ForumsForum GamesThe Armor Games: Battle Arena

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HahiHa
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HahiHa
8,255 posts
Regent

Hear ye, Hear ye! The arena has opened, the first season started! The lanistae are looking for new recruits, and the crowd is craving for blood! Are you brave enough to accept the challenge? Enlist now and join the ranks of duelling legends!

Introduction
In this forum game you can create and personalize a fighter character, and compete with other users in 1v1 duels. The arena is large and can accommodate any number of duels, which can start at any time as soon as two contestants are ready. More different modes and championships might be added in the future if the testing phase goes well. I will update the thread at least daily, or whenever I have the time.

Character Creation
Head over to the separate Character Creation Thread, read through all the available options, and design your very own fighter. Once you have posted your character sheet in the Character Creation Thread, I will use it as basis for your next duel and update it in this here battle thread, so all you have to do here is choose your next move; no need to post your sheet every time, as I will be doing the updating.

You can change your character sheet in between rounds, whether you want to make a little tweaking, or prefer to change it altogether. I will always use the most recent character you posted - unless you designed more than one character, in which case I'll ask you to provide a link to the character sheet you wish to use when you post here for your next duel.
NB: Your character won't have any background story, as this is a duelling forum game, not a RPG.

Duel Procedure
The duels are turn-based, and you can only move in two directions, just like in fencing. Each turn, up to 2 actions can be made. Actions include:
(1) Move one field in either direction (towards or away from your opponent);
(2) use a potion;
(3) use an ability.
You can use up to two potions in one turn. You can also move twice in one turn, or move once and use one potion.
You cannot move and use an ability in a single turn, so choose wisely.
Using an ability immediately ends the turn. If you want to use one potion, do that first.

Basic abilities include Melee Attack, Ranged Attack, Cast Spell, Strong Attack, and Concentrate (see character creation for more details). Additional passive and active abilities can be chosen in character creation.
I will then calculate and post the outcome, after which it will be your opponent's turn.

Both contenders roll a d20 before starting, the one with the highest number gets to attack first.

If you know that you will be away for some time, please notify me beforehand. If a contender is inactive for an entire week without notice, his duel is forfeit and the opponent wins.

Help / Suggestions
Since this is the first time I try to run anything like that, there will most certainly be balance issues and other problems at first. You are welcome to address any issues and suggestions in the Discussion Thread. This is also the place to go if you have questions in general, or want to talk about different strategies.

Getting Ready
Now head over to the character creation thread to make or change your character, then come back here and post "I am ready and looking for a duel!" Your duel will start as soon as another user is ready. Unless you want to duel a user in particular, in which case you can issue a challenge by tagging the user in your post. Ideally, you should have already contacted the user about this beforehand, or else you might risk waiting some time before your challenge is accepted or refused.

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Leaderboard

For now, the leaderboard has no significance other than keeping track of victories.

Doombreed: 1
Chryosten: 0

  • 117 Replies
Doombreed
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Doombreed
7,022 posts
Templar

I drink a Mana potion and use concentrate

HahiHa
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HahiHa
8,255 posts
Regent

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 67 / 56 (16) / 100 (14)
STR/INT/AGI: 5/20/10
50% damage taken next turn

You concentrate and drink a mana potion.

The Archfiend: +56 MP, +34 FP, half damage taken next turn

@nousername757
You are at distance 3. What do you do?

Name(Race): Ben (human)
HP/MP/FP: 61 / 12 (12) / 64 (14)
STR/INT/AGI: 15/10/10

Armor: - None
Weapon: - Sword
Spell: - Fire Spell
Sidearm/Shield: - Shield

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Holy strike
- Shield bash

Inventory:
- Health potion (1)
- Mana potion (2)
- Recovery potion (2)

HahiHa
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HahiHa
8,255 posts
Regent

@nousername757 Do you still want to continue this duel? It's fine if you are temporarily prevented from playing, I would just like to know.

HahiHa
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HahiHa
8,255 posts
Regent

After way too much delay on my part, we are finally back in the arena! The Archfiend won his first duel by default, and now is back for another brawl!

