Welcome back to one of my old games, Roll A Dozen! Due to some personal reasons, i was unable to keep the original Ra12 game alive. Thus, I have created a new thread to continue the game!
Once again, here are the objectives:
Objective:
- Players must reach exactly 12 to win.
How to Play:
- A six-sided die is used.
- The player must roll the die. If an even number is used (e.g, 2, 4, 6),
you add that number to the previous rolled number.
- If an odd number is rolled (1, 3, 5) you subtract that amount from the
previous number.
- A new count always begins with the number 1.
- The player who restarts the count must roll the dice and add/subtract the
resulting number from 1.
- The count must be restarted if:
- The count reaches zero or goes into negative numbers.
- A player rolls the same number as the previous poster.
1. I remember doing something like @KatPryde said, but we had a real parked car and we gave him the keys. I remember it was our car and when he pressed the Lil' button to unwind the key he got a shock. Then the car drove off. MakeThisEvenOrYouGetAGag = 6
1 + 6 = 7
There we go. My definitely-not-weighted-and-one-I-definitely-didn't-threaten die finally got an even number!
1. You say that nothin' in the world rhymes with that orange fruit called orange?
What 'bout thousands of spores which are released from the ferns sporange?
I bought an orange four-inch door hinge from a storage... and now I'm eating porridge.
7. I like it too! but it was already 1 p.m. so that was just my little lie ;-) BTW does that rhyme to orange?
Sunrays are orange,
falling on Stonehenge. 1d6=4
16. Neither does Stonehenge, right? Anyways, it's St. Nicholas! What did you get in your boot? I just got a stupid branch. That prick, Krampus always has to ruin it! 1d6=5
16 - 5 = 11