ForumsForum GamesCreate your Own Enemy

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ilovemoney249
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ilovemoney249
811 posts
Nomad

This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.

Name:*******
TypeMecha,Beast,etc.)
Level:*******
Descript:******
DMG:****-******
Skills:1.********* Description of skill:**********
Drops:*****
ElementFire,Earth,Water/Ice,etc.)

And that's all!
--------------------------------------------------
Name:Super Goliath
Type:Mecha
Level:28
DMG:167-913
Descript:A mecha made for killing zombies. Owned by the ZPCI.
Skills:1.Bullet Barrage:800%DMG 2x attack
2.FlameThrower:60%DMG Gives the BURN Status.
3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled.
Drops:MiniGun
Element:Fire
------------------------------------------------------------------
Name: Mutant Marine
Type:Beast
Level:15
DMG:90-235
Descript:A marine that was infected by a zombie or somethinf else.
Skills:Poison Bullets:100&DMG Gives Poison Status.
Drops:Marine Uniform,8mm gun
Element:Poison

Now put yours!

  • 317 Replies
ilovemoney249
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ilovemoney249
811 posts
Nomad

LOL, I liked the Chuck Norris idea.

Highfire
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Highfire
3,025 posts
Nomad

lol!!

Tengakami
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Tengakami
172 posts
Nomad

thanks a lot (gets all red) here goes nothing:

Name
:Planar drake
Type:shapeshifting dragon
Level:30
Health:10000
Description:http://www.canadiandragon.com/gallery/drawings/black-dragon.jpg
Attributes: Strength 650
Instinct 300
Vitality 250
Speed 300
Skills:

Drake Fire:
costs 25 mp, CD 3
Attacking the enemy with jet black flames, you make him take fire damage equal with 75% of your strength every turn for 12 turns. Due to the pain, the enemy has its damage reduced by 15%. Stacks.

Flight charge:
costs nothing, CD 0
Charging from above, the drake attacks an enemy dealing physical damage equal with 175% of the drake's strength and speed. This attack has at least a 50% chance to hit.

Human Form:
costs 10 mp, CD 7
Become a wisdomed human for 5 turns, switching your strength with your intellect for 5 turns. Also, you dispel two debuffs on yourself every turn and get a separate buff that shields you from 1500 damage for 2 turns, called Morphing Shelter.

Chaotic spell grade C number 12: Partial Disintegration:
costs 50 mp, CD 10
The drake casts a spell that deals cosmic damage equal with 500% of his instinct. The target regenerates the received damage in 10 turns, but has his stats reduced to half and loses all buffs on him.

Drops:

Dragonskin armor
level 30 breastplate
Strength+100
Vitality+200
the reason this thing gives strength is that enemies fighting you hurt themselves

Tip: Chaotic spell grade C number 12: Partial Disintegration reduces to half ALL stats, this including Vitality. With his life halved, the enemy will be easy to defeat.

Tengakami
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Tengakami
172 posts
Nomad

sorry for not putting description, but i think images speak more than words.

Highfire
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Highfire
3,025 posts
Nomad

NICE!

But uhh, Disintergration should be more powerful - lol

dacer
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dacer
2,820 posts
Nomad

fat guy
hp 1000
type: fat
skills:

eat:
gain 100000 hp and recover 10% each turn

heart attack:
die

Kipdon
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Kipdon
2,169 posts
Peasant

Boss

Xerxes
Type: Human (maybe)
Level: 1,000,000,000
Health: 100,000
Description: Sonny 2 + 300 = Awww snap...
Damage: See for yourself...

Skills:

Madness?
Stuns Xerxes for 3 turns.

THIS... IS... SPARTA!!!
Kicks one person into oblivion.

Drops: Joins your team. (is weaker)

Tengakami
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Tengakami
172 posts
Nomad

hey try this!

Name
:Sacred phoenix
Type:mythical bird
Level:30
Health:7500
Description:http://i287.photobucket.com/albums/ll141/Minako_Iwata/Art-002EvokeFirePhoenix-1.jpg
Attributes: Strength 350
Instinct 350
Vitality 350
Speed 350
Skills:

Fire breath:
costs 10% life, CD 2
Burn an enemy of fire damage equal with 100% of your strength and instinct plus the damage you took by using this skill. Also, the enemy gets a debuff called &quothoenix fire" that makes him take damage equal with 50% of his own strength for the rest of the game.

Rebirth:
costs 25 mp, CD 7
Reborn in a fiery hell. You max out your life at the cost of 50 of every stat. Also, for 5 turns, you get a buff called Fire Skin that deals 200 fire damage to every enemy attacking you. Can only be used twice.

Pyrotechnic Burst:
costs 10% health, CD 7
The phoenix bursts in an explosion of fiery energy. One enemy takes fire damage equal with 275% of your strength and you increase your focus fully. Also, for 5 turns, you get a buff called Fire Skin that deals 200 fire damage to every enemy attacking you. Can only be used twice.

Fire elemental wave:
costs 25 mp, CD 2
One enemy takes fire damage equal with 400% of your instinct.

