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VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))

Dalek Sparta

for lack of better term, I'll go with terramancer for now

If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build.
So I'll give my ideas.

Cosmic
Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)

Sorry, but I don't have any ideas for this builds ability tree

Earth
Well, this is simple enough. Insanely high Vit and medium Str.

As for abilities:

Slam (CD:0)
level 0
attack the target

Bury (CD:1)
level 1/this move costs nothing
attack a target and remove its ability to recieve healing
turns without healing depends on level

Rock Wall (CD:5)
level 4/13 focus
Put a wall of rock between yourself and your opponent for 2 turns
You cannot be attacked, but you cannot attack either

Crush (CD:4)
level 6/15 focus
Crush your opponent with a powerful attack
Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%

Petrify (CD:5)
level 8/20 focus
Turn your target to stone, stunning them but greatly increasing their health.
turns petrified depends on level

Golem Form (CD:15)
level 8/50 focus
Turn yourself into a living rock, greatly increasing your defense and attack.
increases all defenses by 200% and Strength by 50%

Powderize (CD:15)
level 15/40 focus
Cast a powerful bolt that returns their body to the dust from whence it came.
attack the target for 300%/360%/420%/480%/550% of your strength


So... What are your ideas?
  • 261 Replies
VoltCruelerz
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VoltCruelerz
501 posts
Nomad

More testing would have to be done in-game but I personally believe that this system will work out quite nicely. I have removed some abilities and added others because when creating build ideas, I realized some flaws. I did some fixing, but I think this will workâ¦

Here is the revised tree:

http://i180.photobucket.com/albums/x111/VoltCruelerz/Picture2.png

Wall of Light (CD:1)â¨level 0/10 focusâ¨
A beam of light falls from a star upon you, making you almost invulnerable...â¨
Instill yourself with the two-turn buff "Light Wall" which decreases all damage taken by 80% for 2 turns

Gravity Disruption (CD:1)â¨level 0/0 focusâ¨
Send a ball of displaced gravity hurtling towards your opponentâ¨to recover focus
Damage the target for 180% of your instinct and recover 30 focus over 2 turns

Gravity Well (CD:1)â¨level 1/10 focusâ¨/equipable 3 times
Bend space around the target, making it harder to cast spellsâ¨
Reduce the enemy's instinct by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns

Magnetic Field (passive)â¨level 1â¨/ equipable 1 time
Slow all incoming attacks, reducing your damage.â¨
Increase physical, fire, lightning, ice, earth, and shadow defense by 5%/10%/15%/20%/25%/30%

Vacuum â¨(CD: 1)level 1/10 focus/ equipable 3 times
â¨Suck the air away from a target, reducing their strengthâ¨
Reduce the target's strength by 20%/30%/40%/50%/60% and damage the enemy for 20% of your instinct for 5 turns

Event Horizon (CD: 3)â¨level 4/30 focus/ equipable 3 time
â¨Conjure a black hole, ready to devour your targetâ¨
Attack the target for 180%/200%/240%/260%/280%/300% of your Vitality and Instinct

Astral Form â¨(CD: 10) level 4/50 focus / equipable 1 timeâ¨
Become one with the starsâ¨
Increase Instinct and Cosmic Piercing by 100%/200% and regenerate 100 focus per turn

Super Nova (CD:0)â¨level 18/all remaining focus/ equipable 8 times
Sacrifice yourself to destroy an opponent
â¨Reduces the target's HP by 1000%/2000%3000% of your vitality and instill the "Martyr"
debuff upon yourself, stunning you and causing your life to be set to 0 at the end of your next turn.

