Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))
Dalek Sparta
for lack of better term, I'll go with terramancer for now
If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build. So I'll give my ideas.
Cosmic Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)
Sorry, but I don't have any ideas for this builds ability tree
Earth Well, this is simple enough. Insanely high Vit and medium Str.
As for abilities:
Slam (CD:0) level 0 attack the target
Bury (CD:1) level 1/this move costs nothing attack a target and remove its ability to recieve healing turns without healing depends on level
Rock Wall (CD:5) level 4/13 focus Put a wall of rock between yourself and your opponent for 2 turns You cannot be attacked, but you cannot attack either
Crush (CD:4) level 6/15 focus Crush your opponent with a powerful attack Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%
Petrify (CD:5) level 8/20 focus Turn your target to stone, stunning them but greatly increasing their health. turns petrified depends on level
Golem Form (CD:15) level 8/50 focus Turn yourself into a living rock, greatly increasing your defense and attack. increases all defenses by 200% and Strength by 50%
Powderize (CD:15) level 15/40 focus Cast a powerful bolt that returns their body to the dust from whence it came. attack the target for 300%/360%/420%/480%/550% of your strength
Well, I am finishing up the system, but I would like to know opinions here on the attacks I have come up with... These are the suggested (and a few of my own) thus far. Please tell me what you would like in the end edition...
1. Gravity Well (CD:4)â¨level 5/10 focusâ¨Bend space around the target, making it harder to cast spellsâ¨Reduce the enemy's instinct by 20%/30%/40%/50% 2. Magnetic Field (passive)â¨level 8â¨Slow all incoming attacks, reducing your damage.â¨Increase physical, fire, lightning, and shadow defense by 10%/30%/50% 3. Vacuumâ¨level 5/10 focusâ¨Suck the air away from a target, reducing their strengthâ¨Reduce the target's strength by 20%/30%/40%/50% 4. Prominence (CD: 10)â¨level 12/10% of HPâ¨Call down an arc of plasma from the sun to destroy your enemiesâ¨attack the target for 300/500/700% of your instinct 5. Event Horizon (CD: 99)â¨level 18/100 focus and 10% of HPâ¨Conjure a black hole, ready to devour your targetâ¨attack the target for 200%/400%/600% of your Vitality and Instinct 6. Astral Studies(passive)â¨level 8â¨Increase your cosmic piercingâ¨Increase your cosmic piercing by 100%/200% 7. Astral Formâ¨level 10/50 focusâ¨Become one with the starsâ¨Increase Instinct and Cosmic Piercing by 100%/200%
8. Super Nova (CD:0)â¨level 18/nothingâ¨Sacrifice yourself to destroy an opponentâ¨Reduces the target's HP by 2000% of your vitality and instill the "Martyr" debuff upon yourself, causing your life to be set to 0 at the end of your turn. 9. Dimensional Gateâ¨level 15/20 focusâ¨Create a wormhole around someone to reverse damage and healingâ¨Instill the retrograded buff upon the target
10. Hellfire(CD:2)â¨Level 8/ 15 focusâ¨Send down a meteor shower to damage all enemies for 100%/150%/200%/250% of your instinct.