Drops:

Phoenix feather
level 30 offhanded weapon
Instinct+200
Fire Piercing+200
the feather of a phoenix makes a bond between the phoenix's soul and you. it is cool when you don't know what to do at a math test!

Tip: Sacred Phoenix has fire elemental wave twice on its action bar.

ilovemoney249
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ilovemoney249
811 posts
Nomad

Name:Adolf Hitler
Type:Human(Or maybe demon)
Level:X(meaning infinite)
HP:109240329
Description: The monster who cause the deaths of millions of lives. He loves his mustache(which is is weakness) so much, he'll die for it!
DMG:9999-999999
Skills: Facial Hair Fury-His mustache attacks you doing DMG=500% of STR.
Loud Speech:He does one of his boring speeches causing damage
=10401401% of Instinct.
War:Adolf starts a war killing you instantly with 10000000 Nazi's!
Element:Bacon
Drops: Adolf's Mustache Adolf's famous stache
100000+ Reign of Terror

the7real7rees
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the7real7rees
6 posts
Nomad

Name:dark sonny
Type:darkness
Level:50
Health:100,000
Description:the alternate reality of sonny (not a zombie a comander of the ZPCI)
Damage:2000
skills:energy spray:launches a volley of energy dealing 40% of hydraulic for 5x.
stun gun:gushes out 10,000 volts (stuns you) dealing 300% of hydraulic but reducing the casters energy by 50% because of usage of suits energy stun is applied which stuns you for 3 turns.
dark twist:turns all damage to healing and all healing to damage for 5 turns.
element:hydraulic

the7real7rees
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the7real7rees
6 posts
Nomad

o forgot sorry
drops:zombie antidote(ends game)

Kipdon
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Kipdon
2,169 posts
Peasant

Here's a good final boss.

Name: ZPCI D.E.A.T.H Troop (Doomed Eternity At The He**hole)
Type: Human/Zombie
Level: 100
Health: 150,000
Description: A ZPCI Troop so determined on protecting the potential cure for zombification, that he had surgery done so that he could carry the reagents for the cure inside him, he became a zombie afterwards. He gave up his humanity to protect something important.
Damage: 1
Skills: D.E.A.T.H Shot- Instantly kills the target, cannot miss. Requires ALL focus.

Recharge- Rest for 5 turns, taking 10,000 damage each turn, but recovering all Focus.

Drops: Cure- Effect: Ends game, let's you play again on your save file, but as human Sonny, ZPCI agents will not hunt you, and you can use two handed weapons with one hand.

Balthazar
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Balthazar
5 posts
Nomad

name:ZPCI Leader
type:human
level:unknown
health:666-666,666
description:The leader of all the branches of the ZPCI, and the one that you must kill in order to get the zombification antidote that he is carrying on person

Nater
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Nater
1,296 posts
Nomad

name:dr.ihavethecure
type:superhuman doctor
level:99
health:100000
description: the doctor who made the cure but was supposed to keep it secret but when you findout his name when he was passing through you know he has the cure

Balthazar
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Balthazar
5 posts
Nomad

made a mistake, but anyway...
stats:333-666 damage
333-666 instinct
333-666 vitality
333-666 speed
skills:reinforcements(10% current health)-calls two ZPCI footsoldiers into the battle. Can be used any time.

full-force(55 focus)-gives any remaining reinforcements a 300% boost in all stats, and grants the caster a 150% bost in all stats as well as an impenetrable shield. After five 3 turns, all damage taken is permanently increased by the amount of STACKED boost, and all boosts are replace by 3% less total stats for reinforcements and 1.5% less total stas for the caster, which also stacks. Can be used every 10 rounds.(usable only on the second round)
ex:4+300%=12 12-(300/100)=4 4-3%=3.88
I hope you understand now. Anyway, moving on.

fall back(45 focus)-negates all status effects, including those added during full-force.it takes up one turn from all enemy units, caster included, and doubles damage recieved by them inluding that caused by status effects such as poison.After the turn is over, all ailments are gone, and al dameage is reduced to 10% and gradually rising over a period of ten turns until damage retutns to normal. Can be used every 8 rounds.(usable only on the second round)

void strike(0 focus)-damages for 333-666% of instinct and reduces strength by 5%, but increases speed by 10%.Also raises target,s strenght by 5%.C

void impulse(80 focus)-damages for 333-666% of instinct and reduces speed by 5%, but increases strength by 10%.Also raises target,s speed by 5%.

commander's authority(100 focus)-does damage equal to 200% of every stat put together and adds the "marked for fire" status, which makes all reinforcements target the specific character, and makes them take an extra 100 damage per turn from nearby artillery.

subversion(100 focus, and takes away focus regeneration for one turn)-swaps damage for healing, and healing for damage,as well as making enemies focus be reduced by the amount gained per turn.lasts only one turn.

spy(0 focus)-sends a spy that tries to find Sonny's weaknesses, and doubles all damage taken by Sonnny for 5 turns. Can only be used once

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