Dimensional Gate⨠level 15/20 focus/ equipable 1 time
â¨Create a wormhole around someone to reverse damage and healing â¨
Instill the retrograded buff upon the target

Astral Wonders (passive)â¨level 6/5% of health per turn
â¨Using arcane techniques, dramatically increase your instinct.â¨
Increase your instinct by 100%/150%/200%/250%/300%

Solar Wind (CD:6) level 2/30 focus/ equipable 2 times
Call solar radiation down to cause interesting effectsâ¦
Creates debuff that reduces the targetâs cosmic defense by 10%/20%/30% and stuns for 1/2/2 turns

Radiation Poisoning (CD: 4) level 4/15 focus/ equipable 3 times
Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemyâ¦
Creates a DoT debuff that damages the target 25%/30%/30%/30% of your instinct per turn for 8 turns and on the last turn for 100%/150%/200%/250%

Radioactivity (passive) level 6/30% of health per turn
Take severe automatic damage but increase all damage by 30%/40/50% and cause the lvl 1 radiation poisoning debuff after EVERY attack

Prominence (CD: 10)â¨level 8/10% of HP/ equipable 1 time
â¨Call down an arc of plasma from the sun to destroy your enemiesâ¨
attack the target for 500/1000/1500% of your instinct

E<>mc^2 (CD: 10) level 19/10 focus/ equipable 2 times
Rip a hole in the fabric of space-time and see what happensâ¦
You have a 80% chance of instilling the âRiftâ debuff which damages the enemy 10%/13%/15%/20% of their health per turn for 1/2/3/4 turns

Final Push (passive) level 20
If you are going down, you may as well take some of them with youâ¦
If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500% and your speed by 50%

Radiation Build (low survivability, insanely high attacks)
Gravity Well 1/5
Vacuum 1/5
Solar Wind 3/3
Magnetic Field 3/3
Radiation Poisioning 1/4
Radioactivity 1/1
Prominence 3/3 (Muahahahaaaa!!!)
Event Horizon 6/6
Astral Form 2/2
Cosmic Wonders 5/5
E<>MC^2 4/4
Final Push 1/1

Wheel
Wall of Light (if you want any chance of survival) 1x
Solar Wind 2x
Prominence 1x
Radiation Poisoning 3x
Astral Form 1x

Gravity Build (Good Damage, Good Survivability)
Gravity Well 5/5
Vacuum 5/5
Magnetic Field 3/3
Solar Wind 3/3
Event Horizon 6/6
Astral Form 2/2
Cosmic Wonders 5/5
E<>MC^2 1/4
Final Push 1/1

Wheel
Gravity Disruption 1x
Gravity Well 1x
Vacuum 1x
Solar Wind 2x
Event Horizon 3x




Rock (CD:1)â¨level 0/10 focus/ equipable 1 time
I will... I will⦠ROCK YOU!!!
Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns

Earthen Strike (CD:1)â¨level 0/nothing/ equipable 1 times
Attack your opponent with the earthâ¨
Damage your opponent with 150% of your strength

Subdue (CD:5)â¨level 1/15 focus/ equipable 3 times
â¨Attack the target to show your superiority
attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%

Cripple⨠level 2/5 focus/ equipable 1 time
â¨Reduce the target's speed
â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140% of your strength

Speed Break (CD: 5) level 4/20 focus/ equipable 3 times
Force the target to take a defensive stance.
Reduce the targetâs speed by 50%/60%/70%/80% for five turns

Melt (CD:2) level 12/ 3% of health/ equipable 2 times
Use your health to regenerate focus
Reduce your health by 3% and increase your focus by 50/100

Bury (CD:1)â¨level 1/20 focusâ¨/ equipable 1 time
attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns

Rock Wall (CD:5)â¨level 4/13 focusâ¨/ equipable 1 time
Put a wall of rock between yourself and your opponent for 1/2/3 turns
â¨You cannot be attacked, but you cannot attack either

Crush (CD:4)â¨level 6/15 focusâ¨/ equipable 3 times
Crush your opponent with a powerful attackâ¨
Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%

Petrify (CD:5)â¨level 8/20 focusâ¨/ equipable 1 time
Turn your target to stone, stunning them but greatly increasing their health.â¨
stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%

Golem Form (CD:15)â¨level 8/50 focusâ¨/ equipable 1 time
Turn yourself into a living rock, greatly increasing your defense and attack.
â¨increases all defenses by 200% and Strength by 50% for 5 turns

