ForumsGame WalkthroughsInfantryman123's Guide Too Warfare 1917

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Infantryman123
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Infantryman123
138 posts
Nomad

Warfare 1917

I have roughly played this game for as long as it has been around,and i thought i could teach you some tips and tactics on this game. This AG flash game is a very great game,and i am hoping the armor games will make a sequel to this and a very in proved one. Through out my experience in playing Warfare 1917,i have found out many things. I am about to show you my learnings on this game.



Defense:First,fill your trench(s) with machine gun squads,place three machine gun squads into each trench. This is a very effective strategy. I really do not like playing defense at all,i just can't handle sitting there waiting for the enemy sometimes,i will be showing you a strategy later on,about how to get rid of the morale game and sitting there. I know their are some of you,who like playing defense,but not for me!


Offense A strategy that most people use is the tactic of charging the opposing enemy. First,put three assault teams into your trench. Lock the trench,and then have a fourth one coming,when it is about to land,release all your assault teams in that trench. The fourth assault team will be coming with you,since you locked the trench. They will precede into marching towards the opposing enemy and their will be very few dead troops,even if they do have machine gun squads,riflemen and artillery,the assault teams will bombard the enemy. Meanwhile,you should still be getting riflemen for covering fire,so you can insure your assault teams,that they have cover. Once you have bombarded your foe to the very last man,you continue on and get your assault teams into the trenches and out,then leave your riflemen in that trench,and your assault teams will take the field. You have won a victory! that is how it has worked for me and i am sure it will work for you.Test this on custom battles and you can test it for yourself and use it for a strategy in your campaign. The more trenches you have the more men you can put into a charge.


Fire support/Artillery: Your most precious weapon,and by god,use it wisely! i trust that you don't just use your artillery whenever you feel like it,because that is not a good tactician. You must use it to your advantage in key parts of the battle and campaign. Just because the enemy may have more fire support and they get it much quicker,doesn't mean you should use your artillery right at the very moment you get it. Use it when you feel you really need it. For example,when you are using the charging tactic,right before your going to charge the enemy,use your heavy artillery to take out some of their infantry in their trench. And use your mortars at the very ridge/end of the field,so some reinforcements get hit,which means less resistance when you get to that point. I will identify the following:


Mortars: You should use this type of artillery when the infantry is out in the open. Not when their infantry is entrenched! i don't care how accurate it may be for you,but it is a waste of artillery when you could have charged the enemy at a different time in the battle.


Heavy Artillery:This is when you can finally use artillery against entrenched infantry in my opinion,but use it wisely,because it takes time to reload. I deals more damage and also effects a greater range of a area you are aiming it at,which makes it ideal for using agianst entrenched forces,or tanks.


Gas: Use it wisely. This is finally the ideal fire support to completely clear out entrenched infantry,sometimes. Along with this and heavy artillery,you can use heavy artillery for one trench and then the other trench for gas,making your job easier. Also,use gas for blockading off the enemy to,so if they do go through,make sure some are dead once they come out of the foggy toxic gas.


Anti-tank gun: Use it against tanks,that is all you should pretty much be using it for.



"New" tactic:


You know how awful it must be if your a offensive type player,waiting for the enemy to get out of their trenches,so you can kill them,right? the so called "morale game" could be prevented if you have luck and you follow these instructions:


Get three snipers,have them put into a trench. This can also work if you just have one. Send them out,and watch and wait for them to inflict damage on the enemy. Meanwhile, put one machine gun squad and then two assault teams into you trench. Right now the enemy should be pretty fed up with these snipers and send out a assault team or riflemen. If you want you can send out all your squads (consisting of one machine gun squad and two assault teams) and then have the snipers and the machine gun squad give you covering fire,while your assault teams move in to bombard the enemy with their grenades. Also,use your gas to blockade the end of the field off,so reinforcements can't deploy out into the trench,and have your heavy artillery bombard the entrenched enemy,so it is easier for you. That could be a win for you,if it works. I don't know if it will work for you,but it just might.



Conclusion: I hope you are able to use this information to your advantage,but i really think your going to learn a lot when you play the game more. I hoped you learned something from this & good luck!



Hint:Protect your tanks with assault teams,they can deal some damage against opposing tanks.

  • 36 Replies
Maverick4
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Maverick4
6,800 posts
Peasant

Dang, I was gonna make a walkthrough for 1917, since I've made one for 1945...

Oh, well...

joao99
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joao99
350 posts
Shepherd

Nice...its good to see that a lot of ppl is making guide's to help another players...keep up the good work

IliaTrofimenko
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IliaTrofimenko
8 posts
Nomad

Pretty impressive...

Fall0ut
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Fall0ut
128 posts
Peasant

itNIce! Thx for the help...tho i didnt need it but some noobs might need

alphahawk
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alphahawk
33 posts
Nomad

This is good in my opinion

Jon873
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Jon873
51 posts
Nomad

In Warfare 1917 the best technique for me is not to make any officers because they deduct a lot of morale so just make snipers and tanks and sometimes the assault or machine gunners and rifle men for the rush

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