ForumsGamesSwords&Souls II: Your ideas!

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SoulGame
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SoulGame
33 posts
Peasant

Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time

  • 1,403 Replies
xyuji
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xyuji
1 posts
Nomad

you can add:
new classes
new houses
dungeons
new maps

tallred1
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tallred1
4 posts
Peasant

you can add:
lots more levels

a great STORY THAT TAKES PLACE BEFORE(hint have a video at the end)
the main person(same role as scarecrow)trainer)IS YOUR CREATER
brewing potions but it takes like 10-20 mins
hire people to fight with you and get them upgrades
\/\/\/\/IF POSSIBLE MAKE A SWORDS AND SOULS MULTIPLAYER\/\/\/\/\/
^^^^^^^^^^^^^^

tallred1
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tallred1
4 posts
Peasant

secret achievement: DRINKING PROBLEMS (drink 30 potions in one battle)

Leethrax10o9
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Leethrax10o9
6 posts
Shepherd

I've already posted twice in this forum, both really long, wandering advice columns. But this one will be short (er. Probably)! Promise (maybe)!

Going back to my old point, don't overreach. Don't try to add everything and end up adding nothing. One of the most endearing things of SAS1 was the original design, the simple gameplay, the easily understandable concepts.

PVP is controversial. MMOs especially. I'm not sure people who are calling for that know what it even means. MMOs are Massively Multiplayer Online games. Massive as in absolutely gigantic. There are clans with thousands of people, making deals and trade agreements worth tens of thousands of real world dollars. Other MMOs are completely empty, with no one willing to pay for deluxe membership, which is the only way to actually play and use anything other than a stick.

Lets be real. No offense, you seriously don't have the resources for that. MMOs requires massive servers and intense programming by lots of people beta releases, favorable reviews by gaming magazines, extra packages, minute long ads on Youtube, investment deal, constant updates, new characters, and connection across the world in an instant.

Swords and Souls isn't like that, doesn't need to be, and shouldn't be. We are charmed by the little Easter eggs and achievements, that adorable house, the unique, quirky art style that pervades everything, the simplicity and clarity of it all. I can understand adding more armor and skills and choices. I can understand a skill tree, where you can choose to get one skill before another because it fits your style better. I can understand having a story to draw you in, and cute pets to help you fight, and side characters to recruit and modify to have strategy. Your creation would add new shades and bloom a little more.

But if you must have multiplayer, keep it simple. No chat, no clans, no raiding bases, no resources stealing. Taking inspiration from other games, such as their skill tree abilities, armor styles, that stuff is fine, but copying their style would wreck the original, comfortable feel of the game. We want a bigger world, with continents and stuff, but an MMO would blow apart the whole thing. Your talent would be buried inside vines, branches, leaves which would obscure the perfect flower, which should have been the focus. People would spend more time trying to recruit into clans, or steal back resources, instead of focusing on the art and the game. Thousands might join, but they would do so because their clan friends from other games requested help, and it would end up in this struggle among clans, with the main story line and the simple art forgotten.

Chat has been requested, but how many times times have we seen that, and how has it worked out? On Youtube, we have anti atheist and anti theistic and and racist remarks and lots of cursing. On Clash of Clans we have the world chat filled with clans recruiting and people trying to get recruited. The armor games chat rooms seem relatively clean and orderly, but are you willing to risk your game on other's good behavior? Will other players add to the game, or steal from our experience and distract our enjoyment? Do we want a world filled with random people commenting curse words or friend requests disturbing our dreamy little paradise of quest and adventure?

If there must be a multiplayer, have it be cooperative. A few friends you can take along into a dungeon or a open room where 1 or 2 random people can join you and go on a short quest together, and maybe you can friend them after. A list of friends you can invite to dungeons, see if they're on. No special multiplayer bonuses, massive clans, no gifting equipment, no downsides for people who just want to quest alone and explore the world through their own eyes.

Sorry, this was probably longer than my other two posts combined. But one last question.

Giant trees can be mighty and powerful in their grand majesty, but would you give one to your loved one over a beautiful, unique flower?

owen4402
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owen4402
1 posts
Shepherd

How about some more in-depth training.
like maybe some more stats. maybe counter chance?
and a PvP system!

curtischan
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curtischan
1 posts
Herald

An interesting story and some story levels.

Hectichermit
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Hectichermit
1,828 posts
Bard

How about...something to invest all that gold I get from survival. You could expand the idea of a house into a castle/village and have a blacksmith, fletcher, wizard tower, barracks, etc...These could all give a passive boost to stats. It would also allow you to throw in the idea of quests/missions like "Defend your town" or something

Drakath_5741
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Drakath_5741
1 posts
Nomad

online battle maybe :3

Aden_Burner3
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Aden_Burner3
1 posts
Blacksmith

oh, add more items in like ten more levels of armor that would be better more gear and the higher u get the flashier and cooler it looks, also fight more enemies at once maybe have computer teammates and fight for castles like age of empires or game of war

sexmaniak
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sexmaniak
1 posts
Peasant

Предлогаю тебе занятся Swords&Souls 2 конкретно и сделать её половину бесплатной уровня до 30. а потом каму понравится пусть платит 1$ и играет в бесконечную версию игры ты будешь заниатся ей и выпускать новые уровни босов и контент еже недельно получив или получая за эту игру порядка 500 000$

dschreibaer
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dschreibaer
1 posts
Jester

Some of my ideas:

- pause button in survival mode
- weapon, armor drops
- weapons with stats (fire damage, freeze chance, stun chance etc)
- skip waves in survival mode
- dungeons with harder enemys and better loot
- more magic
- 2v2 or 3v3 fights (either with friends or npcs)
- with that group fights area attacks
- different skill trees with ultimate abilitys (you could do a melee - range - magic skill tree systems where you decide for one of them or you do like a fire - frost - poison skill tree system. on fire you deal a lot of initial damage and have a chance to burn your enemys. on frost you are more defensive with chances to freeze your enemys. and on poison you work with different poisons to weaken your enemys and so on.

affan2004
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affan2004
1 posts
Nomad

selection of weopons and armours

JellyDaD
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JellyDaD
3 posts
Shepherd

Maybe , second part will be MMORPG for steam?

kbolgarov
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kbolgarov
1 posts
Peasant

Add PVP + more investment features (mining, crafting, production, whatever) to make money + unique/epic weapons/armor to spend the money on.

matreneitor
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matreneitor
1 posts
Nomad

my ideas for swords Soul 2 should have to have sparring partners put new armor but can now buy in the store so there as there are different armors with special abilities ... as eg different classes: archer, knight, hunter etc these are my ideas sound is very well done are are my ideas ...

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