There seems to be a whole bunch of recommendations at the Sonny 2 v1.3 thread, and I doubt that was Krin was looking for. Post all your suggestions for future versions of Sonny here.
How about having classes (like biological) and then have sub classes which specialise in types of piercing eg:A char which has increased posion piercing by default. Another thing is seperate skill points to increase types of piercing as you level up.
it would be cool if in one type of mode.. e.g. bio, you could have an attack that gave a chance to get a one hit kill for ur next turn. also if it could restore all your health
Sonny 2 moves along very slowly in the battles, after you make a move you have to wait and wait until the you get to attack again. I think this is the game's greatest fault.