11. Cosmic Harmony (CD:3)â¨Level 3 / 35 focusâ¨Heals your target.â¨Heals your target for 50%/100%/150%/200%/250% of your instict and another 50%/100%/150%/200%/250% of your instict over two turns. 12. Gazing at the Stars (CD:3)â¨Level 5 / 25 focusâ¨Your target will realise that the stars are really beautiful and he'll start gazing at them, causing him to lose focus over time.â¨Causes your target to lose 10/30/50 focus per turn for 4 turns. 13. Moonlight (CD:3)â¨Level 4 / 30 focusâ¨Your target is standing in the moonlight, causing it to heal more effective and regenerating focus.â¨All healing done by this unit is increased by 5%/10%/15%/25% and this unit is regenerating 5%/10%/15%/25% of it's focus. 14. Blinding Starlight (CD:10)â¨Level 8 / 75 focusâ¨Damage an enemy and heal yourself at the same time.â¨Damage an enemy for 100%/150%/200%/250%/300% of your instict and speed and heal yourself for double the damage you did. 15. Universal Form (CD:25)â¨Level 10 / 15% of focus and healthâ¨Become one with the universe and greatly increase your healing powers.â¨Increases your Speed and Instict with 250%; regenerate 100% of your focus every turn; regenerate 5% of your health everty turn and increase all defences by 50%. But you can only use your spells that do not damage your enemy's. You have no cooldown on the spells you can use. 16. Starlight (CD:3)â¨Level 6 / 35 focusâ¨Starlight heals your target and buffs him, increasing their damage.â¨Heal your target for 100%/200%/300% of your instict and speed and increases the damage of all damage and healing done in his next turn by 33%/67%/100%. 17. Cosmic Infusion (passive)â¨Level 1 / passiveâ¨Great power flows through your veins, causing you to regenerate focus over time.â¨You're regenerating 10/20/30/40 focus per turn 18. Divination (CD:10)â¨Level 8 / 35 focusâ¨You're looking at the stars and you can see the future in them. Well, not the whole future, just the 2 next turns of the ones you're fighting.â¨Attacks against you have an additional 10%/20%/30% of missing.
19. Flare(CD:4)â¨Level 4/20 focusâ¨Blinds an enemy making it almost impossible to aimâ¨reduces speed of enemy by 20%/30%/40%/50%
20. Astral Wonders (passive)â¨level 10/5% of health per turnâ¨Using arcane techniques, dramatically increase your instinct.â¨Increase your instinct by 100%/150%/200%/250%
21. Theory of Relativity (passive) level 10/nothing Who knew that Einstein would influence Sonny⦠All damage received on a turn is returned on the unitâs next attack
22. Solar Wind (CD:6) level __/20 focus call solar radiation down to cause interesting effects⦠Creates debuff that reduces the targetâs cosmic Piercing by 50% and stuns for 2 turns
23. Radiation Poisoning (CD: 4) level __/15 focus Have you ever wondered what happens when you put a cat in a microwave? Try it out on your enemy⦠Creates a DoT debuff that damage the target 25%/30% of your instinct per turn and on the last turn for 100%/150% for 8 turns
24. Radioactivity (passive) level__/30% of health per turn Take severe automatic damage but increase all damage by 30%/40/50% and cause the radiation poisoning debuff after EVERY attack
25. Sun Burn (CD:2) level 4/10 focus Make your opponent feel nice and crispy⦠Creates a debuff that damages the target 10%/20%/30% of your instinct and slow their speed by 10%/20%/30%
26. Bright Light (CD:1) level 4/5 focus DONâT GO TOWARDS THE LIGHT!!! Attack the enemy for 50% of your instinct and reduce theirs by 70%
27. Nuke (CD:99) level 15/60% of health What?!?! I donât have a thermonuclear bomb⦠Attack the enemy for 500%/700% of your instinct and instill the fallout debuff that causes them to lose 10%/12% of their life per turn
28. Float (CD: 3) level 1/20 focus Reduce the gravity around the target, allowing them to float. Instill the âFloatingâ buff to an ally which increases their speed by 100%
29. E<>mc^2 (CD: 10) level 19/10 focus Rip a hole in the fabric of space-time and see what happens⦠You have a 80% chance of instinlling the âRiftâ debuff which damages the enemy 10%/13%/15% of their health per turn
30. Final Push (passive) level 20 If you are going down, you may as well take some of them with you⦠If you health drops below 15%, you receive the âFinal Pushâ buff, increasing your instinct by 500% and your speed by 50%
I apologize about the long, long, LONG list, but half of these need to be ruled out, so for now, skip the idea making process and head over to the editing...
