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Kipdon
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Kipdon
2,169 posts
Peasant

This RPG has 3 available classes: Fighter, Mage, and Rogue, more are sure to come out.

This is the skill table:
Fighter- Level 1 [Slash, Taunt]
Level 2 [Rage Strike, Great Strength I (Passive)]
Level 3 [Power Strike]
Level 4 [Great Strength II (Passive), Barrage]
-higher level skills coming soon-

Mage- Level 1 [Magic Beam, Element of Choice]
Level 2 [Confusion Ray, Master Intellect I (Passive)]
Level 3 [-chosen element- Arc]
Level 4 [Master Intellect II (Passive)
-higher level skills coming soon-

Rogue- Level 1 [Sneak Attack, Hide]
Level 2 [Vital Stab, Stealth Mastery I (Passive)]
Level 3 [Fatal Strike]
Level 4 [Stealth Mastery II (Passive)
-higher level skills coming soon-

I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice.
Here is a character sheet:

Name:
Class:
Weapon: (Iron Shortsword, Adept's Staff, Dual Knives)
Skills: (select ONLY ONE from each level that you get to)

If you have any questions about the skills' effects, ask the question on my account page.

THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!

TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.

  • 373 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Name: Alt
Class: Sorcerer
Level2: 32/32 HP
SP: 12/12
Weapon: Staff of Gales
DMG: 5-10
DEF: +5
Skills: Earth, Master Intellect I (passive)
Items: Leader's Crest

let's go into the ssseeecccrrreeettt rrrroooooommm! Sounds eerie, and, well, secret.

Kipdon
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Kipdon
2,169 posts
Peasant

You decide to walk further into the room, there are cobwebs in the darker corners of the room, and you hear creaking noises above you. The noise is apparently coming from the ceiling. As you walk along, you find that the lower level of this house is actually a secret series of tunnels. You continue walking until you get to a stop, this part of the room has two paths. Which path will you take?

(A). Left Path
(B). Right Path

jezz
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jezz
3,337 posts
Farmer

Flag
Name: Jezz
Class: Battlemage!
Level 2: 32/32HP
SP: 0/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Items: Pickaxe, Gate Key, Void Stone

well, can we have any more information about the different paths?
if not, i pick left, because im left handed. =]
---------------------------------------------
How do i gain full SP again?

thisisnotanalt
offline
thisisnotanalt
9,821 posts
Shepherd

Name: Alt
Class: Sorcerer
Level2: 32/32 HP
SP: 12/12
Weapon: Staff of Gales
DMG: 5-10
DEF: +5
Skills: Earth, Master Intellect I (passive)
Items: Leader's Crest

i AGREE, WE SHOULD TAKE THE LEFT PATH. There might be something good

Kipdon
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Kipdon
2,169 posts
Peasant

Oh yeah, about the SP recovery, I just made that today.
Now whenever you use a regular attack, you also gain 2 SP back. You can just add it to your stats.
------------------------------------------------------------
You venture on through the left path, you eventually get to a dead end, or so it seems...
Blocking your path is an old wall and a pack of explosives.
(This path is blocked, why not try the other path and see what you can find?)

Which path do you take?
(A). Right Path

jezz
offline
jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 2: 32/32HP
SP: 9/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Items: Pickaxe, Gate Key, Void Stone

well we'll go the right path then

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: RC
Class: Guardian (Cleric + cleric)
Lvl: 2
HP: 30/30
SP 9/9
Weapon: Adept's Staff (taken from Alt, if possible...)
DMG: 4-8
DEF: +3
Skills: Heal, Devotion 1 (dexterity +1)

Old wall + explosives = hidden stuff! RPG logic for the win. Even the orginial Legend of Zelda taught us that...

Kipdon
offline
Kipdon
2,169 posts
Peasant

Devotion is CHA. +1, not DEX.
Also, you don't have to say (cleric+cleric) in your class.
------------------------------------------------------------
You proceed along the other path, as you go, you hear the sounds of battle. You walk into a larger room, when you enter, you see someone battling a strange humanoid.

What do you do?
(A). Help him.
(B). Run away.

thisisnotanalt
offline
thisisnotanalt
9,821 posts
Shepherd

Name: Alt
Class: Sorcerer
Level2: 32/32 HP
SP: 12/12
Weapon: Staff of Gales
DMG: 5-10
DEF: +5
Skills: Earth, Master Intellect I (passive)
Items: Leader's Crest
Is it okay if you guys go help him? I could use my out-of-battle skill, smash, to break down the wall, couldn't I? So, if it's allowed, I'll go back to the left path and use smash on the old wall.

Kipdon
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Kipdon
2,169 posts
Peasant

Alt-
You turn around and go through the other passage, you suddenly remember that there is a pack of explosives right next to the wall. You then associate that knowledge with the fact that if you try to smash the wall, you might blow yourself up.

What do you do?
(A). Break the wall.
(B). On second thought...

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: RC
Class: Guardian
Lvl: 2
HP: 30/30
SP 9/9
Weapon: Adept's Staff
DMG: 4-8
DEF: +3
Skills: Heal, Devotion 1 (dexterity +1)

Like I was saying alt, you could probably detonate the explosive from a disance since you hve magic...

Kipdon
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Kipdon
2,169 posts
Peasant

Ok, how about I rephrase this.
------------------------------------------------------------
These packs of explosives could destroy this wall. It would be unwise to set them off here. You could probably try to ignite the explosives.
------------------------------------------------------------
Who knows, that person could probably help you.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

*hurries back to everyone else* okay, let's help that guy! Strange humanoids are menacing...

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: RC
Class: Guardian
Lvl: 2
HP: 30/30
SP 6/9
Weapon: Goblin Sword
DMG: 5-9
DEF: +1
Skills: Heal, Devotion 1 (dexterity +1)

Sure I'll heal him, then get into combat against the strange humanoid

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

I'll engage too!! It's fun to whack strange humanoids with enchanted sticks...

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