire apprentice: 50/50 Destruction apprentice(+5hp/turn, 4): 25/50
Golem (front): 46/100 Golem (behind): 100/100
You cast minor regen on the destruction apprentice. He proceeds to gather the small debris and detonate them all with equal force as the first blast at the golem, for 30 dmg. The fire apprentice shoots off another blast at the golem, for another twelve damage. The golem casts a spell to change the floor under the destruction apprentice into a quicksand like substance. He's stuck. The golem behind enters melee distance.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 60%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
OOC: Rule no.2
You berzerk, and attack the front golem for 20 dmg. The flame apprentice fires another blast, while holding a mini *pyro* Materias, which hits the golem for 24 dmg. The destruction apprentice gets the last hit on the golem in front, releasing him from the spell. All three of you start running out of the school towards gate, where the teachers are clearing a path for students to get out. "Remain calm!", "Keep going!", and "Don't stop running!" Are just some of the shouts you hear from the teachers. You three split up and head home, leaving the lightly damaged school behind you. Now what?
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 70%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You head to the shop and gather up some food. "Why are you grabbing food here when you could be buying from the school Cassandra? Did you drop out or something?" the small old man at the counter inquires.