Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
@iUltimateGandalf Would have love a marrying cut scene but I couldn't cause lack ot time The idea of teaching your kid is super cute and would probably be super hard to incorporate intro current gameplay but still, great idea, I think that would be extremely fresh and new mechanic. Regarding building, I intend to make the town evolve according to player's actions, just like you described ^^
@RyanOh Making perfect combo actually count more is a great idea. I'll keep that in mind. Your other points are pretty much already agreed
@Leethrax10o9 Thanks for your post! As I explained in my previous posts, I have no intent to make this a MMO, for the two reasons you mentioned: 1.it doesn't fit the game core idea. 2.it requires huge teams and budget. So do not worry, I started this forum post so we could share ideas, (I'm glad I did, lot of amazing stuff) but at last, I'll make the decisions so the game remain true to itself! I loved the flower analogy and I'm very flattered
@Hectichermit Yes I would like to expend the building mechanic to the whole town. Unlocking new buildings and stuff as you build it.
just combine fight sistem of rogue soul....and grow sistem of S&S...amazing draw of armor and weapon but isnt good find in shop..maybe in quest or craft-combine with special item find from boss it will be better.nice move form training...its good take that move for use it for some quest like defende princess from arrow(shield training),cover ram siege with bow attack enemy on castle wall(archer training),etc...Last thing i dislike scarecrow...an old-funny-master with back anche i think was really funny(made in your great game style)...so thnx for your soul game play all and all really cool...sorry for my english...hope understand same bye
@Onionring3 no worry about the Engish, I'm not a grammar specialist as well I couldn't possibly mix Rogue Soul and S&S for many reasons, but I love your idea of adding quest using Training mini game. That would be really awesome, thanks!
Add this things : your own pet , new fight locations ( forests , deserts , mountains , caves ) , your home-town-castle , not lineal quests , PvP will be nice , PvE ( maximum 3-4 players ) , at the start you can choose yor class
( knight , mage , rogue ) , bigger shop with armor , weapons ( daggers , swords , magick things ) , add enchanting . Thats all.
Re-work the training because it's waaaaaaayyy to repetitive, and really requires a lot of attention and time to complete the game. I don't mind grinding some, but I don't expect to grind that much for this kind of game. If training were slightly different each time or something like that, then it would be okay.
Online Battle arena with 1v1 and 3v3. No items can be used in the arena. A pet system maybe. Insight into when your next skill or talent will be unlocked. A faction war sounds fun, maybe a little inspiration from Planet Side 2.