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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
Burnt
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Burnt
661 posts
Nomad

Hmm... that's strange... the same thing happened to us...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

"So you'll let me out now? Oh, that is weird. . . ."

lalala12
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lalala12
2,165 posts
Nomad

True, very weird. Maybe it has something to do with the tablet, like say you defeat a monster, it drops an item. You're probably going to pick the item up and see it's use, right? For the tablet, it seems antique sort of, so it might just be a lure for us to pick it up! Once we pick up it up and get in sight of the beam, it knows where we are and shoots us, and brings us here! Maybe if we escape and throw these tablets away, the ship would beam the wrong area...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You're on the right track. . . .
------
You let Kain go, and give him his gear. He joins up with you. He says that the only way to get out would be to commandeer the ship, because there isn't a cargo bay. Where do you go?

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
============================================================
Right than,whatever we do we must first get to the Commandeer...let's carry on forward and be carefull for guards and cameras sr other stuff like that...we don't want them to know we busted out of there...By the way this is really wierd,the guard leaving our gear next to the cage and the lamp inside...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Hehehehehe. . . .
---------
You continue down a hallway, sneaking past cameras. Eventually, you come to a fork in the hallway. Left or right?

lalala12
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lalala12
2,165 posts
Nomad

Right!

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You go right, and push farther down. You see two guards conversing, both with painful-looking weapons. There is a very large crate above their head on a crane. What do you do?

lalala12
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lalala12
2,165 posts
Nomad

Shoot the crane so the crate falls on them, then loot their weps! If they don't die shoot them.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You aim carefully, and fire. The crate falls, killing them instantly, and you loot their weapons!
Received Sniper Rifle
Class: FT
ATK: 16
DEF: 0
Weapon Skills: Headshot
--------
Received Gamma Rifle
Class: Yari
ATK: 14
DEF: 3
Weapon Skills: Supercharge
-----------------
The crate makes a horrendous noise! An alarm goes off, alerting all of the soldiers in the area. Some charge at you!
Oh Noes! Encountered Udiston Yari Squad!
5 Udiston Yaris 33 hp each
vs.
all you guys
Kain
Kain incinerates the first one! 100 damage!
Player Turn.

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
Nice, some free target practice.I just pump normal blasts in the four remaining Yaris. By the way I knew we weren't going to make it even half the ship without getting everyone to know we're here .

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You charge up a napalm blast, then when you release it, you sweep it to the side, catching all four remaining Yaris! You deal 20 damage to each of them.
-------
Kain supercharges two of them! 30 damage to each of them! 2 Yaris left.
------
Kain: "We must find the Commissar and blow him to HELL!"
(Kain is REALLY pissed about Yann dying. Like, REALLY pissed.)
-----------
Laela, are you still there!?

jezz
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jezz
3,337 posts
Farmer

erm kinda..
ive not been able to keep up, now im hoplessly confused

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
i kill the two left by hitting them with my cannon.
'Calm down,boy.Blowin' the place up is just going to either kill us or leave us without any idea of the stuff that's been going on.We need the commissar alive.If we get the info we need he's all yours.

Amm Laela, we killed almost all forces in the area,before a strange monster attacked us.We defeated it(I got a medal )and we were sucked by some beam in this aircraft where we found Yari Kain, whose friend Yann died in battle, so now he's really pissed off and wants to blow the place up.That's pretty much it...did I mention I got a medal?

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 40/40
Attack:4
Defense: 4
MP: 18/18
Equipment: Weapon: Sniper Rifle Atk+16 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shoot whoever's left.

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