The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
You advance slowly, ever so slowly. . .and get attacked by a vicious creature called a DeathBringer! It has 999999999999999999999999999999999999999999999 attack! But it has .0000000000005 hp, and the fall kills it. But, you hear a droning noise, and one of your tablets starts glowing. It casts a purplish beam of light on a part of the wall.
@BURN: LOL. You hit it with everything you've got, and the wall gives in! Inside is a narrow cave. You follow it through, and come into a grotto area and you see a bunch of Udistonian air vehicles lifting supplies away. This is where they get all of their ore to build stuff! What do you do? You see a purple glow similar to the one from Takanoa in a niche to your left.
Think it all trough, than BLOW SOMETHING UP !!!... OK, so maybe later. I don't recall what you did to the first glowing mass in Takanoa, so I'll let you handle it...
You walk up to it, and put a tablet in it. Then, the words 'be wary of your enemies, warier of your friends' appear on the tablet. Now, what do you do. . . .
You line up a shot in the c.ockpit of the machine, and you start to pull the trigger. Then, right before you fire, a bullet knocks your sight clean off! Then, a specops commando drops down from a ledge above you! ----------- Oh noes! Encountered Commander Alt! (:P)
Commander Alt vs. all you guys Kain ------- Alt trades his sniper in for an energy sabre, and slices Kain! He loses one hand, and takes 50 damage! ----- Kain is stunned.
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH NO FAIR BTW I said the engine block, not the cockpit... Name: Bob HP: 59/59 Attack:5 Defense: 7 MP: 31/31 Equipment: Weapon: Machete ATK+50 Armor: Plate Armor DEF+4 1. Stimulant (doubles damage of attacks for the next turn, costs -4MP)
Still wondering why I have 12 total stat points and burn has more... Fight honorably, alt! I go and start swordfighting with alt...
- Name: BURN - Level: [7] - Class: CC - HP: [49/49] - Attack: [10] (2x Attack Damage) - Defense: [6] - MP: [30/30] - Weapon:- Napalm Shotgun (Attack +66) + 2x Napalm Pistols (Attack +24)(2x Physical Attack Damage) - Armor: Light-Speed Suit (Defense +1) - Skill 1: Plasmid Blast (3x Damage, -8 MP) - Skill 2: Napalm Injection (5x Damage, -10 MP)(Pistols) - Skill 3: Napalm Time (2 Shots at 3 Enemies, -11 MP, High Critical Hit Rate) ===================================================================== I take out the gnome and beg him to help us, than put him on a large box nearby and join the fight. I dash behind you while you attack Kain and hit you 3 times with my shotgun, than one more with all my strenght and send you flying, than I shoot with a Plasmid Blast, than you hit a wall, I draw my pistols and pin you to the wall with a Napalm Time, than I get back to my shotgun, throw a grenade at you, than prepare to dodge your energy saber with my light-speed suit (big mistake to give me that) and wait for mr gnome to do his stuff.
Still wondering why I have 12 total stat points and burn has more...
BURN should be at level 9. . .he hasn't updated his sheet enough. --------- I begin fighting with Bob, and eventually I pick him up by the foot and toss him into BURN before he can attack me, because I could HEAR HIS FEET ON THE ROCK FLOOR! Bob takes 15 damage, BURN takes ten. A bit of napalm still hits me though, and I take 75 damage. ------------ "I won't let you take this pad! Udiston's food supply relies on these shipments! You'll never be able to stop what King Ray has set in motion. The end is nigh!" ----------- Mr. Gnome is charging.