Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down) (1 turns remaining.)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 22/45
Speed: Very High
Armor: High
Effects: Flight, Burn (2 turns), Fire spin (2 turns)
You use fire spin. Your enemy teleports long range. You take 5 burn damage.
Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down) (1 turn remaining) (2 turns remaining)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 35/60
Speed: Average
Armor: Average
You attack and deal 10 damage. Your enemy conjures himself some protective ice armor.
Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down) (1 turns remaining)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down) (1 Turn remaining)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level for 2 turns)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 22/65
Speed: Very Low
Armor: Very High
Effects: Ice Skin (2 turns)
You use ice skin but get hit for 10 damage.
(Sorry about that, if it makes you feel any better, the first time Etg used flaming sag he didn't miss because of the 50% chance to miss, he missed because of your 5% chance to dodge. Btw I never gave ice skin a duration so I'm making it 2 turns.)
Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession) (2 turns remaining.)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 33/70
Speed: Low
Armor: High
Your enemy summons a cloud of fire making it hard for you to attack. You teleport to very long range. You take five burn damage.