ForumsForum GamesMedieval Arena Game Thread

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nivlac724
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nivlac724
2,555 posts
Shepherd

Hello! And welcome to the first medieval arena, here several fighters will compete to win the grand prize of... well there is no grand prize but it will be fun.

Tournament Process:

Step 1:

Each fighter receives a number based off of when they replied to the signup thread. The fighter Claunch gets the number 1, the fighter Doombreed gets the number 2, the fighter Alcolm Malorno gets number 3 and the fighter Norðri Jötunn-Blood gets the number 4.

Step 2:

I generate two random numbers from 1 to 4 (Re-generating in the case of duplicate numbers). The fighters that correspond to those numbers go against each other, the fighters corresponding to the other 2 number also fight against each other.

Step 3:

A random number from 1 through 5 is generated for each matchup, each number corresponds to a different arena (See below). The number generated shall deem where the fight takes place.

Step 4:

The balancing round begins, in this round if you lose you are not eliminated from the tournament. However at the end of the balancing round I may change skills.

Step 5: Step 2 is repeated.

Step 6: Step 3 is repeated.

Step 7: The first elimination round begins with the new matches and arena from steps 5 and 6. In this round losers are eliminated from the tournament

Step 8: Step 3 is repeated again.

Step 9: The final match begins with the new arena from step 8. The 2 remaining players face off. The winner of this battle is the winner of the entire tournament.

Battles:

Battle is turn based. Each turn you can use either a skill or action. Skills are listed on your character sheet and actions can be anything. Common actions included moving, hiding, trying to find someones who's hidden, or taking off (If your character can fly.). Skills can be used as long as any cool downs have worn off, and the character is at the correct range. The ranges are the following.

Short range (Only melee attacks and short range ranged attacks can be used here. Medium ranged attacks and ranged attacks cannot be used here.)

Medium Range (Melee attacks with weapons such as polearms or broadswords can be used here swell as medium ranged range attack and ranged attacks. Melee attacks with short weapons as well as short range ranged attacks cannot be used here.)

Long Range (Only ranged attacks can be used here. Melee attacks with short or long weapons as well as medium range ranged attacks and short range ranged attacks can not be used here.)

Very Long Range (No attacks can be used here.)

Arenas

1: Gladiator Arena (completely flat, sand floor)

2: Forest (Filled with trees, grass floor)

3: Mountain (Large Mountain, rock floor)

4: Plains (Mostly flat plain with several hills, grass floor)

5: Tundra (Flat snowy area, snow floor

Rules

1. If there is no response within 72 hours the fighter will be disqualified.

2. No god modeing with actions.

3. Forum rules still apply.

4. Have fun!

Alright that's it, now for the first match! Alcolm Malorno vs Norðri Jötunn-Blood fighting in a plains arena and Claunch vs Doombreed in a gladiator arena

  • 97 Replies
nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 3 turns of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 33/70
Speed: Medium
Armor: High
Effects: Flight

You take off. Your enemy attacks with a fireball dealing 9 damage. Your demon gets 1 range closer, You are at medium range from the spirit, and your daemon is at medium range from him. The spirit is at long range from the warp portal.

(You're right.)

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level for 2 turns)
- Healing Rune (Average healing, Self, 4 turn cool down) (3 turns remaining.)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 3/65
Speed: Very High
Armor: Very High
Effects: Rune of Hel (3 levels of armor and speed, 124% damage)

Your enemy attacks you dealing 15 damage. You then attack with boar cleaver, it's a critical hit dealing 72 damage! You have won the balancing round!

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 14/45
Speed: Very High
Armor: Medium
Effects: Flight

You attack with a fireball dealing 9 damage, your enemy begins to fly, you are at medium range from the daemon prince, medium range from the lesser daemon and long range from the warp portal.

(In what way are the options limited?)

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down) (4 turns remaining)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down) (1 turn remaining) (1 turns remaining)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: DEAD/60
Speed: High
Armor: Average
Effects: Battle Calm

You attack and deal 15 damage, barely unable to kill the draugr, the monster hits you with one final attack, killing you.

You have lost the balancing round.

etg2002
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etg2002
703 posts
Scribe

Hellfire, that attack! how is that allowed?!?! that could oneshot anyone!

HahiHa
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HahiHa
8,255 posts
Regent

Holy Moly! That is a lot indeed. @nivlac724 Do you think that this attack was balanced considering the advantages/disadvantages? It was a critical hit, otherwise it would have been 36. If I calculated correctly, 72 divided by two minus the 84% means the base attack was 19-20, is that right? Or did you calculate with +124%, which would mean a base attack of 16?

Doombreed
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Doombreed
7,022 posts
Templar

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 3 turns of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 24/70 (fixed it. You forgot to subtract the latest damage from the fireball)
Speed: Medium
Armor: High
Effects: Flight

My minion charges to make it to close range, while I myself attempt to hit the enemy with an Air Raid.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 14/45
Speed: Very High
Armor: Medium
Effects: Flight

I leech life him.

