Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))
Dalek Sparta
for lack of better term, I'll go with terramancer for now
If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build. So I'll give my ideas.
Cosmic Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)
Sorry, but I don't have any ideas for this builds ability tree
Earth Well, this is simple enough. Insanely high Vit and medium Str.
As for abilities:
Slam (CD:0) level 0 attack the target
Bury (CD:1) level 1/this move costs nothing attack a target and remove its ability to recieve healing turns without healing depends on level
Rock Wall (CD:5) level 4/13 focus Put a wall of rock between yourself and your opponent for 2 turns You cannot be attacked, but you cannot attack either
Crush (CD:4) level 6/15 focus Crush your opponent with a powerful attack Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%
Petrify (CD:5) level 8/20 focus Turn your target to stone, stunning them but greatly increasing their health. turns petrified depends on level
Golem Form (CD:15) level 8/50 focus Turn yourself into a living rock, greatly increasing your defense and attack. increases all defenses by 200% and Strength by 50%
Powderize (CD:15) level 15/40 focus Cast a powerful bolt that returns their body to the dust from whence it came. attack the target for 300%/360%/420%/480%/550% of your strength
More testing would have to be done in-game but I personally believe that this system will work out quite nicely. I have removed some abilities and added others because when creating build ideas, I realized some flaws. I did some fixing, but I think this will workâ¦
Here is the revised tree:
Wall of Light (CD:1)â¨level 0/10 focus⨠A beam of light falls from a star upon you, making you almost invulnerable...⨠Instill yourself with the two-turn buff "Light Wall" which decreases all damage taken by 80% for 2 turns
Gravity Disruption (CD:1)â¨level 0/0 focus⨠Send a ball of displaced gravity hurtling towards your opponentâ¨to recover focus Damage the target for 180% of your instinct and recover 30 focus over 2 turns
Gravity Well (CD:1)â¨level 1/10 focusâ¨/equipable 3 times Bend space around the target, making it harder to cast spells⨠Reduce the enemy's instinct by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns
Magnetic Field (passive)â¨level 1â¨/ equipable 1 time Slow all incoming attacks, reducing your damage.⨠Increase physical, fire, lightning, ice, earth, and shadow defense by 5%/10%/15%/20%/25%/30%
Vacuum â¨(CD: 1)level 1/10 focus/ equipable 3 times â¨Suck the air away from a target, reducing their strength⨠Reduce the target's strength by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns
Event Horizon (CD: 3)â¨level 4/30 focus/ equipable 3 time â¨Conjure a black hole, ready to devour your target⨠Attack the target for 180%/200%/240%/260%/280%/300% of your Vitality and Instinct
Astral Form â¨(CD: 10) level 4/50 focus / equipable 1 time⨠Become one with the stars⨠Increase Instinct and Cosmic Piercing by 100%/200% and regenerate 100 focus per turn
Super Nova (CD:0)â¨level 18/all remaining focus/ equipable 8 times Sacrifice yourself to destroy an opponent â¨Reduces the target's HP by 1000%/2000%3000% of your vitality and instill the "Martyr" debuff upon yourself, stunning you and causing your life to be set to 0 at the end of your next turn.