@nousername757 I'm truly sorry but your duel is forfeit due to inactivity. You were given more than a week since you didn't know about that new rule before, but the show must go on eventually. I hope you understand.

@Doombreed @Chryosten If your characters are ready, please roll a d20 each to determine who will strike the first blow. Remember that you start at distance 2, which means one empty field between the two of you.

Also, please note that I slightly altered the Duel Procedure section. I decided that every duel will start with a roll, also I added the one week inactivity rule. Most important, you now cannot move and use an ability in the same turn. You can however move twice without restriction. I wrote it down more in detail in the OP.

Doombreed
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Doombreed
7,022 posts
Templar

1d20=19

Good luck And may the best man or thing win xD

DICE RESULTS
19 = 1d20
Chryosten
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Chryosten
17,384 posts
Herald

Oh. It's started? Well alright.

1d20=10

DICE RESULTS
10 = 1d20
HahiHa
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HahiHa
8,255 posts
Regent

@Doombreed
You win the initiative and thus begin this duel!
You are at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 100 / 100 (16) / 100 (14)
STR/INT/AGI: 5/20/10

Armor: - None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: - None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Doombreed
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Doombreed
7,022 posts
Templar

I am going to start dynamically. I use Wrath

HahiHa
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HahiHa
8,255 posts
Regent

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 100 / 70 (16) / 100 (14)
STR/INT/AGI: 5/20/10

You shoot four bolts of magic energy at your opponent, but Rhys manages to evade one of them!

The Archfiend: -30 MP
Rhys: -26 HP

@Chryosten
You are at distance 2 (NB: within polearm reach). What do you do?

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 84 / 100 (14) / 100 (13)
STR/INT/AGI: 10/15/10

Armor: - Light
Weapon: - Halberd (Polearm)
Spell: - Frost, Summon Familiar
Sidearm/Shield: - None

Abilities:
- Attack (melee)
- Attack (ranged)
- Cast Spell
- Strong Attack
- Concentrate
- Nimble (passive)
- Frost Breath
- Targeted Attack

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Chryosten
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Chryosten
17,384 posts
Herald

I attempt to strike with my halberd.

HahiHa
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HahiHa
8,255 posts
Regent

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 84 / 100 (14) / 95 (13)
STR/INT/AGI: 10/15/10

You lunge forward and strike The Archfiend with your halberd!

Rhys: -5 FP
The Archfiend: -15 HP

@Doombreed
You are at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 85 / 70 (16) / 100 (14)
STR/INT/AGI: 5/20/10

Armor: - None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: - None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Doombreed
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Doombreed
7,022 posts
Templar

I summon a familiar to attack Rhys

HahiHa
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HahiHa
8,255 posts
Regent

@Doombreed I noticed I hadn't counted in racial stats so far It makes no difference for Chryos, since, as an elf, he has an increased ranged damage but doesn't have any sidearms equipped. I added 1 point to your MP regen and already counted that for this turn, and also counted an additional damage point from Chryos' attack, which is why 85HP +2 = 86 ^^

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 86 / 47 (17) / 100 (14)
STR/INT/AGI: 5/20/10
Familiar, 2 turns remaining

You summon a terrifying tier 3 familiar! The creature attacks Rhys.

The Archfiend: +2 HP, -23 MP
Rhys: -8 HP

@Chryosten
You are at distance 2. What do you do?
Side note: I haven't accounted for any way to attack or interact with an enemy familiar, so just focus on Doom. The familiar's attack is still liable to miss or crit like any regular melee attack.

Name(Race): Rhys (Dark Elf)
HP/MP/FP: 76 / 100 (14) / 98 (13)
STR/INT/AGI: 10/15/10

Armor: Light
Weapon: Halberd (Polearm)
Spell: Frost, Summon Familiar
Sidearm/Shield: None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Nimble (passive)
- Frost Breath
- Targeted Attack

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

Chryosten
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Chryosten
17,384 posts
Herald

I use Frost on the Archfiend.

HahiHa
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HahiHa
8,255 posts
Regent

@Chryosten Just to make sure, you are casting the regular Frost spell, not Frost/Ice Breath, yes?

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