ForumsForum GamesCount to 500 IV: The Hidden Path

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Welcome to the fourth count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twelve if it's a mod or admin), unless it is an intentional mistake meant to hinder one side, in which case it should be completely ignored. Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll or flip which didn't work (because it contained invalid punctuation, for example) or which was forgotten.

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 1638
@KatPryde - 828
@Swarmlord2 - 336
@Ramit12 - 325
@Muffin1634 - 290
@Touchemoisituveux - -22

If you didn't post your score from the last game, then please do so now.

Having escaped the maze, you need to find another way into the inner chambers. The guardians don't bother you at all, as you explore the smaller ruins in the area around the large temple. You soon find a building which has collapsed on the inside, revealing tunnels, below the level of the maze. They are largely blocked off, unstable passages and will be difficult to traverse, however this is most likely the only way to get back to the temple. However, before you can enter the old tunnels, you must clear the rubble blocking the small entrance.

  • 299 Replies
PLGuy
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PLGuy
4,755 posts
King

84. I have a drill, let's see how it works.

1d20=12
Coin Flip = Tails

PS = 30 -> 24

DICE RESULTS
12 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
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HahiHa
8,259 posts
Regent

78. Pretty poorly, apparently. That drill looks beyond repair...

1d20=7

DICE RESULTS
7 = 1d20
PLGuy
offline
PLGuy
4,755 posts
King

71. Shouldn't @HahiHa use d12? I think that might be a mistake, what do we do @Swarmlord2?

Anyway after examining the tool I decide it might be repaired. I let my pocket gnome to fix it and I use it again.

1d20=6

Coin Flip = Heads

It worked xD I'm starting working out 'the drill' too.

PS = 24 -> 30

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

77. As there has been hardly any moderator involvement so far, I shall change back to mods taking away d20, for now at least.

PS: 369

1d20=6Coin Flip = Heads

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

74. I think that taking a break was a bad idea.

PS: 375

1d20=3Coin Flip = Heads

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
offline
PLGuy
4,755 posts
King

77. I try using that drill again.
1d20=14
Snap = Tails
PS = 30 -> 23
OK now it's beyond repair.

DICE RESULTS
14 = 1d20
COIN RESULTS
Snap
Tails
PLGuy
offline
PLGuy
4,755 posts
King

86. Hey, ho! Heads up and let's go!

1d20=12
Coin Flip = Tails
PS = 23 -> 17
I said heads up! ><

DICE RESULTS
12 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

80. I think that I hit my head when moving it up.

PS: 378

1d20=6Coin Flip = Heads

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
offline
PLGuy
4,755 posts
King

86. It seems like I'm not helping at all. But maybe I'm taking all the tails so others can get heads :-)
1d20=4
Coin Flip = Heads
PS = 17 -> 21

DICE RESULTS
4 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

87. We are nearly through the rubble!

PS: 384

1d20=2Coin Flip = Heads

DICE RESULTS
2 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
offline
PLGuy
4,755 posts
King

89. So on 100 we will get through it? I'm curious what we'll see there. It's kinda head-scratcher.
1d20=14
Coin Flip = Tails
PS = 21 -> 14

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

72. That sounds painful.

PS: 386

1d20=15Coin Flip = Tails

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
PLGuy
offline
PLGuy
4,755 posts
King

64. May Fortuna protect our heads from rocks... and pickaxes :-)
1d20=10
Coin Flip = Heads
PS = 14 -> 24

DICE RESULTS
10 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
offline
PLGuy
4,755 posts
King

67. Well the expedition probably didn't afford helmets. But look on the bright side - we have wool beanies ^^
1d20=15
Coin Flip = Tails
PS = 24 -> 16
OK, I've just tested it. They don't protect skull at all.

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

59. Do you want a plaster for your head?

PS: 378

1d20=5Coin Flip = Heads

DICE RESULTS
5 = 1d20
COIN RESULTS
Coin Flip
Heads
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