The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
Damn!If Kain doesn't cool it down he'll get us all killed...Anyway I charge Keith with my speed suit faster than you can say aaa...BURN...and hit him as hard as possible in the face with my cannon.Than I inject Napalm right into his face and hit him with a fist.Than I kick him in the stomach, he bends down, writhing in pain and I kick his head with my knee.Than I throw him at the nearest wall and do another Napalm Injection right in his chest. (That's not too much, is it?)
A bit too much, but I'll accept most of it. --------- You smash his face, dealing 40 damage. then you do a napalm injection, does 75 damage, then you punch him for 20 damage, kick him in the stomach for 20 damage, and finally kick his head for 20 damage.
well, if nobody is going to play this turn than I'll just do another napalm Injection and take Bob's body to a safe place while Keith is shocked from the blast.
Keith is temporarily distracted by Bob the ghost, then he gets sprayed with a blast of napalm from behind! 75 damage! Kain incinerates him for 100 damage! He is lying on the floor, dying, but then he drinks his orange juice! One hp left! --------- Kain walks up to him, then shoots him one final time, uttering "fuck you." BURN and Kain take Bob to a safe place, and revive him. You guys continue, then come to a storage room. What do you do?
Name: Laela Class: ShockTrooper Level: (2) HP:16/26 Attack: 6 (+1 stat point) Defense: 8 (+6 from shield) MP: 30/37 Equipment: Weapon: Pulse Rifle (ATK+12) (DEF+2) Armor: Granite Shield Skills: Full Auto (3x damage, -6MP) Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP) Headshot (-10%accuracy, x4 DMG, -7 MP
Right ahhh...
"finally, ive found you guys again!" yeah shh pretend i got separated and ive just rejoined the party. sorry, i was actually worried i wouldnt be able to get back in the story again because you're so far ahead. a quick catchup please Alt? and i'll join in from here
Amm... we continued to go through the ship looking for the captain and we found this Admiral Keith who of course tried to kill us, but we defeated him and Kait finished him off before we can get any info out of him,Bob died, Bob lived, we got to a storage room.That about covers it.
You look through the storage area. In it, you find 5 medkits, some more scrap metal, and a grenade launcher! Class: ScT ATK: 18 DEF: 0 No weapon skills. ---------- Our inventory: x15 grenades Missile Launcher x13 scrap metal .45 SMG alabaster spear x11 medkits Burnmaster Flamethrower Plasma Rifle x2 Strange Tablet Carbine Rifle Grenade Launcher ----------- You loot the storage room, and continue through the door. You come out onto the catwalk of the bridge, but you can't shoot at the crew because of a fiberglass layer above it. They can't see you, though. You walk out into the maintenance depot, and you find some more Udiston soldiers. ---------- 2 Udiston Engineers 40 hp each vs. all you guys (Laela is back!) Kain -------- Kain shoots the first one for 16 damage! Engineer 1 shoots Laela in the chest! 10 damage! Player turn.
You look through the storage area. In it, you find 5 medkits, some more scrap metal, and a grenade launcher! Class: ScT ATK: 18 DEF: 0 No weapon skills. ---------- Our inventory: x15 grenades Missile Launcher x13 scrap metal .45 SMG alabaster spear x11 medkits Burnmaster Flamethrower Plasma Rifle x2 Strange Tablet Carbine Rifle Grenade Launcher ----------- You loot the storage room, and continue through the door. You come out onto the catwalk of the bridge, but you can't shoot at the crew because of a fiberglass layer above it. They can't see you, though. You walk out into the maintenance depot, and you find some more Udiston soldiers. ---------- 2 Udiston Engineers 40 hp each vs. all you guys (Laela is back!) Kain -------- Kain shoots the first one for 16 damage! Engineer 1 shoots Laela in the chest! 10 damage! Player turn.
Name: Laela Class: ShockTrooper Level: (3) HP:26/26 Attack: 6 (+18) Defense: 2 (+6) MP: 37/37 Equipment: Weapon: Grenade Launcher (+18 Atk) Armor: Granite Shield (+6 Def) Skills: Full Auto (3x damage, -6MP) Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP) Headshot (-10%accuracy, x4 DMG, -7 MP)
I tell everyone to run for cover and launch a couple of grenades at the Udiston Soldiers whilst running back the way we came. After that we can all run back and kill/loot whats left.