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Ramit12
offline
Ramit12
2,966 posts
Baron

Hello! Welcome to the 20 Dice Game! This game is about rolls and their results.

Rules

  1. Describe the last person's roll.
  2. Roll a 1d20 dice and describe what you are rolling for. Make sure that what you are describing is not intentionally offensive or obscene. You can name your roll if you want, just don't make it intentionally offensive, just like what you are describing.

Example

P1: I roll to make good music (rolls a 17)
P2: You managed to play very great music, that you filled the room with a chill atmosphere and there are people listening to it and enjoying it.
I roll to make everyone happy! (rolls a 11)

And so on.

Try to make it crazy! You can even add elements to the game if you roll high enough!

I'll start:
I roll to gather players for this game.
ImGatheringPlayers = 9

DICE RESULTS
9 = ImGatheringPlayers
  • 211 Replies
Ramit12
offline
Ramit12
2,966 posts
Baron

You managed to test the fingerprints. Even though the fingerprint scanner had some flaws, You still manage to find out who the culprit is. However, we don't know where the culprit lives.

I roll to find more clues determining the culprit's location.
FindingClues = 3

DICE RESULTS
3 = FindingClues
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Zip. Zilch. Nada. I roll to have AirAsia TrackThePerp = 20

DICE RESULTS
20 = TrackThePerp
PLGuy
offline
PLGuy
4,761 posts
King

AirAsia tracked down the perpetrator (and cheaply)! Turns out he lives in Armoria, in a warehouse next to the city's best smith. The building was considered abandoned and haunted, but an Airbus saw through the deception.

We head there swiftly. I roll to ScanForTraps = 12

DICE RESULTS
12 = ScanForTraps
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You disarm the multitude of snares that awaited us.

I roll to have our pets close in on the criminal and TakeHimDown = 5!

DICE RESULTS
5 = TakeHimDown
abcdragon66
offline
abcdragon66
698 posts
Jester

Your pets scratch the criminal. He has a minor injury.

I roll to attack him with my Flamethrower = 7

DICE RESULTS
7 = Flamethrower
PLGuy
offline
PLGuy
4,761 posts
King

Your flamethrower burned something, but it turned out it was only a dummy, a decoy.

We hear a voice saying “Welcome to my son’s party. Did I say welcome? My bad, you’re not guests, you are his birthday presents. Get them, boy!” Some shape emerges from the shadows. I roll to see WhatIsIt = 2 ?

DICE RESULTS
2 = WhatIsIt
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

Oh bad, oh bad bad BAD! DEMENTOR!

I roll to save our skins!

ExpectoPatronum = 10!

DICE RESULTS
10 = ExpectoPatronum
kalisenpai
offline
kalisenpai
1,871 posts
Countess

You managed to make the dementor dizzy! If we don't do sth soon, it will attack us again.
I roll to transform the dementor into a small cat!

DementorIntoCat = 8

Guess I'm still a bad witch

DICE RESULTS
8 = DementorIntoCat
PLGuy
offline
PLGuy
4,761 posts
King

A spout of purple light shot from your magic wand and engulfed our opponent. After it faded away, we could see that you transformed the dementor into a tiger.

I roll to TameTheTiger = 17 !

DICE RESULTS
17 = TameTheTiger
armorplayergc
offline
armorplayergc
16,463 posts
King

You managed to tame the tiger! It is a pretty cute animal now! ^.^

Well... now that things are calm here, I think it's a good time to test this ultra-rare Mystical Rune I found some time ago, I'm pretty sure we can use it to save my Dragon Tenryu; he used a powerful healing skill on me a few months ago, but using that skill kills whoever casted it; Blob froze him before he fully died, and he's been like this since then, kinda alive and kinda dead...

First, we need to charge this Mystical Rune... we'll need lots and lots of Dark and Holy magic to do it

I'll roll to cast DarkMatter = 7 on the Rune...

DICE RESULTS
7 = DarkMatter
charlesjoseph
offline
charlesjoseph
287 posts
Herald

you fail to get enough dark matter but it is so close that i run to grab some from a small pile
Darkmatter = 17

DICE RESULTS
17 = Darkmatter
dragonmaster10902
offline
dragonmaster10902
660 posts
Jester

You get a fair amount. Tenryu is revived!

I roll to search the warehouse and FindTheEvilWizard = 5 that's clearly behind this.

DICE RESULTS
5 = FindTheEvilWizard
PLGuy
offline
PLGuy
4,761 posts
King

You didn't manage to find the evil wizard, only footprints leading outside. That buster must have been invisible.

His trail ends about 30 steps outside. I found a snatch of black cloth, jagged by a nail sticking out from the door. I let the tiger sniff it to help us TrackTheWizard = 13.

DICE RESULTS
13 = TrackTheWizard
abcdragon66
offline
abcdragon66
698 posts
Jester

The tiger leads you to a building. The building does happen to have the evil wizard in it, but there are innocent wizards hanging out there too and you can't tell who's who.

I roll to use my very novice MindReadingSkills = 5 to find out who's the evil wizard.

DICE RESULTS
5 = MindReadingSkills
PLGuy
offline
PLGuy
4,761 posts
King

You were able to breach the mind barrier of one novice. It turned out the mages are good and innocent but also naïve. The evil wizard manipulated others, so they created his cult.

Now they prepare offensive spellcasting! Dark wizard’s illusions should vanish along with him, so I unleash Alazare to find and devour the evil soul... EnjoyYourMeal = 6

DICE RESULTS
6 = EnjoyYourMeal
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