Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
Some pistol's,gun's,trap's,secret swords\weapons\armors, some people to help you in the battle,tournaments,events,new coins,new skills,special skills,new statistics,new attacks, a king,and a new girlfriend
You should add companions that help you in battle so it could have a system where it goes like 1v2 or 3v3 and battles like that with a max of 3 people per battle and each companion has stats and you can change them but its expensive. Also, you could add a thing where you draw items and companions and draw these items you have to spend money but the cost varies on what thing you wanna buy and the more expensive the more valuable items.
Sorry for the long wait but I am grounded so I cant but maybe you can do something like the original map with enemies that if you run into you have to fight.Controls could be arrow keys/wasd and remember I am only 9 sorry for the let down.
Add in this game the opportunity to walk, and create 50 bosses, 500 levels, and after that make the achievement "King of the game." this is all I want to add to the game and nothing more.
Generally I like Swords and Souls very much, but I didn't like the fact that there was no real plot and no dialogs with NPCs. The rest was great. Maybe some puzzles would enrich the experience of playing too. Anyway waiting forward for September 2018! xD
* dodge chance for enemies.
* critical chance for enemies.
* may be player can dodge like super critical. Player have to click the button at the time mouse sign shown.
* New training types which will increase both meele damage and health or ranged damage and health.
* May be some minigames which are played like rouge soul levels. So at the end of the level player could find a new item or some money.