Dimensional Gate⨠level 15/20 focus/ equipable 1 time â¨Create a wormhole around someone to reverse damage and healing ⨠Instill the retrograded buff upon the target
Astral Wonders (passive)â¨level 6/5% of health per turn â¨Using arcane techniques, dramatically increase your instinct.⨠Increase your instinct by 100%/150%/200%/250%/300%
Solar Wind (CD:6) level 2/30 focus/ equipable 2 times Call solar radiation down to cause interesting effects⦠Creates debuff that reduces the targetâs cosmic defense by 10%/20%/30% and stuns for 1/2/2 turns
Radiation Poisoning (CD: 4) level 4/15 focus/ equipable 3 times Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemy⦠Creates a DoT debuff that damages the target 25%/30%/30%/30% of your instinct per turn for 8 turns and on the last turn for 100%/150%/200%/250%
Radioactivity (passive) level 6/30% of health per turn Take severe automatic damage but increase all damage by 30%/40/50% and cause the lvl 1 radiation poisoning debuff after EVERY attack
Prominence (CD: 10)â¨level 8/10% of HP/ equipable 1 time â¨Call down an arc of plasma from the sun to destroy your enemies⨠attack the target for 500/1000/1500% of your instinct
E<>mc^2 (CD: 10) level 19/10 focus/ equipable 2 times Rip a hole in the fabric of space-time and see what happens⦠You have a 80% chance of instilling the âRiftâ debuff which damages the enemy 10%/13%/15%/20% of their health per turn for 1/2/3/4 turns
Final Push (passive) level 20 If you are going down, you may as well take some of them with you⦠If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500% and your speed by 50%
Radiation Build (low survivability, insanely high attacks) Gravity Well 1/5 Vacuum 1/5 Solar Wind 3/3 Magnetic Field 3/3 Radiation Poisioning 1/4 Radioactivity 1/1 Prominence 3/3 (Muahahahaaaa!!!) Event Horizon 6/6 Astral Form 2/2 Cosmic Wonders 5/5 E<>MC^2 4/4 Final Push 1/1
Wheel Wall of Light (if you want any chance of survival) 1x Solar Wind 2x Prominence 1x Radiation Poisoning 3x Astral Form 1x
Gravity Build (Good Damage, Good Survivability) Gravity Well 5/5 Vacuum 5/5 Magnetic Field 3/3 Solar Wind 3/3 Event Horizon 6/6 Astral Form 2/2 Cosmic Wonders 5/5 E<>MC^2 1/4 Final Push 1/1
Wheel Gravity Disruption 1x Gravity Well 1x Vacuum 1x Solar Wind 2x Event Horizon 3x
Rock (CD:1)â¨level 0/10 focus/ equipable 1 time I will... I will⦠ROCK YOU!!! Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns
Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times Attack your opponent with the earth⨠Damage your opponent with 150% of your strength
Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times â¨Attack the target to show your superiority attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%
Cripple⨠level 2/5 focus/ equipable 1 time â¨Reduce the target's speed â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength
Speed Break (CD: 5) level 4/20 focus/ equipable 3 times Force the target to take a defensive stance. Reduce the targetâs speed by 50%/60%/70%/80% for five turns
Melt (CD:2) level 12/ 3% of health/ equipable 2 times Use your health to regenerate focus Reduce your health by 3% and increase your focus by 50/100
Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns
Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time Put a wall of rock between yourself and your opponent for 1/2/3 turns â¨You cannot be attacked, but you cannot attack either
Crush (CD:4)â¨level 6/15 focusâ¨/ equipable 3 times Crush your opponent with a powerful attack⨠Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%
Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time Turn your target to stone, stunning them but greatly increasing their health.⨠stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%
Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time Turn yourself into a living rock, greatly increasing your defense and attack. â¨increases all defenses by 200% and Strength by 50% for 5 turns
Powderize (CD:15)â¨level 15/40 focus/ equipable 1 time â¨Cast a powerful bolt that returns their body to the dust from whence it came. â¨attack the target for 300%/360%/420%/480%/550% of your strength
Slow Movement (passive)â¨level 5⨠Increase your earth piercing at the cost of 5% speed⨠Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%
Regeneration (passive)â¨level 1 â¨Increase your health and focus regeneration â¨Increase your health by 1%/2%/3%/4%/5% of your health and focus per turn
Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time â¨Attempt to summon the earth to engulf your opponent, low chance to hit â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit
Rock Skin (passive)â¨level 10/5 focus per turn⨠Harden your skin to be like a rock, dramatically increasing your health.⨠Increase your vitality by 100%/200%/300%/400% and reduce focus by 5 each turn.
Diamond Man Build (Insanely High defense/health)
Subdue 1/6 Rock Wall 3/3 Bury 1/5 Cripple 1/3 Regeneration 5/5 Slow Movement 4/4 Rock Skin 4/4 Crush 1/4 Golem Form 1/1 Powderize 1/5 Gaia 4/4
Wheel Rock Wall 1x Crush 3x Golem Form 1x Gaia 1x Rock 1x Earthen Strike 1x
Gaia Build (slow, but has super powerful attacks)
Bury 1/5 Cripple 1/3 Regeneration 5/5 Slow Movement 2/4 Rock Skin 2/4 Speed Break 4/4 Crush 4/4 Golem Form 1/1 Powderize 5/5 Gaia 4/4 Melt 1/2 Petrify 4/4
well there is realy only one build that has not really been covered by this game and thats a speedster (and when I hear cosmic I think Star Trek and whats faster than warp speed? nothing, that's what!) I think we can all agree that an earth build would be HEAVY on hit points but probably have buffs that up hit points and defenses but lowers speed, which would compliment a speedster perfectly. one build gets lighter thus going faster but it's defenses drop the other gets heaver making it slower but it's defenses sky rocket. Makes sense to me. not to mention that there are not to many moves that buff defenses and there are only like 3 moves in the whole game that use speed.
