In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.
Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.
426. *wakes up from long nap* Ahh, that was nice. Hey guys, uhh... what happened? Did everyone else fall asleep too? Did one of my experimental sleep gas tanks leak into the air system!? I sure hope not (although that would be a great test of its effectiveness)... *disappears to check out gas tanks*
418. Another guardian has arisen! Wohoo
Yeah, it's all good. Hey, do you think we could push the count all the way back to -250 if we get @nichodemus and @UnleashedUponMankind along as well?
367. Moe, you rolled the wrong type of dice! I don't think it counts as a mistake since it was to your disadvantage, though. And I got a few 1's even with the d20, so don't worry. Pseudo-Rand can be miserly with his favours at times...
Good to see another adventurer woke up! It wouldn't be interesting otherwise