Rock Throw a rock. Target is damaged for 50% of your strength the next turn. (Earth damage
Wall of Light (cooldown 4) - A beam of light from the stars falls upon you. Decreases damage recieved by 70% until the end of your next turn (Cosmic status effect)
(Yes, it's based off Suppression from the original)
That would be kinda cool...I had completely forgotten about the starter skills
Starter Skills
Earth
Rock (CD:1) level 0/10 focus Throw a rock, simple enough... Damage your opponent for 150% of your strength and instill the "Rocky" debuff which damages the enemy for 50% of your strength per turn for 4 turns
Earthen Strike (CD:0) level 0/nothing Attack your opponent with the earth Damage your opponent with 150% of your strength
Cosmic
Wall of Light (CD:1) level 0/10 focus A beam of light falls from a star upon you, making you almost invulnerable... Instill yourself with the two turn buff "Light Wall" which decreases all damage taken by 80%
Gravity Disruption (CD:0) level 0/10 focus Send a ball of displaced gravity hurtling towards your opponent Damage the target for 180% of your instinct
I know I changed them a bit, but thanks for the reminder/ideas.
Well my appologies, but I'm gonna have a double post here, and a long one at that... For the record, I would like to say sorry if any of those crazy characters show up again cus I did it in word...
Subdue (CD:5)â¨level __/15 focus â¨Attack the target to show your superiority attack the target for 100%/120%/140%/160%/ 180%/200% of your strength and reduce theirs by 10%/20%/30%/40%/50%
Ram (CD:2) level __/ 20% of health Run your target down without any regard for safety attack the target for 240%/280%/320%/ 360% of your strength and instill the trampled debuff that damages them for 20% of your strength for the next 4 turns
Speed Break (CD: 5) level__/20 focus Reduce the targetâs speed by 50%/60%/70% but increase their health by 50%/30%/10% for five turns
Bury (CD:1)â¨level 1/this move costs nothing â¨attack a target and remove its ability to recieve healing⨠reduces healing received by 100% for 1/2/3/4/5 turns
Rock Wall (CD:5)â¨level 4/13 focus⨠Put a wall of rock between yourself and your opponent for 2 turns⨠You cannot be attacked, but you cannot attack either
Crush (CD:4)â¨level 6/15 focus⨠Crush your opponent with a powerful attack⨠Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%
Petrify (CD:5)â¨level 8/20 focus⨠Turn your target to stone, stunning them but greatly increasing their health.⨠stuns enemy for 1/2/3/4 turns and increases their health for said duration by 100%/75%/50%/25%
Golem Form (CD:15)â¨level 8/50 focus⨠Turn yourself into a living rock, greatly increasing your defense and attack.⨠increases all defenses by 200% and Strength by 50%
Powderize (CD:15)â¨level 15/40 focus⨠Cast a powerful bolt that returns their body to the dust from whence it came.⨠attack the target for 300%/360%/420%/480%/550% of your strength
Slow Movement (passive)â¨level 5 â¨Increase your earth piercing at the cost of 5% speed⨠Increase earth piercing by 50%/100%/150%/200%, decrease speed by 5%
Regeneration (passive)â¨level 1â¨Increase your health and focus regeneration â¨Increase your health by 1%/2%/3%/4%/5% of your health and focus per turn
Cripple â¨level 2/5 focus â¨Reduce the target's speed â¨Reduce the target's speed by 10%/30%/50% with an attack that deals 100%/120%/140%
Gaia (CD:99)â¨level 20/100 focus â¨Attempt to summon the earth to engulf your opponent, low chance to hit⨠Deal 400%/500%/600%/700% of your strength with a 50% chance to hit
Rock Skin (passive)â¨level 10/5 focus per turn â¨Harden your skin to be like a rock, dramatically increasing your health. â¨Increase your vitality by 100%/200%/300%/400% and reduce focus by 5 each turn.
Well if there were any weird ? marks or a's, I apologize, I hope that the format I used helped to make it easier.
Well Whatever the case, now that you have full access to the abilities I used to make the following table in excel. It is they hypothetical tree of abilities that could make up this new class.
Interpretation: Lime/Orange blocks indicate the lines connecting prerequisites Open topped red/yellow blocks indicate the beginning of a line Red/Yellow Blocks indicate the abilities themselves
I'll just say a fast thing. When Krin said there would be a fourth class, didn't he imply that he had already tought what the class would be? I remember reading that it was "only logical option" when compared to the other classes.