(I can't tell, it's just a feeling. Do you plan on doing something about replying first disadvantage?)

Doombreed
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Doombreed
7,022 posts
Templar

(Also of note. I took 9 damage from the fireball. The fireball, dealing moderate damage, can deal 10 - 12 damage to the enemy. My armor is High, so 15% of the damage is ignored. So I assume it was supposed to deal 10 - 11 but dealt 9 because of my armor. So far so good.

What I don't get is where does the 'Fire Magic' ability come into play? As well as the *insert weapon* proficiency...Are these abilities just requirements for you to use your sword and elemental attacks and nothing more? or are they supposed to boost your aptitude when using the aforementioned weapons and elemental attacks? It seems the former is so far the case but the latter would make more sense, at least with the weapon proficiencies. Proficiency suggests a level of expertise when handling such a weapon.)

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 2 turns of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 15/70
Speed: Medium
Armor: High
Effects: Flight

You deal 9 damage and your minion moves to close range. Your enemy attacks and hits you for 9 damage.

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 8/45
Speed: Very High
Armor: Medium
Effects: Flight

You attack and deal 9 damage and heal 3 health. Your enemy attacks and deals 9 damage.

(I don't really see anyway to get around it. But if I can think of a way, yes.)

@HahiHa and @etg2002

I know that was a lot of I might change it a little but if you think about, in the original check to see damage he got a 16, then he got a critical hit, plus it was pretty much his last dieing breath

@Doombreed

No abilities do anything accept for allow skills or weapons to be used. So sword proficiency gives you the ability to use long swords/daggers/whatever and the ability to use skills such as "Swipe" or "Swordmaster's Attack".

Doombreed
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Doombreed
7,022 posts
Templar

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 2 turns of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 15/70
Speed: Medium
Armor: High
Effects: Flight

My minion attacks with a sword swipe since it made it to close range while I fire a fireball toward the spirit

HahiHa
online
HahiHa
8,255 posts
Regent

@nivlac724

I know that was a lot of I might change it a little but if you think about, in the original check to see damage he got a 16, then he got a critical hit, plus it was pretty much his last dieing breath

Granted, with 3 HP left, a critical hit and a high base damage, that was pretty much best case situation.

I think maybe the critical was actually more unbalanced than the Rune of Hel in this situation. We had already raised the damage increase of the rune compared to the original percentage to adapt it to the disadvantages. We could tweak it a little bit, but with little effect in my opinion. On the other hand, without the critical I wouldn't have dealt such an over-the-top damage. Besides, I just glanced at everyone's profiles and unless I missed something, my Boar Cleaver attack is the only one with a critical chance. It may only be 10%, but we've already seen in this balancing round that even low percentages can be rather relevant...

So I propose to remove the crit chance from my Boar Cleaver attack, and leave the Rune of Hel as it is. What do you think?

Either way,
@etg2002 Thank you for a good fight!
etg2002
offline
etg2002
703 posts
Scribe

you are very welcome @HahiHa

to @nivlac724 :
maybe we should implement a form a dmg cap. something like 30-40. that would get rid of any oneshotting.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 8/45
Speed: Very High
Armor: Medium
Effects: Flight

(I'll make new skills after this if i can. Feels like i'm lacking in the diversity department)
I leech life doom again.
(gg rip me)

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 1 turn of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 5/70
Speed: Medium
Armor: High
Effects: Flight

Your daemon try to attack but your enemy dodges, you attack with your fireball but your enemy dodges again. Your enemy attacks and deals 10 damage.

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 11/45
Speed: Very High
Armor: Medium
Effects: Flight

You dodge the enemy's attack and the daemon's. You attack, deal 10 damage and heal for 3.

Doombreed
offline
Doombreed
7,022 posts
Templar

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: Daemon (20/20, can use "Swipe", 1 turn of life remaining)
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 5/70
Speed: Medium
Armor: High
Effects: Flight

"This changes nothing." I blink back to Very Long range while my minion attacks in close range (remember, the minion is supposed to have a decent dodge chance in close combat).

(I know this has the potential to lead to a never ending battle but we are supposed to solve these problems in this balancing round. So let's see how it goes).

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 11/45
Speed: Very High
Armor: Medium
Effects: Flight

I use Shield of the thousand Shadows.

Edit: lol i used doom's sheet, false copied.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down) (2 turns remaining)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 5/70
Speed: Medium
Armor: High
Effects: Flight

you teleport to very long range, your daemon attacks but your enemy blocks it. Your daemon dies.

(What has the potential for infinite battles?)

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cool down) (% turns remaining)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 11/45
Speed: Very High
Armor: Medium
Effects: Flight

The daemon attacks but you conjure your shield and block it. Your enemy teleports to very long range.

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