There seems to be a whole bunch of recommendations at the Sonny 2 v1.3 thread, and I doubt that was Krin was looking for. Post all your suggestions for future versions of Sonny here.
Very good, but Scene three hard a bit of story - Not visible on first, second and third glance, but with some stuff you can make alot of evidence using Zone 3, A compartment holding numbers, some crossed, others not, and also blood on the Meal List, not to mention the guy selling artifacts from Financial Times infecting everywhere... lol
Maybe they can add an expansion to the story where they read your Sonny 2 computer Cookies and continue the story. Because I see some other objects in the background of the map which look interesting.
I'm sure someone has already suggested this, but you guys SERIOUSLY have to release this game for the Nintendo DS! I would buy it in a heartbeat! Sure I can play it here, for free, but there is just something about playing a great game like this on a handheld.
I'm sure someone has already suggested this, but you guys SERIOUSLY have to release this game for the Nintendo DS! I would buy it in a heartbeat! Sure I can play it here, for free, but there is just something about playing a great game like this on a handheld.
theres something called final fantasy....
I vote they stop using the Sonny category. Why not just make a category for every game thats popular?
no other game requires this much spading.
I request there be some kind of armor comparison, like in most RPGs there will be an up arrow or down arrow next to the armor in the inventory to compare with the one you are currently wearing. The game could detect what ever skill is the highest and find armor that makes the skill higher (so it doesn't just raise instinct for hydros sometime, and only strength for bios, because there are strength based hydros and speed based bios). This armor comparison might help a lot in the beginning for those who are not familiar with the weaker armor. Of course this wouldn't help that much for those playing on the easy difficulty because armor doesn't really matter. On the more challenging difficulties this could be a life saver.
I'm not sure if it's already been mentioned, but there are some enemies that should be toned down a bit (or at least for the battles that have those enemies, change it so they're alone or with an easier set up), since on Heroic Difficulty, the fights that involve Blood Hounds on Zone 5: Hew, the Dystopia, are a nightmare for those who wish to get the Legend Achievement (an therefore, Zone 7). Like me. I'm stuck on the 2x Blood Hound, Caretaker battle because of that. Damn dogs can one-shot Felicity and two-shot everyone else (except maybe Roald, but he's done if he gets criticaled).
I agree with romrAremaGeduD... Sonny 2 needs to be scaled down in difficulty. The ZPCI Elites in Zone 2's Aux. Power is WAY OP, and the Blood Hounds in Zone 5 as well (I was 5 levels over theirs and they were still tearing the team to shreds).
Personally I found Felicity only useful in engaging the bomb, she has way too little HP and there are too few +vit and +spd items, and even then, you'd sacrifice her physical piercing. Even then it'd warrant a respec to put all your points into either strength or instinct, depending on whether you were physical or mental attacker.
In terms of storyline I liked it a lot, yet there were a few gaps: What the hell was the tape about? "You are my sunshine, my only sunshine..." No... Louis the Blind did not make himself sound gay by giving Sonny that kind of song.
The Baron was an Easter Egg for those who played the original Sonny, but no explanation on how he so adversely affects Sonny.
Why was the Mayor so afraid of Felicity, and where did she come from? I was hoping for an Easter Egg when I tried engaging the Mayor with Felicity, but nothing.
Zone 6 had absolutely no relevance to the story (Well, I don't know because I haven't gotten to Zone 7)
Not enough Zombie elements in the story telling! Replace everyone with humans and you'd still get the same story.
Another suggestion that I would like to make is have an active armor rating, so that ALL armors have some sort of physical resist (unless it appears to be cloth based like Magistrate's Robes) or at least some sort of resist built in. Not once in the game have I seen Cosmic, Earth (well I haven't seen damage for this either), Ice, Shadow, or Poison resists at all. Kudos on having all those put out, but not enough work was put in to give the player the chance to alter these stats.
Hmmm... I'll probably add more on later, but I still think that Sonny and Sonny 2 are AWESOME games! Haha I think I get so worked up about it is because I want to see a great game get even better.
if the achievement list follows you where ever you if you make a new game then the unlocked zones should too!
i want to PWN zone 7 on easy!!! who doesn't?
unlocking zones should be one time thing
every part of the game should be accesable on every difficulty. the achievements are different. but the the sixth and seveth zones should be assesible by people playing on easy. i mean who doesn't want to overkill the corruptor?
yeah and after the challenge you could go back and PWN the people you gave you so much trouble. besides these games are sopposed to be quick time wasters (although thisone is kinda long). there're not sopposed to be epic challenges that keep you up all night (god of war, resident evil est.) the difficulty is there to make it easier for those without patience and to give people who appreciate the game a challenge
I think that a way to play the game that didn't rely on the mouse would be nice, especially for the people that play heroic on laptops. I just think that since there are less than nine options at all times, it would be a fairly easy system to follow with the numbers 1-9.
I have a laptop and I find no problem with mouse control, in fact for this game I prefer the finger pad over a mouse. HOWEVER Id like to see a health bar for when someone has a shield up. Ex: Androids put up that shield...exactly how much damage can that take? Hence Health bar for shield
I just think that since there are less than nine options at all times, it would be a fairly easy system to follow with the numbers 1-9.
Enough emphasis? Please, this would not be terrible hard... Just have it so that you press 1-6 to select a target (mouse over) and then press enter (mouse click.) Then press 1-8 to highlight an ability (see stats/description) and then enter again to use it. Just use backspace to reset to beginning (moving mouse off target). I wouldn't see why it wouldn't work and would help those of us who use laptops a lot.