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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

BURN pretty much covered it, jezz. The creature was a Cursed Lycan, who dropped a strange tablet. Then a ship shot a beam at the ground, they fainted, and woke up in this ship. Now they've escaped. Oh yeah, and BURN got a medal.
-----------
BURN, you blast them with your cannon. The first one dodges, but the second one is burned straight to ashes!
--------
Bob, you shoot the scared yari. He dies.
-----------
Kain leveled up!
hp increased!
mp increased!
Learned a new spell: Shock Mine
-----------
You destroy the squad, then continue. Walking down the hallway, you notice an admin room. You go inside, and it's the central camera room!
Oh Noes! Encountered Udiston Commanders!
3 Udiston Commanders 80 hp each
vs.
all you guys
Kain

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 40/40
Attack:4
Defense: 4
MP: 18/18
Equipment: Weapon: Carbine Atk+8 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP) Headshot (uhhhhhh...how much mp and what's it's effect again????)

Hmmm...crouch, and headshot the first commander.

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
I inject Napalm in the other two, than just burn the other one .

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Why did you unequip the sniper rifle. . . .?
headshot is. . .x4 damage, 7 mp, low accuracy, very high critical rate.
----------
You line up a shot. . .and. . .HIT! Critical! 120 damage! He falls to the ground, dead.
------------
Kain supercharges Commander 2! 70 damage.
-----------
Commander 2 throws a pulse grenade! You all take 20 damage!
Commander 3 leaps behind cover!
Commander 4 is toying with a strange device.
----------
Player turn.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

BURN, you ninja'd me. . .meh. . . .
---------------
you start to inject napalm into the first one, but he twists your arm behind you and kicks you to the floor! 10 damage! Your sequence is interrupted.
----------
Kain incinerates the second commander! He dies.
----------

Burnt
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Burnt
661 posts
Nomad

Amm... weren't there supposed to be 3 of these guys...anyway the second 1 seems to be weak enough,so I don't waist my ammo, just hit him real hard with the handle of my cannon, than Blaze...the 4

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

heheehehhehehe. . . .you'll see. . . .
-----------------
the second one recoiled from your strike, and is knocked unconscious! The image of the fourth one fizzles and cracks, then disappears. It was a hologram
--------
You set the third one ablaze, dealing 60 damage! He dies.
---------------
You immediately shut off the cameras, and continue on your way. Strolling down the hall, you find a whole room filled with sleeping soldiers. The barracks! There is a door at the far end of the room. How do you get there?

lalala12
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lalala12
2,165 posts
Nomad

WHAAA--I UNEQUIPED IT???? Must have forgotten to edit that part out...
Snipe the strange device so it doesn't work.

lalala12
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lalala12
2,165 posts
Nomad

Umm...tiptoe across!

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
Hard...but not impossible I'll go first,but if someone has a better idea let him speak now ar be rushed by 50 soldiers later.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You lightly step across, going slowly and carefully. Eventually, you reach the door. You walk through, and it opens automatically. Walking down the hallway, you find the quarters of the Commissar's assistant! He is in there, oblivious of your presence. Kain sees him, and charges in there! He attacks him!
Oh Noes! Encountered Admiral Keith!
Admiral Keith 800 hp
vs.
Kain (not you guys yet!)
--------------
Kain incinerates him! 120 damage!
-----------
Admiral Keith shoots Kain in the stomach! 10 damage!
----------
Kain takes a small device out of his pocket, and fits it into his armor. He learned life Drain!
---------
Kain sucks the life force out of Admiral Keith! 200 damage! Kain is fully healed.
----------
Admiral Keith takes some morphine! Healed 100 hp! He shoots Kain again! 20 damage!
----------
You see that Kain is fighting a losing battle, so you jump in and help! Player turn.
You see that

lalala12
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lalala12
2,165 posts
Nomad

As usual, crouch down, scope in on him (even though its EXTREMELY short range) then headshot.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You aim for the head. . .and. . .miss.
--------
Admiral Keith is alerted by the giant bullet that just whizzed by his head. He kicks Kain into his desk and takes out a combat knife! He grabs Bob and puts the knife to his throat! How do you save him? For Bob, what do you do?

lalala12
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lalala12
2,165 posts
Nomad

Umm...quickly and silently pull out a grenade, then knock the knife out of his hand, and shove a grenade down his mouth.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You try, but the grenade is too big to fit in his mouth. It explodes, dealing 100 damage to him and 100 to you. You've been killed. You will be revived when Keith is dead T_T

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