Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.
Rules
Describe the last person's roll.
Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.
Example
P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)
And so on.
Try to make it crazy! You can even add elements to the game if you roll high enough!
Why would we ever need that guy? He just gets us into trouble and never out! But, for what it's worth, Starwing manages to scrape the sad remains off of the sidewalk and bring them up to us. I put them in my backpack.
"Good boy, Starwing. Let's hold off on reviving him until we absolutely have to eh?"
"Yeah, sounds good," Kali replied. "He doesn't like our pets, so what's the point?"
"I was thinking we could do it right now, but whatever," PLGuy said. "It would be difficult without those potions from @abcdragon66 who seems to have abandoned the quest (or just gotten busy with real life? IDK,) anyway, so yeah, don't bother."
Upon closer inspection, the control panel has ancient writing on it. I roll to TranslateTheMarks = 18.
You translated each and every mark from the instruction, operators and indicators. The control panel, among other options, enables to pilot the island. You could say that we are on an enormous air ship. Possible controls (some): Fly Forward, Backward, Left, Right; Turn (by turning the whole panel with a shaft), Increase and Decrease the Altitude. Tilting on sides is also possible but the instruction strongly discounsels using this feature. You can also see a button with fire symbol and another with stars, though their functions remain uncertain.
I trigger an encounter! Remember the white castle? A delegation from there is visiting our camp. They were alerted by all the fighting and trembling. They are knights in plate armors and white capes, armed with 10-feet-long steel lances and swords. They ride on black or white destriers clad in chequered caparisons. I roll for TheirReaction = 5 upon meeting our party.
They don't seem very happy.
"Who are you? And what are you doing in this sacred island?"- their leader shouts.
We shouldn't make them angrier. Perhaps we could try to dialogue with them, without any violence? They're an army are we're just a bunch of random people!
We might yet regret the decision of sending you as our emissary. We were so proud seeing you ride on Alazare toward the knights, cheerfully bobbing on every obstacle being crushed under your steed. You failed, the problem didn’t lie in the lack of persuasion or negotiation skills, though. Every member of this quest also agrees that a pristine charisma features your personality. No, it was about parenting issues. Alazare is now a truly spoiled blob. You gave him full play, and now he misbehaves. He reaps the soul harvest whenever he pleases. The fact that the blob still doesn’t wear a saddle also didn’t help, because you fell off Alazare’s slippery back as soon as he rushed forward. *screams and crunching of bones* “Bad, bad boy! Leave messieurs knights alone!”
But it was already too late. The whole entourage, equipment included, got devoured. I fly to the White Castle to find out what PenaltyForCrime = 17 does their law impose.
Oh, jeez... Bad, Alazare!! You've just killed innocent people!! No more human souls for you, mister. You're grounded and now you will only eat carrots, unless I give you permission to do something else.
I'm a horrible parent, then XD
Alazare mourns, but accept the fact that he has misbehaved.
PLGuy goes to castle, only to discover that we won't have any penalty. People are too scared from us (or, more precisely, from Alazare) to punish us. But they asked us politely to leave them alone and never return to the island. I guess this is the least we could do? Poor people...
This time the portal was really good. It was big enough to fit even the biggest pets. But, I refuse to go through it yet! Home can wait... We're on a big flying island and if we fly high enough, we'll see the whole world!
You put the scraped parts of sciller's body in a bowl and spill the restoration potion in the bowl. Sciller's parts start glowing and arrange themselves in a vaguely human shape. The light stops shining and sciller in all his glory appears before you!
He flops to the ground like a fish. In his hand, there is a note.
I told you, I left the group for good.
It seems you won't be getting sciller back any time soon. For better or worse? Depends on if you're sciller or not.
Bad luck, but not the worst. After we depart from the island, a messenger boy runs up to the team. In our home city (or whatever our home is supposed to be) someone (or something) committed a horrible murder.
Oooh boy. That's bad. It would appear that no less than 20 people were slain in this senseless rampage. We arrive at the scene - an outdoor market, now closed - and see the mess of corpses, each with horrible burns across their faces, although the rest of their bodies seem untouched. Despite the public nature of the massacre, no one seems to know who (or what) did this. I roll to read through my Monster Compendium to see if I can FindTheCulprit = 9!
PLGuy pokes around the mess and finds what appears to be a small slice of skin from a hand. Upon closer inspection, he finds that it's not flesh, but a strange, plasticy material.
"The heck is this thing?" He asks.
"Let me see it," dragonmaster replies. "Hmm... Test the fingerprints."
"What?"
"Just do it."
"PL, he probably has a good reason," Kali says. PL tests the fingerprints, and sure enough they match the fast food cup. Someone's been tampering with the evidence!
I roll to test the glove for fingerprints on the OtherSide = 16 to determine the culprit.