ForumsForum GamesRoll A Dozen: Revived

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apldeap123
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apldeap123
1,708 posts
Farmer

Welcome back to one of my old games, Roll A Dozen! Due to some personal reasons, i was unable to keep the original Ra12 game alive. Thus, I have created a new thread to continue the game!

Once again, here are the objectives:

Objective:

- Players must reach exactly 12 to win.

How to Play:

- A six-sided die is used.
- The player must roll the die. If an even number is used (e.g, 2, 4, 6),
you add that number to the previous rolled number.
- If an odd number is rolled (1, 3, 5) you subtract that amount from the
previous number.
- A new count always begins with the number 1.
- The player who restarts the count must roll the dice and add/subtract the
resulting number from 1.
- The count must be restarted if:
- The count reaches zero or goes into negative numbers.
- A player rolls the same number as the previous poster.

Example:
P1: 1 (dice rolled 4) 1+4=5
P2: 5 (dice rolled 2) 5+2=7
P1: 7 (dice rolled 3) 7-3=4
P3: 4 (dice rolled 3) restart

Things to Remember:

- You can back-to-back post! Just don't post three times in a row.

Once a successful count has been reached, please notify me in my profile comments.

Now, let's begin!

  • 688 Replies
Yellowcat
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Yellowcat
2,869 posts
Treasurer

1. Ramit keeps needing that 4 and keeps not getting it.
1d6=4
Ha ha!
1+4=5

DICE RESULTS
4 = 1d6
NietzTheBlitz
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NietzTheBlitz
622 posts
Marquis

5 Nice! now to get a number that's not 5

1d6=5

I seem to have called it... in reverse...
RESTART!

DICE RESULTS
5 = 1d6
NietzTheBlitz
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NietzTheBlitz
622 posts
Marquis

1 lol Reverse Psychology never happens when you want it to
Just hope for the best and luck will do the rest

1d6=3

Unfortunately, hoping for the best never was my forte xD
RESTART!!!

DICE RESULTS
3 = 1d6
Ramit12
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Ramit12
2,966 posts
Baron

1. Too many restarts.

1d6=1

And another restart

DICE RESULTS
1 = 1d6
Moegreche
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Moegreche
3,826 posts
Duke

1. I'm going to work out the math see what the probability of actually winning this game is. Well, when I get the time.

Anyway = 4

DICE RESULTS
4 = Anyway
NietzTheBlitz
offline
NietzTheBlitz
622 posts
Marquis

5 That's a lot of number crunching... first we need to know the probability of rolling a specific number (1/6 x 1/6 x 1/6 for a 6, 1, and another 6), then probably their order also comes into play since you can't roll a 6-6-1 or a 1-6-6, and the total number of winning combinations seems endless (we can probably reach more than 50 rolls if we don't restart when it goes over 12)... But then that's probably the surface since I'm no maths wiz

1d6=5

Also the number of game-ending loses should be taken into consideration... RESTART!!

DICE RESULTS
5 = 1d6
Yellowcat
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Yellowcat
2,869 posts
Treasurer

6. It's about 2/173.
1d6=4
1+4=5

DICE RESULTS
4 = 1d6
Yellowcat
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Yellowcat
2,869 posts
Treasurer

4. I'm a professional mathematics guy.
1d6=2
4+2=6

DICE RESULTS
2 = 1d6
NietzTheBlitz
offline
NietzTheBlitz
622 posts
Marquis

6 now to get a 6
1d6=2

Same number... REstart...

DICE RESULTS
2 = 1d6
Ramit12
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Ramit12
2,966 posts
Baron

1. This new count begins in 3, 2, 1.

1d6=3

Restart

DICE RESULTS
3 = 1d6
NietzTheBlitz
offline
NietzTheBlitz
622 posts
Marquis

1 so 2/173 is the probability... how'd you get it Yellow?

1d6=2

1 + 2 = 3

DICE RESULTS
2 = 1d6
Yellowcat
offline
Yellowcat
2,869 posts
Treasurer

3. I completely made it up.
1d6=3
Restart.
If you count up the number of times we've won and divided it by the number of posts, that would give you an experimental probability of winning per post.

DICE RESULTS
3 = 1d6
Yellowcat
offline
Yellowcat
2,869 posts
Treasurer

3. ANNOUNCEMENT:
I counted up all the times that we have won, and the number of posts, and deduced that the current experimental probability of a win on each post is:
1/42
Not too bad.
1d6=2
3+2=5

DICE RESULTS
2 = 1d6
Ramit12
offline
Ramit12
2,966 posts
Baron

1. Restart for the same number rolled.

1d6=1

Restart

DICE RESULTS
1 = 1d6
Yellowcat
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Yellowcat
2,869 posts
Treasurer

1. Arg.
1d6=4
1+4=5

DICE RESULTS
4 = 1d6
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