I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice. Here is a character sheet:
Name: Class: Weapon: (Iron Shortsword, Adept's Staff, Dual Knives) Skills: (select ONLY ONE from each level that you get to)
If you have any questions about the skills' effects, ask the question on my account page.
THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!
TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.
You decide to walk further into the room, there are cobwebs in the darker corners of the room, and you hear creaking noises above you. The noise is apparently coming from the ceiling. As you walk along, you find that the lower level of this house is actually a secret series of tunnels. You continue walking until you get to a stop, this part of the room has two paths. Which path will you take?
Flag Name: Jezz Class: Battlemage! Level 2: 32/32HP SP: 0/9 Weapon: Double-bladed Sword DMG. 5-10 DEF. +2 Skills: Slash (3SP) Lightning Element Items: Pickaxe, Gate Key, Void Stone
well, can we have any more information about the different paths? if not, i pick left, because im left handed. =] --------------------------------------------- How do i gain full SP again?
Oh yeah, about the SP recovery, I just made that today. Now whenever you use a regular attack, you also gain 2 SP back. You can just add it to your stats. ------------------------------------------------------------ You venture on through the left path, you eventually get to a dead end, or so it seems... Blocking your path is an old wall and a pack of explosives. (This path is blocked, why not try the other path and see what you can find?)
Devotion is CHA. +1, not DEX. Also, you don't have to say (cleric+cleric) in your class. ------------------------------------------------------------ You proceed along the other path, as you go, you hear the sounds of battle. You walk into a larger room, when you enter, you see someone battling a strange humanoid.
Name: Alt Class: Sorcerer Level2: 32/32 HP SP: 12/12 Weapon: Staff of Gales DMG: 5-10 DEF: +5 Skills: Earth, Master Intellect I (passive) Items: Leader's Crest Is it okay if you guys go help him? I could use my out-of-battle skill, smash, to break down the wall, couldn't I? So, if it's allowed, I'll go back to the left path and use smash on the old wall.
Alt- You turn around and go through the other passage, you suddenly remember that there is a pack of explosives right next to the wall. You then associate that knowledge with the fact that if you try to smash the wall, you might blow yourself up.
What do you do? (A). Break the wall. (B). On second thought...
Ok, how about I rephrase this. ------------------------------------------------------------ These packs of explosives could destroy this wall. It would be unwise to set them off here. You could probably try to ignite the explosives. ------------------------------------------------------------ Who knows, that person could probably help you.