I know a form who's moves use primarily speed as a coefficient would be broken but if there where a fourth class it would have to be a bad azz. He's not going to make a class that is lamer than it's predecessors, he's going to make a class that pwns its predecessors. Cosmic/earth would be a broken class, (I'd name it Terrestrial class) but if its going to be the official expansion it should pwn.
Wouldn't it be a spiritual class? We have a physical, we have a psychological, and some strange blood/water-related class. I would think something spiritual comes next. And if it's earth/fire/cosmic, it would make sense. Gods of earth, or oneness with nature and stuff for earth/fire, and heaven-related stuff for the cosmic side (kind of like the annoying priest/knight/mage battle right before the baron).
Or maybe cosmic could be some trippy yoga-karmic hippie stuff. :/
I didn't get an email either. I think they froze KL to deal with sonny noobs.
@ joao: Well, while I am working on a game I won't be done for quite a while... In the mean time however... I will continue working on this and seeing as how I can't get into krinlabs, I'll have to continue work here. But don't forget about everyone else that has helped with this... After all, the thread idea came from someone else...
I have also noticed that a large determining factor in classes is how many stat points do you get by default... This class will receive, per level:
Strength: 1 Instinct: 1 Vitality: 1 Speed: 1
I know that this less than the norm. The reason being, the attacks this thing has, especially cosmic, are HUGE multiples... Without low stats, it would be too powerful...
Also, Perspic The problem is that speed is already in bio with an entire build and psycho has wraith form... I will think about it though.. So far though, Instead of health cosmic gets a bunch of piercing.
@Jerkoid: It wouldn't be spiritual. Look at the cosmic attacks in game. Spirit Fist, Force Field, Doughnuts. I don't quite describe those as spiritual.
Oh... Just wait... I am in a public place at the moment, and thus not on my mac, so just wait till I get home to update the tree. I edited the builds a bit to make them more balanced. I will also provide additional information about the builds and my personal beliefs, having been the creator and also what situations they would be good at...
Radiation This build is built around prominenceâs immense power. 1500% is unheard of elsewhere and with the might of radioactivity, the attack deals 2250% instinct. Virtually any single enemy will fall with this single attack. At endgame, you ought to have law binder which combined with everything else would give you about 450 instinct. This is 10000 damage! Let alone the massive power if you have astral form and the bonus from cosmic form. Just the instinct bonus from cosmic form yields 10462. If you add in final push, you just made this attack insane⦠52313 DAMAGE!!!!!!!!!! That is enough to one hit virtually every enemy on the game. If you managed to live long enough to hit the colonel while he is reloading, youâd hit around oh I donât know, say 250000!!!! Against single targets, this would be undeniably the most powerful build. No single enemy will stand. Only in groups do they stand a chance because of course, you may kill one, but prominence wonât roll around for quite a while, and you will be long gone by then⦠This is of course the downside. One huge attack and then youâre screwed. Basically, this is a boss killer.
Gravity This Build is built around being able to consistently hit with event horizon and solar wind. Because solar wind stuns for two turns and you have two, you would be extremely good at crowd control. Coupled with Gravity Well and Vacuum, you will be able to control the enemy quite easily. The downside of this build is that you have to use gravity disruption a lot. Overall though this build would be very effective and is more reliable than the other.
Diamond This build is a freaking tank. Other classes have tanks, but if those are tanks, this is a freaking aircraft carrier. This build has VERY low attack, but at the same time has very high survivability. It is not recommended for thos with short attention spans, but for those who can stand to watch Roald do all the work, this is a good build. Against enemies that have high burst damage, you can simply activate rock wall and watch them try to hit youâ¦
Gaia This build is bloody slow! But that is not to say that it is weak. If you hit, you will slam them. It is recommended that you debuff them with speedbreak first so that you even have a chance to hit them⦠In general, this build is supported by Gaia, and melt. Because many of the attacks require large amounts of focus (especially gaia) it is critical to use melt a lot. Other than that, this is a pretty effective buildâ¦
Due to space, I will not post all updated abilities. I will wait until there are more changes made...
here is another minor question, how would u imagine the '4th Class' appearing in the game selection screen, or were u select ur class. I guess scrolling over would be the only way.