Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
Ideas :
Recruit Other NPCs For Battle (Permanent Unless Killed)
Conquer Sections Of Land
Sell Gear
Use Mouse To Control Sword Training
Reach A Maximum Amount Of Points Per Skill Section For A Level
Add Crossbows
Add Different Sections For Weapons Instead Of Upgraded Spear - Sword
I think there should be more training options more enemies you should have pet and partners there should be online and friends or online battle. If you can add these thing that would make the game ever better then it is by. x20
God no... Anything but "taking over factions and other player territories"... EVERY game is like that now.
Maybe you could do a wave mode, where the enemies progressively get harder, and the higher level you get to the greater the reward is at the end. Possibly make it to where if a person gets to the same point make the reward not as great, and only give greater rewards for getting to higher levels.