ForumsGame WalkthroughsInfantryman123's Guide Too Warfare 1917

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Infantryman123
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Infantryman123
138 posts
Nomad

Warfare 1917

I have roughly played this game for as long as it has been around,and i thought i could teach you some tips and tactics on this game. This AG flash game is a very great game,and i am hoping the armor games will make a sequel to this and a very in proved one. Through out my experience in playing Warfare 1917,i have found out many things. I am about to show you my learnings on this game.



Defense:First,fill your trench(s) with machine gun squads,place three machine gun squads into each trench. This is a very effective strategy. I really do not like playing defense at all,i just can't handle sitting there waiting for the enemy sometimes,i will be showing you a strategy later on,about how to get rid of the morale game and sitting there. I know their are some of you,who like playing defense,but not for me!


Offense A strategy that most people use is the tactic of charging the opposing enemy. First,put three assault teams into your trench. Lock the trench,and then have a fourth one coming,when it is about to land,release all your assault teams in that trench. The fourth assault team will be coming with you,since you locked the trench. They will precede into marching towards the opposing enemy and their will be very few dead troops,even if they do have machine gun squads,riflemen and artillery,the assault teams will bombard the enemy. Meanwhile,you should still be getting riflemen for covering fire,so you can insure your assault teams,that they have cover. Once you have bombarded your foe to the very last man,you continue on and get your assault teams into the trenches and out,then leave your riflemen in that trench,and your assault teams will take the field. You have won a victory! that is how it has worked for me and i am sure it will work for you.Test this on custom battles and you can test it for yourself and use it for a strategy in your campaign. The more trenches you have the more men you can put into a charge.


Fire support/Artillery: Your most precious weapon,and by god,use it wisely! i trust that you don't just use your artillery whenever you feel like it,because that is not a good tactician. You must use it to your advantage in key parts of the battle and campaign. Just because the enemy may have more fire support and they get it much quicker,doesn't mean you should use your artillery right at the very moment you get it. Use it when you feel you really need it. For example,when you are using the charging tactic,right before your going to charge the enemy,use your heavy artillery to take out some of their infantry in their trench. And use your mortars at the very ridge/end of the field,so some reinforcements get hit,which means less resistance when you get to that point. I will identify the following:


Mortars: You should use this type of artillery when the infantry is out in the open. Not when their infantry is entrenched! i don't care how accurate it may be for you,but it is a waste of artillery when you could have charged the enemy at a different time in the battle.


Heavy Artillery:This is when you can finally use artillery against entrenched infantry in my opinion,but use it wisely,because it takes time to reload. I deals more damage and also effects a greater range of a area you are aiming it at,which makes it ideal for using agianst entrenched forces,or tanks.


Gas: Use it wisely. This is finally the ideal fire support to completely clear out entrenched infantry,sometimes. Along with this and heavy artillery,you can use heavy artillery for one trench and then the other trench for gas,making your job easier. Also,use gas for blockading off the enemy to,so if they do go through,make sure some are dead once they come out of the foggy toxic gas.


Anti-tank gun: Use it against tanks,that is all you should pretty much be using it for.



"New" tactic:


You know how awful it must be if your a offensive type player,waiting for the enemy to get out of their trenches,so you can kill them,right? the so called "morale game" could be prevented if you have luck and you follow these instructions:


Get three snipers,have them put into a trench. This can also work if you just have one. Send them out,and watch and wait for them to inflict damage on the enemy. Meanwhile, put one machine gun squad and then two assault teams into you trench. Right now the enemy should be pretty fed up with these snipers and send out a assault team or riflemen. If you want you can send out all your squads (consisting of one machine gun squad and two assault teams) and then have the snipers and the machine gun squad give you covering fire,while your assault teams move in to bombard the enemy with their grenades. Also,use your gas to blockade the end of the field off,so reinforcements can't deploy out into the trench,and have your heavy artillery bombard the entrenched enemy,so it is easier for you. That could be a win for you,if it works. I don't know if it will work for you,but it just might.



Conclusion: I hope you are able to use this information to your advantage,but i really think your going to learn a lot when you play the game more. I hoped you learned something from this & good luck!



Hint:Protect your tanks with assault teams,they can deal some damage against opposing tanks.

  • 36 Replies
Infantryman123
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Infantryman123
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Nomad

Oh,i forgot! the sniper tactic is really used for getting the enemy out into the open,and decreasing the enemy morale,then you can charge the enemy. Make sure you have all your fire support ready before you commence the charge. This tactic might not work for you,with changes of events.

bjorndaking
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bjorndaking
230 posts
Nomad

Thnx!!! I can get much further now

Infantryman123
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Infantryman123
138 posts
Nomad

Units:



Riflemen:The most basic unit you have. A very good defensive unit,so don't use it as a offensive unit,unless you want them to give you covering fire. Just use them as a defensive unit,really.