Powderize (CD:15)â¨level 15/40 focus/ equipable 1 time
â¨Cast a powerful bolt that returns their body to the dust from whence it came.
â¨attack the target for 300%/360%/420%/480%/550% of your strength

Slow Movement (passive)â¨level 5â¨
Increase your earth piercing at the cost of 5% speedâ¨
Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%/10%/15%/20%

Regeneration (passive)â¨level 1
â¨Increase your health and focus regeneration
â¨Increase your health by 1%/2%/3%/4%/5% of your health and focus per turn

Gaia (CD:99)â¨level 20/100 focus/ equipable 1 time
â¨Attempt to summon the earth to engulf your opponent, low chance to hit
â¨Deal 400%/500%/600%/700% of your strength with a 50% chance to hit

Rock Skin (passive)â¨level 10/5 focus per turnâ¨
Harden your skin to be like a rock, dramatically increasing your health.â¨
Increase your vitality by 100%/200%/300%/400% and reduce focus by 5 each turn.


Diamond Man Build (Insanely High defense/health)

Subdue 1/6
Rock Wall 3/3
Bury 1/5
Cripple 1/3
Regeneration 5/5
Slow Movement 4/4
Rock Skin 4/4
Crush 1/4
Golem Form 1/1
Powderize 1/5
Gaia 4/4

Wheel
Rock Wall 1x
Crush 3x
Golem Form 1x
Gaia 1x
Rock 1x
Earthen Strike 1x



Gaia Build (slow, but has super powerful attacks)

Bury 1/5
Cripple 1/3
Regeneration 5/5
Slow Movement 2/4
Rock Skin 2/4
Speed Break 4/4
Crush 4/4
Golem Form 1/1
Powderize 5/5
Gaia 4/4
Melt 1/2
Petrify 4/4

Wheel
Speed Break 1x
Crush 2x
Melt 1x
Golem Form 1x
Powderize 1x
Gaia 1x
Petrify 1x

joao99
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joao99
350 posts
Shepherd

VoltCruelerz u have good ideas...combine evrything and u will made a even better game m8

Bronze
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Bronze
2,417 posts
Peasant

well i would like to point out joao, it is alot of people's ideas, but deffinatly most of the credit goes to Volt

also, does anyone know what the average amount of powers on a tree is?

Perspicacity
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Perspicacity
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Peasant

well there is realy only one build that has not really been covered by this game and thats a speedster (and when I hear cosmic I think Star Trek and whats faster than warp speed? nothing, that's what!) I think we can all agree that an earth build would be HEAVY on hit points but probably have buffs that up hit points and defenses but lowers speed, which would compliment a speedster perfectly. one build gets lighter thus going faster but it's defenses drop the other gets heaver making it slower but it's defenses sky rocket. Makes sense to me. not to mention that there are not to many moves that buff defenses and there are only like 3 moves in the whole game that use speed.

I know a form who's moves use primarily speed as a coefficient would be broken but if there where a fourth class it would have to be a bad azz. He's not going to make a class that is lamer than it's predecessors, he's going to make a class that pwns its predecessors. Cosmic/earth would be a broken class, (I'd name it Terrestrial class) but if its going to be the official expansion it should pwn.

Bronze
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Bronze
2,417 posts
Peasant

im tired of this this speed class stuff...every class uses speed

Jerkoid
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Jerkoid
222 posts
Shepherd

Wouldn't it be a spiritual class? We have a physical, we have a psychological, and some strange blood/water-related class. I would think something spiritual comes next. And if it's earth/fire/cosmic, it would make sense. Gods of earth, or oneness with nature and stuff for earth/fire, and heaven-related stuff for the cosmic side (kind of like the annoying priest/knight/mage battle right before the baron).

Or maybe cosmic could be some trippy yoga-karmic hippie stuff. :/

I didn't get an email either. I think they froze KL to deal with sonny noobs.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

@ joao:
Well, while I am working on a game I won't be done for quite a while... In the mean time however... I will continue working on this and seeing as how I can't get into krinlabs, I'll have to continue work here. But don't forget about everyone else that has helped with this... After all, the thread idea came from someone else...

