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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
lalala12
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lalala12
2,165 posts
Nomad

GO mr. gnome! Show him!

Name: Alt
Level: 2 (you guys are level 1, just put your level between your name and class)
Class: Sarge (host)
HP: 40/40
Attack: 4
Defense: 5
MP: 35/35
Weapon: Heavy MG
Armor: Dragon Skin Combat Armor
Skills: Airstrike (calls an airstrike in on all enemies, does 5x damage, costs 15 MP) Grapple (uses military hand-to-hand to temporarily incapacitate an enemy, stuns, does half damage, costs 5 MP)
call in an airstrike!

YOU'RE STILL ALIVE?!?!?!?!?!?!?!?!

OMGOMGOMGOMG SORRY ALT BUT WE THOUGHT YOU WERE DEAD FORGIVE US FOR TAKING YOUR WEPS PLEASE!!!!!!!!!!

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

No. . .that was Yann that died, not me. . .and that was in case I had to intervene if you got pwned in a battle. THIS is the real Alt.

lalala12
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lalala12
2,165 posts
Nomad

Mmk then...*stabs self in heart* WE'RE GETTING PWNED HALP!!!!

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Should I take you seriously on that?

lalala12
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lalala12
2,165 posts
Nomad

No... ... ...

I shall ask mr. gnome if he's done charging yet.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Instead of killoing yourself, you ask Mr. Gnome if he;s done charging yet. He shoots a laser beam out of his eyes, hitting me in the chest, and doing 2000 damage! I am still alive.
--------
I take out a pistol, and shoot Kain in the chest! 35 damage! Kain needs to be revived.

lalala12
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lalala12
2,165 posts
Nomad

2000 damage??????

This means you have at LEAST 4333.33 (on and on) hp, otherwise we'd have auto stun + 10% health bleed...*gasp*

I now take my machete, and attempt to stab you in the chest, where the laser hit.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Before you can, I use a special machine called the Bedtime Device, and stop time around everything but me so I can go to sleep.

lalala12
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lalala12
2,165 posts
Nomad

Wrong calculation:

At LEAST 4501 hp or more.

lalala12
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lalala12
2,165 posts
Nomad

Gah: oh well I'll need to use some algebra on this...*uses own bedtime device to go to sleep also*

lalala12
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lalala12
2,165 posts
Nomad

FINALLY found out the correct answer: 2667 is your minimum hp, found it using the reciprocal of 4/3 (yeah took me THAT long to figure out).

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Good for you!

michaeltjee
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michaeltjee
2 posts
Nomad

name=fakefan
class= paladin
HP: 50/50
Attack: 1
Defense: 5
MP: 45/45
quipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

Burnt
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Burnt
661 posts
Nomad

aaa we're on the final boss,michaeltjee , so it's kinda too late.
If we're already signing up for the next Distopia, than I'm in too.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You think this is the final bodss fight? It's the penultimate boss fight. The final boss fight has it's won chaoter, it's so epic!

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