Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.
In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.
Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.
464. YAY! now that we have energy, we have to jump! LET'S FALL IN THAT RIVER! THERE'S A WATERFALL HERE! *jumps in the waterfall, getting very wet* 1d20=16Coin Flip = Tails
451 (-20 for andrewer's mistake). Well done for ignoring andrewer's post and correcting the count, @will3, but you rolled the wrong dice. As it is with a heads, there is no penalty, but please be careful.
453. There is definitely something sinister here I think (lol) you know the rule of survival in life, don't you? when things are dangerous, the best thing to do is lose control and scream desperately Get****By = 2TheCurseOfTheStatues = Tails
Personal Score: +634 -> +633
oh, I guess the system blocked my "Gets Hit By" message in the Dice XD sorry :/
482. Please, do be careful with those statues. As a defender of the temple, I am personally liable to any damage done to the property of their Holiness. What is worse, the local mason is a real con-artist -.-
Even if that was not the case, I would have you consider their archaeological value. Some of the original pieces are aeons old! I am relatively confident that they are representations of some of the elder offspring of Flipper and Pseudorand, and thus of inestimable cultural value to the indigenous people. I am certain they would not take lightly to having one of their statues beheaded...