I have also noticed that a large determining factor in classes is how many stat points do you get by default... This class will receive, per level:

Strength: 1
Instinct: 1
Vitality: 1
Speed: 1

I know that this less than the norm. The reason being, the attacks this thing has, especially cosmic, are HUGE multiples... Without low stats, it would be too powerful...


Also, Perspic
The problem is that speed is already in bio with an entire build and psycho has wraith form... I will think about it though.. So far though, Instead of health cosmic gets a bunch of piercing.

@Jerkoid:
It wouldn't be spiritual. Look at the cosmic attacks in game. Spirit Fist, Force Field, Doughnuts. I don't quite describe those as spiritual.

daleksparta
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daleksparta
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Nomad

Lol. Those moves make the words "gamma zombie" come to mind, with those radiation moves.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Oh... Just wait... I am in a public place at the moment, and thus not on my mac, so just wait till I get home to update the tree. I edited the builds a bit to make them more balanced. I will also provide additional information about the builds and my personal beliefs, having been the creator and also what situations they would be good at...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Ok, well I said I'd get 'em and here they are

Radiation
This build is built around prominenceâs immense power. 1500% is unheard of elsewhere and with the might of radioactivity, the attack deals 2250% instinct. Virtually any single enemy will fall with this single attack. At endgame, you ought to have law binder which combined with everything else would give you about 450 instinct. This is 10000 damage! Let alone the massive power if you have astral form and the bonus from cosmic form. Just the instinct bonus from cosmic form yields 10462. If you add in final push, you just made this attack insane⦠52313 DAMAGE!!!!!!!!!! That is enough to one hit virtually every enemy on the game. If you managed to live long enough to hit the colonel while he is reloading, youâd hit around oh I donât know, say 250000!!!! Against single targets, this would be undeniably the most powerful build. No single enemy will stand. Only in groups do they stand a chance because of course, you may kill one, but prominence wonât roll around for quite a while, and you will be long gone by then⦠This is of course the downside. One huge attack and then youâre screwed. Basically, this is a boss killer.


Gravity
This Build is built around being able to consistently hit with event horizon and solar wind. Because solar wind stuns for two turns and you have two, you would be extremely good at crowd control. Coupled with Gravity Well and Vacuum, you will be able to control the enemy quite easily. The downside of this build is that you have to use gravity disruption a lot. Overall though this build would be very effective and is more reliable than the other.

Diamond
This build is a freaking tank. Other classes have tanks, but if those are tanks, this is a freaking aircraft carrier. This build has VERY low attack, but at the same time has very high survivability. It is not recommended for thos with short attention spans, but for those who can stand to watch Roald do all the work, this is a good build. Against enemies that have high burst damage, you can simply activate rock wall and watch them try to hit youâ¦

Gaia
This build is bloody slow! But that is not to say that it is weak. If you hit, you will slam them. It is recommended that you debuff them with speedbreak first so that you even have a chance to hit them⦠In general, this build is supported by Gaia, and melt. Because many of the attacks require large amounts of focus (especially gaia) it is critical to use melt a lot. Other than that, this is a pretty effective buildâ¦

Due to space, I will not post all updated abilities. I will wait until there are more changes made...

daleksparta
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daleksparta
1,648 posts
Nomad

On heroic, you'd still be screwed over om the Baron with the radiation build (on heroic, he has 96k hp)

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

That is correct, but that is kinda the idea, proving that it is not always the best, only in special situations is it good...

Prominence, Solar Wind, and Crush reduce focus by 100/30/50 respectively when maxed, so I have not forgotten about the baron...

Something I have noticed though, solar wind is starting to become the thing that cosmic build relies on to survive with radiation or gravity.

Bronze
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Bronze
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Peasant

nice work,

here is another minor question, how would u imagine the '4th Class' appearing in the game selection screen, or were u select ur class. I guess scrolling over would be the only way.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

I was thinking of resizing the pics... Currently, it is three horizontally, just shrink them by about 20% and have the 2x2...

daleksparta
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daleksparta
1,648 posts
Nomad

I'd say that we've compiled ideas to make a pretty good class idea.

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