One morning, you awake in a new world. You live life as best as you can in that one, then you wake in another. And another. And then four more, until you enter the first again, in which only one night has passed. Something is wrong, and you intend to set it right. You know that you are slowly going insane, living several lives at once, because the information in your head travels with you, but the items you carry don't. Things are coming to you, like the fact that there are... "Dream daggers?" In each of these worlds, which will allow you to end them. Life will be difficult, but in the end, you will prevail. If you don't, you don't know what will happen.
No introduction. Here's you're char sheet to sign up. You can figure out name, players, and battle style among yourselves.
Name: Jack
Players: Loopstratos, JWcgames, Lowco1
Realms: War torn land
Current Player: Lowco1
Current Realm: War torn Land
Battle Style: Evasion Exhaustion: 0%
Sanity: 50%
Health: 50/50
Abilities: Teleportation, Shadow Manipulation
Realm Pockets: None
Guys can we be friends. I know America destroyed France, but we can resolve.
Name: Jack
Players: Loopstratos, JWcgames, Lowco1
Realms: War torn land?
Current Player: Lowco1
Current Realm: War torn Land?
Battle Style: Evasion Exhaustion: 0%
Sanity: 50%
Health: 50/50
Abilities: Teleportation, Shadow Manipulation
Realm Pockets: None
"Jack, this isn't funny! Last call, or you're dead!"
Name: Jack
Players: Loop_Stratos, JWcgames, Lowco1
Realms: War Torn Land
Current Player: Lowco1
Current Realm: War Torn Land
Battle Style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
Abilities: Teleportation, Shadow Manipulation
Realm Pockets: None
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 80%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You're home, everything's put away, and you're pretty tired.
Name: Jack
Players: Loopstratos, JWcgames, Lowco1
Realms: War torn land?
Current Player: Lowco1
Current Realm: War torn Land?
Battle Style: Evasion Exhaustion: 0%
Sanity: 50%
Health: 50/50
Abilities: Teleportation, Shadow Manipulation
Realm Pockets: None
You exit the home. "Great! You've come to you're senses. Men, stand down, but stay alert. So Jack, why'd you run away? You know there's nothing for miles around the encampment!" Inquires the officer.
A person who looks to be a pilot welcomes your awakening, "Congratulations! You woke up. You're one step closer to saving the world. Now that we know you can be augmented, you can be the driving force." You look around the area, but there isn't much besides your "bed" and a small locker.