Assault team:Great infantry unit offensively. Most commonly used for the "charge",and very great they are. Downside:Terrible defensively,at least thats what i find.



Lewis Gunners/Machine Gun squad:One of your best defensive units. Never,never leave them out in the open. Your best defensive trench would be three Lewis Gunners.


Snipers:Great defensive unit. With their long-range they can take down any skirmishers.



Officers:Good for raising morale. UHG!!! I never use them,but they're not great either way.



Tanks:THEY ARE TERRIBLE!!! I know in World War 1 they were the "big" thing,but in the game,you lose morale and they are just not great.



Be careful when using the units.



P.S. Can people leave comments,saying wether or not if this is a good guide?

knight_34
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knight_34
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Farmer

This review is great, should be stickied I think.

Infantryman123
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Infantryman123
138 posts
Nomad

Sorry,for the "Too" in the title,it should actually be "To".

Agent_86
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Agent_86
2,132 posts
Nomad

Whoa. This is a really good review.
It must have taken you forever to write it...

Infantryman123
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Infantryman123
138 posts
Nomad

Sorry,for the double post,but i have to tell you another matter.


I am going to change my view on the whole "ultimate" defensive thing. The "real" defensive trench would be to put two machine gun squads into your frontline trench,then put a sniper into the trench. The sniper gives you range and accuracy,and the machine gun squads will slaughter the opposing forces up-close. That will set you for your frontline trench.


Second trench/reinforcement trench:This trench should be your reinforcement trench (if it is the only one you have left),or your second trench,which means that you put defensive/offensive troops into that trench. It should consist of three-machine gun squads,this will help if the trench is close enough to slaughter the troops that are charging the first trench. Otherwise,it should be a trench that has three snipers in it so they can help with defending,otherwise it is just a trench sitting there waiting for the first trench to get overrun. Third trench should be a reinforcement trench for the first and second trenches.


You can really change the whole setting of the trenches.If you really want to them all to be defensive,or offensive. Your choice. Well,i think i added too much detail,but thats just a guide if you have more than one trench.


Happy gaming!

Infantryman123
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Infantryman123
138 posts
Nomad

If there is anything you would like to add on,feel free.

Adamantine
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Adamantine
30 posts
Nomad

If i may add one thing I like to do to enemies in custom:

Get 3 lewis gunners in a trench, and 3 snipers in the trench behind them, unless you have fire support enabled this will really,really mess up the enemy.

Big problem with this is getting these 6 high level guys can take an elaborate strategy in it's own right. :/

And here's another that the AI keeps falling for:

Just make a tank as soon as possible then pump out riflemen to mow down any hostile assault teams who get too close.
If they enemy deploy a tank of their own, just pump out your own assault teams instead, The Tank Is Everything.

Obviously fire support will modify this battle, but if you both have it you should still have the upper hand.

Fritz_Rublehem
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Fritz_Rublehem
1,076 posts
Nomad

Very good job Infantryman 123, very well put together and will help many people in Warfare 1917. Good job, keep it up, and make more.

17dman
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17dman
786 posts
Peasant

Well done Ive beaten both campaigns

Fritz_Rublehem
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Fritz_Rublehem
1,076 posts
Nomad

I've beaten both campaigns now thanks to this handy thread, thanks mate!

Infantryman123
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Infantryman123
138 posts
Nomad

Adamantine,


You are right about the tanks,without deploying them your pretty much finished.I have always done that thing for protecting your tank with assault teams,because without protecting your tank with infantry then you really mess it up for yourself,i think thats why people have such a hard time with Warfare 1917,because of just trying to spam out so much tanks,but don't protect them with infantry.


I like your defensive setup. With three machine gun squads in the first trench,and then three snipers in the second trench. That could do some serious damage,especially if the second trench is not far away from the first and the snipers have long-range to take part in the fighting. Fire support,thought,could ruin it,but if they don't use artillery,or gas then they can never overrun you. Good defensive plan.

Infantryman123
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Infantryman123
138 posts
Nomad

Thanks for all the nice comments and views,i much appreciate that. I might plan on making another guide if i can fit anything in,like trying to beat the last levels of the campaigns,or fighting against tanks. Thank-you for the nice comments.


Happy gaming!

Raiderfan4life
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Raiderfan4life
12 posts
Peasant

hella nice walkthrough, ill be using it

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