Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
+Aliens guns
+Aliens Armor
+Human guns
+Humans armor
+Multiplayer
+Backup save
+Pet robot
+Training pro
+Hardcore mode
+Sistem to envite message to update game(message to soulgame or moderator.)
Well i dunno if this is a bit late or not but here's an idea, give us some simple statements that we can use to do abilities automatically (the only time i ever used an ability was at the boss'), like:
[If below 25% health, Then use shield bash, If shield bash is used (or a second 25% health, or able to do two things in one statement) use health potion once]
Maybe give a little incentive not to lose, reduce the next 2 revenues at the museum (or maybe add a shop or something) by half, and each loss increases the turns (cant think of a good word here) I.E. One loss 2 revenues reduced by half Two losses 4 revenues reduced by half, ect. ect.