This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.
And that's all! -------------------------------------------------- Name:Super Goliath Type:Mecha Level:28 DMG:167-913 Descript:A mecha made for killing zombies. Owned by the ZPCI. Skills:1.Bullet Barrage:800%DMG 2x attack 2.FlameThrower:60%DMG Gives the BURN Status. 3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled. Drops:MiniGun Element:Fire ------------------------------------------------------------------ Name: Mutant Marine Type:Beast Level:15 DMG:90-235 Descript:A marine that was infected by a zombie or somethinf else. Skills:Poison Bullets:100&DMG Gives Poison Status. Drops:Marine Uniform,8mm gun Element:Poison
thanks a lot (gets all red) here goes nothing: Name:Planar drake Type:shapeshifting dragon Level:30 Health:10000 Description: Attributes: Strength 650 Instinct 300 Vitality 250 Speed 300 Skills:
Drake Fire: costs 25 mp, CD 3 Attacking the enemy with jet black flames, you make him take fire damage equal with 75% of your strength every turn for 12 turns. Due to the pain, the enemy has its damage reduced by 15%. Stacks.
Flight charge: costs nothing, CD 0 Charging from above, the drake attacks an enemy dealing physical damage equal with 175% of the drake's strength and speed. This attack has at least a 50% chance to hit.
Human Form: costs 10 mp, CD 7 Become a wisdomed human for 5 turns, switching your strength with your intellect for 5 turns. Also, you dispel two debuffs on yourself every turn and get a separate buff that shields you from 1500 damage for 2 turns, called Morphing Shelter.
Chaotic spell grade C number 12: Partial Disintegration: costs 50 mp, CD 10 The drake casts a spell that deals cosmic damage equal with 500% of his instinct. The target regenerates the received damage in 10 turns, but has his stats reduced to half and loses all buffs on him.
Drops:
Dragonskin armor level 30 breastplate Strength+100 Vitality+200 the reason this thing gives strength is that enemies fighting you hurt themselves
Tip: Chaotic spell grade C number 12: Partial Disintegration reduces to half ALL stats, this including Vitality. With his life halved, the enemy will be easy to defeat.
Fire breath: costs 10% life, CD 2 Burn an enemy of fire damage equal with 100% of your strength and instinct plus the damage you took by using this skill. Also, the enemy gets a debuff called "hoenix fire" that makes him take damage equal with 50% of his own strength for the rest of the game.
Rebirth: costs 25 mp, CD 7 Reborn in a fiery hell. You max out your life at the cost of 50 of every stat. Also, for 5 turns, you get a buff called Fire Skin that deals 200 fire damage to every enemy attacking you. Can only be used twice.
Pyrotechnic Burst: costs 10% health, CD 7 The phoenix bursts in an explosion of fiery energy. One enemy takes fire damage equal with 275% of your strength and you increase your focus fully. Also, for 5 turns, you get a buff called Fire Skin that deals 200 fire damage to every enemy attacking you. Can only be used twice.
Fire elemental wave: costs 25 mp, CD 2 One enemy takes fire damage equal with 400% of your instinct.
Drops:
Phoenix feather level 30 offhanded weapon Instinct+200 Fire Piercing+200 the feather of a phoenix makes a bond between the phoenix's soul and you. it is cool when you don't know what to do at a math test!
Tip: Sacred Phoenix has fire elemental wave twice on its action bar.
Name:Adolf Hitler Type:Human(Or maybe demon) Level:X(meaning infinite) HP:109240329 Description: The monster who cause the deaths of millions of lives. He loves his mustache(which is is weakness) so much, he'll die for it! DMG:9999-999999 Skills: Facial Hair Fury-His mustache attacks you doing DMG=500% of STR. Loud Speech:He does one of his boring speeches causing damage =10401401% of Instinct. War:Adolf starts a war killing you instantly with 10000000 Nazi's! Element:Bacon Drops: Adolf's Mustache Adolf's famous stache 100000+ Reign of Terror
Name:dark sonny Type:darkness Level:50 Health:100,000 Description:the alternate reality of sonny (not a zombie a comander of the ZPCI) Damage:2000 skills:energy spray:launches a volley of energy dealing 40% of hydraulic for 5x. stun gun:gushes out 10,000 volts (stuns you) dealing 300% of hydraulic but reducing the casters energy by 50% because of usage of suits energy stun is applied which stuns you for 3 turns. dark twist:turns all damage to healing and all healing to damage for 5 turns. element:hydraulic
Name: ZPCI D.E.A.T.H Troop (Doomed Eternity At The He**hole) Type: Human/Zombie Level: 100 Health: 150,000 Description: A ZPCI Troop so determined on protecting the potential cure for zombification, that he had surgery done so that he could carry the reagents for the cure inside him, he became a zombie afterwards. He gave up his humanity to protect something important. Damage: 1 Skills: D.E.A.T.H Shot- Instantly kills the target, cannot miss. Requires ALL focus.
Recharge- Rest for 5 turns, taking 10,000 damage each turn, but recovering all Focus.
Drops: Cure- Effect: Ends game, let's you play again on your save file, but as human Sonny, ZPCI agents will not hunt you, and you can use two handed weapons with one hand.
name:ZPCI Leader type:human level:unknown health:666-666,666 description:The leader of all the branches of the ZPCI, and the one that you must kill in order to get the zombification antidote that he is carrying on person
name:dr.ihavethecure type:superhuman doctor level:99 health:100000 description: the doctor who made the cure but was supposed to keep it secret but when you findout his name when he was passing through you know he has the cure
made a mistake, but anyway... stats:333-666 damage 333-666 instinct 333-666 vitality 333-666 speed skills:reinforcements(10% current health)-calls two ZPCI footsoldiers into the battle. Can be used any time. full-force(55 focus)-gives any remaining reinforcements a 300% boost in all stats, and grants the caster a 150% bost in all stats as well as an impenetrable shield. After five 3 turns, all damage taken is permanently increased by the amount of STACKED boost, and all boosts are replace by 3% less total stats for reinforcements and 1.5% less total stas for the caster, which also stacks. Can be used every 10 rounds.(usable only on the second round) ex:4+300%=12 12-(300/100)=4 4-3%=3.88 I hope you understand now. Anyway, moving on.
fall back(45 focus)-negates all status effects, including those added during full-force.it takes up one turn from all enemy units, caster included, and doubles damage recieved by them inluding that caused by status effects such as poison.After the turn is over, all ailments are gone, and al dameage is reduced to 10% and gradually rising over a period of ten turns until damage retutns to normal. Can be used every 8 rounds.(usable only on the second round)
void strike(0 focus)-damages for 333-666% of instinct and reduces strength by 5%, but increases speed by 10%.Also raises target,s strenght by 5%.C
void impulse(80 focus)-damages for 333-666% of instinct and reduces speed by 5%, but increases strength by 10%.Also raises target,s speed by 5%.
commander's authority(100 focus)-does damage equal to 200% of every stat put together and adds the "marked for fire" status, which makes all reinforcements target the specific character, and makes them take an extra 100 damage per turn from nearby artillery.
subversion(100 focus, and takes away focus regeneration for one turn)-swaps damage for healing, and healing for damage,as well as making enemies focus be reduced by the amount gained per turn.lasts only one turn.
spy(0 focus)-sends a spy that tries to find Sonny's weaknesses, and doubles all damage taken by Sonnny for 5 turns. Can only be used once