ForumsGamesSwords&Souls II: Your ideas!

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SoulGame
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SoulGame
33 posts
Peasant

Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time

  • 1,403 Replies
slapstick91
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slapstick91
6 posts
Jester

a pet system would be awesome having a pet dragon would be awesome

Anthonyphuket
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Anthonyphuket
1 posts
Nomad

It would be good if they could add in doe of a story at the beginning of the game.

Glon
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Glon
2 posts
Farmer

Team, but I can also fight alone

Glon
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Glon
2 posts
Farmer

And turning on again surival, if i don't die. For example, I am in 34 wave, but must get out, tomorrow I start surival in this moment

asd_asdasda
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asd_asdasda
1 posts
Shepherd

make it open-world

Dkaos02
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Dkaos02
1 posts
Nomad

It would be good to add to the character classes .for example paladin, warrior, rogue etc ...

AweJJ
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AweJJ
1 posts
Shepherd

Can you add half a platform part like strikeforce heroes 2 where you can battle using ranged and melee instead of letting your guy do all the hitting while you wait for powerups to recharge

ProfessorCherep
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ProfessorCherep
1 posts
Nomad

Надуюсь можно написать на русском.Я хотел бы видеть другие тренировки что то новое,а также больше уровней прокачек и тд.

lindacheyenne
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lindacheyenne
7 posts
Jester

make the mobs and bosses harder including difficulties

Aragorn565
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Aragorn565
2 posts
Jester

The House of Wolves is one of my favorite games because of its open choices and new areas to explore.In Swords and Souls 2 instead of limiting our playing options bring new ideas to the table like being able to find weapons and armor and maybe even stat boosting treasure.Or another good idea would be considering making the fight non automatic and giving the players and enemies turns similar to great games like Sonny and Epic Battle Fantasy Series.Anyways i really liked how you put in those little secrets i couldn't possibly find until towards the end of the game.

JFTS7
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JFTS7
1 posts
Nomad

the player can choose between light armor and heavy armor

Nje2013
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Nje2013
1 posts
Peasant

Money is uselss in the end game. I feel there needs to be something to do with it. Also, training is redundant without missions.

saa_chan
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saa_chan
1 posts
Nomad

my ideas? make it online, pvp arena, role / job / classes, differential skill build so you have to thinking before try learning skill, and item / armor improvements..

edgar_allanstefan_1533
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edgar_allanstefan_1533
2 posts
Shepherd

Maybe making yourself a team, so in your team there will be an archer, a wizard, and swordman, maceman, spearman, axeman, or whatever it is just making it as a group.

zeevriend
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zeevriend
2 posts
Nomad

[roll 5d6

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