One morning, you awake in a new world. You live life as best as you can in that one, then you wake in another. And another. And then four more, until you enter the first again, in which only one night has passed. Something is wrong, and you intend to set it right. You know that you are slowly going insane, living several lives at once, because the information in your head travels with you, but the items you carry don't. Things are coming to you, like the fact that there are... "Dream daggers?" In each of these worlds, which will allow you to end them. Life will be difficult, but in the end, you will prevail. If you don't, you don't know what will happen.
No introduction. Here's you're char sheet to sign up. You can figure out name, players, and battle style among yourselves.
Name: Jack
Players: Loop_Stratos, JWCgames, Lowco1
Realms:
Current Player: Lowco1
Current Realm:
Battle Style: Evasive
Exhaustion: 50%
Sanity: 30%
Health: 50/50
Inventory: Leather armor, iron daggers x2
Realm Pockets: None
You awaken to the sounds of battle. Your knight/trainer is prepared for battle. "Good morrow Jack, the sun is low and there is a lovely battle going on outside. WAKE UP FROM YOUR CATNAP, WE'RE UNDER ATTACK!!! Get yer gear and go fight! There are a couple of poorly armored bads coming from the east gate!"
Name: Jack
Players: Loop_Stratos, JWcgames, Lowco1
Realms: Medieval land
Current Player: Lowco1
Current Realm: Medieval land
Battle Style: Evasive
Exhaustion: 50%
Sanity: 30%
Health: 50/50
Inventory: Leather Armor, 2x iron daggers
Realm pockets: None
"Yeah! Go give them what they deserve!" You hear before you leave and find all the sights and sounds of medevil war. Knights, squires, assasins, champions and the like all in a head to head skirmish. Being an assasin yourself, you look for poorly armored Knights and champions. You spot one at the north gate, one at the south, and six at the east. You're closest to the north gate.
You leave analysis and head to the armory. You drop off the energy link cannon and the modules into your locker and take a look around. Thirty chests are lined up along the walls, each with a name and rank. Yours, fourth from the entrance on the right, is properly labeled "Cassandra, private". The one to your left has been vandalized. It used to say "Dubence, private first class" but private has been crossed out, and replaced with "Traitor". There's no telling who it's from, but surely the cameras caught the act. In the center of the room lies several locked chests, each labeled according to the module inside it. Displayed at the far end of the room is an EX suit setup with all the modules aviliable, including a jetpack, absorber shield, energy grenade cannon, and more. Above it is a label, reading "In case of ship contamination, activate lock." Two buttons lie on either side, each requiring a right hand to activate. Where to now?
Inside your chest are the things you just put in-the energy cannon and the modules. There isn't anything else, owing to the fact that you aren't allowed personal items. In Dubence's chest lies a link cannon, a jetpack module, a enhanced radar module, and a enhanced sight module. On the roof of the chest is a note. "It didn't have to turn out this way dirtbag. No man left behind." Although not completely comparable, the handwriting is similar to the spray paint note. Another private walks in, heads to the back of the room on the left, and collects her modules. She calls out to you,"Any particular reason you're in Dubence's chest..." She sneaks a peak at your chest, "Cassandra?"