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Kipdon
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Kipdon
2,169 posts
Peasant

This RPG has 3 available classes: Fighter, Mage, and Rogue, more are sure to come out.

This is the skill table:
Fighter- Level 1 [Slash, Taunt]
Level 2 [Rage Strike, Great Strength I (Passive)]
Level 3 [Power Strike]
Level 4 [Great Strength II (Passive), Barrage]
-higher level skills coming soon-

Mage- Level 1 [Magic Beam, Element of Choice]
Level 2 [Confusion Ray, Master Intellect I (Passive)]
Level 3 [-chosen element- Arc]
Level 4 [Master Intellect II (Passive)
-higher level skills coming soon-

Rogue- Level 1 [Sneak Attack, Hide]
Level 2 [Vital Stab, Stealth Mastery I (Passive)]
Level 3 [Fatal Strike]
Level 4 [Stealth Mastery II (Passive)
-higher level skills coming soon-

I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice.
Here is a character sheet:

Name:
Class:
Weapon: (Iron Shortsword, Adept's Staff, Dual Knives)
Skills: (select ONLY ONE from each level that you get to)

If you have any questions about the skills' effects, ask the question on my account page.

THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!

TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.

  • 373 Replies
jezz
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jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 2: 22/32HP
SP: 0/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Items: Pickaxe, Gate Key

I will take it incase it is a curse. i have the highest stats and RC will be able to heal me, should i need it xD
(unless anyone else has a logical idea?)

Kipdon
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Kipdon
2,169 posts
Peasant

Jezz takes the mysterious stone.
-Void Stone acquired-

What shall you do now?
(A). Go down the stairs.
(B). Go up the stairs.

jezz
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jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 2: 22/32HP
SP: 0/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Items: Pickaxe, Gate Key, Void Stone

go down the stairs!

Kipdon
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Kipdon
2,169 posts
Peasant

As you walk down the stairs Alt feels something rush by his foot, once you reach the bottom you search for a light of some sort. You find an energy sphere, it is out of power though, if it was charged, it would supply enough light to see down here.

(Did you know that if a mage has mastered an element, they can freely control it? Hint hint)
What do you do?

jezz
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jezz
3,337 posts
Farmer

Name: Jezz
Class: Battlemage!
Level 2: 22/32HP
SP: 0/9
Weapon: Double-bladed Sword
DMG. 5-10
DEF. +2
Skills: Slash (3SP)
Lightning Element
Items: Pickaxe, Gate Key, Void Stone

im a mage and i have an element!
how do i master it?

Kipdon
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Kipdon
2,169 posts
Peasant

*falls to the ground*
Ok, that's what Element of Choice is.
You picked an element to master at the beginning of the game.

jezz
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jezz
3,337 posts
Farmer

yeah i know that...
but do i have to do anything special to be able to USE that element?
cuz you told Alt that he couldnt use his earth element..
oh forget it
im gonna charge the orb with my lightning element.. (?)

Kipdon
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Kipdon
2,169 posts
Peasant

When you pick an element at the beginning of the game, that is the element you master, you can only master one element. It is a Passive Effect and cannot be used in battle, when not in battle, there may be a situation in which you must use a certain element to pass or complete a puzzle. There will not be any situations for elemental types that nobody has. Using a special ability for situations like these require no SP and can be used freely where it might seem useful. Special Abilities should not be used in areas where it might make the situation even worse.

Also, this is the elemental special ability chart.

Electic- Charge
Fire- Ignite
Earth- Smash
Water/Ice- Freeze
Wind- Fly

Mastering an element also allows the mage to use elemental attacks. They can choose whether or not to use it though, if it is used with a skill, it will not consume any extra SP. An example of combining a special ability with a skill is shown here.
Water/Ice Mastery + Slash = Water (or Ice) Slash

An example of combining a special ability with a regular attack is shown here.
Water/Ice Mastery + Attack = Aqua (or Cryo)Blast -still costs no SP

Fire = PyroBlast
Wind = Cyclone
Earth = Rock Blast
Electric = ShockRay
You could also just say (element) Attack. I just think that the elemental names sound cool.
------------------------------------------------------------
Jezz charges the orb with her special ability, Charge.
The orb glows radiantly. Suddenly, you here the sound of wind blowing.

(Boss Battle)
Gale Elemental (Dark Wind Elemental) has appeared.
Ambush!

Player Turn.

Kipdon
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Kipdon
2,169 posts
Peasant

This game has a new website. Here is the link:

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Name: Alt
Class: Mage
Level1: 30/30 HP
SP: 9/9
Weapon: Adept's Staff
DMG: 4-8
DEF: +3
Skills: Earth
Items: Leader's Crest

rock blast! I'm glad I chose to master an element... (you're right, it does sound cool)

Kipdon
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Kipdon
2,169 posts
Peasant

Gale Elemental takes 4 damage from Rock Blast.
Gale Elemental has 36 HP left.
Player Turn.

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: RC
Class: Cleric
Lvl: 1
HP: 30/30
SP 9/9
Weapon: Goblin Shortsword
DMG: 5-9
DEF: +1
Skills: Heal

I'll attack the elemental

Kipdon
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Kipdon
2,169 posts
Peasant

Gale Elemental takes 6 damage from Attack. (RC)
Gale Elemental has 30 HP left.

Monster Turn.

Gale Elemental uses Whirlwind.

RC takes 2 damage.
Alt takes 5 damage.
Jezz takes 5 damage.

Player Turn. (just to let you know, all those numbers were randomly shown by dice)

RubberyChicken
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RubberyChicken
956 posts
Nomad

Name: RC
Class: Cleric
Lvl: 1
HP: 28/30
SP 6/9
Weapon: Goblin Shortsword
DMG: 5-9
DEF: +1
Skills: Heal

I'll heal jezz (SP already deducted by 3)

Kipdon
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Kipdon
2,169 posts
Peasant

Jezz is healed to 32 HP.
Player Turn.

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