The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
The hammer hit deals a total of 200 damage. I am clutching my rib in pain. ----- You guys have 3 turns to kill me before I kill you all. -------- I blast Kain with the NERD, dealing 1,200 damage.
I fall over on the ground in pain, taking 100 damage, but I'm able to get up and disarm your weapon before you can headshot you. i then use my NERD on you for 1200 damage. Only BURN is left alive, and you have two turns before you l/ose.
I try a weaker combo of 2 fist hits and a fire blast (come on, it's the best time for a combo, right),than I jump back. I throw my shotgun aside. We now stand about 15 meters from each other. Hands ready to reach the guns(for me the pistols). The scene is like in an old western movie. It's down to the last dramatic turn. The classic last-scene western "ta-da-ta-da-daaa..." music plays from who knows where. We're looking straight in each others eyes. We realize that the western music has stopped. Everything is as silent as if time had stopped. There is a drop on your forehead. Going lower and lower. Reaching the lower part of your nose. Hanging. Dropping. Falling as if forever... and reaching the ground, echoing in the whole place... We draw and ...!?
Hey who's side are you on? ------------------------------------------ This is how it's meant to be... we had to go face to face sometime (I'm just trying to sound wise and stuff ) Now for the moment of truth...
That "Hey who's side are you on?" was for Bob. -------------------------------------------- By the way I already have an ending.If you want to hear it...
A shot echoes like thunder in the cavern... We still look straight in each others eyes... A muscle on your forehead twitches... You fall on your knees, blood staining your armor. I stare you in the eyes. A grin appears on your mouth, than you fall face down.
That's my ending but it doesn't have to be like this
I use my magical "ie revival spell" to revive myself and walk to the supermarket to get lemonade and some pie, and to eat it, then walk back to where I died and die again.
I double over in pain as you punch me twice, then the fire blast almost kills me. I reach forward, grab me NERD, and hit you with it for 1200 damage. You die. -------------- Right when the game over screen is about to appear, Mr. Gnome looks over all of the destruction. He saddens, and anger wells up inside of him. He hits me with a laser blast, killing me once and for all. The last words I utter are "I. . .was just. . .trying to. . .save. . .the citizens." ----- Mr. Gnome starts glowing, and you all revive. You see me dead on the floor. Do you take my gear?
*hugs Mr Gnome* Arghh, I want the NERD. but its yours and that would be disrespectful. But you DID just kill me... Arghh im torn! Do I take it? Or.. Right. Im taking it. *takes Alt's NERD*