The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.
There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)
Footsoldier
Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.
Stats
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
Shocktrooper
Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)
Yari
Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.
HP: 20/20
Attack: 2 (physical attack damage halved)
Defense: 2
MP: 40/40
Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)
Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Close Combat
Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.
Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)
As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point. Here is a link to the Dystopia RPG website.
Just a mini-boss :P ------------- Laels pumps bullets into the laser turret like there's no tomorrow! 6 damage! High defense ftw! ----------- Yann launches a rocket at the hull! 45 damage! ---------- Player Turn.
CC BURN, you build the flamethrower! Received Udiston Burnmaster! Name: Udiston Burnmaster ATK +10 DEF +0 Class: Close Combat Weapon Skills: Inferno (improved blaze, x3 damage, costs 7 mp, 30% critical hit rate) equipped by BURN ------------- Laela aims carefully for the focus lens on the laser and.......hit! 14 damage! (wow, that worked out perfectly!) the laser turret fizzles and pops, then explodes! Explosion damage deals 10 damage to the hull!
Sergeant Yann fires a shockwave! Deals 15 damage to the hull! ---------------- Jezz, the boss fight will be much more intimidating >:P
- Name: BURN - Level: [2] - Class: Close Combat Specialist - HP: [33/33] - Attack: [9] ( 2x Attack Damage) - Defense: [1] - MP: [12/12] - Weapon: BurnMaster ( Attack +10) ( 2x Physical Attack Damage) - Armor: Speed Suit ( Defense +1) - Skill 1: Blaze ( 2x Damage, -6 MP) - Skill 2: Plasmid Blast ( 3x Damage, -8 MP) - Skill 3: Inferno ( 3x Damage, -7 MP, 30% Critical Hit Rate) ============================================================= BurnMaster, sweet...just the gun for me. Let's see what this bad boy can do... I use Inferno at the point where the laser was. By the way is the tank actually going to do something now that it has no cannon?
Yes, it will > --------- You create a hellacious flame and it damages the internal structure of the tank! Haana Cras takes 50 damage. ---------- Haana Cras rams BURN with incredible force! 12 damage! The Haana Cras hull appears to be live with electricity. Haana Cras rams BURN again! 12 damage! I'd recommend a medkit...or tyler if he remembers he actually is playing the game...
BURN is fully healed!! You shoot flame into the turret hole, damaging the internal structure of the tank! Critical hit! 35 damage! Haana Cras has 115 hp left! Sergeant Yann shoots a missile at the hull! 50 damage! Haana Cras hull has 90 hp left. ---------- Haana Cras rams Laela, but she deftly dodges the attack! Haana Cras circles around, and rams Laela again! 12 damage! --------- If you're in real trouble, you DO have 11 grenades left....
- Name: BURN - Level: [2] - Class: Close Combat Specialist - HP: [33/33] - Attack: [9] ( 2x Attack Damage) - Defense: [1] - MP: [5/12] - Weapon: BurnMaster ( Attack +10) ( 2x Physical Attack Damage) - Armor: Speed Suit ( Defense +1) - Skill 1: Blaze ( 2x Damage, -6 MP) - Skill 2: Plasmid Blast ( 3x Damage, -8 MP) - Skill 3: Inferno ( 3x Damage, -7 MP, 30% Critical Hit Rate) ============================================================= Well, if we're going for the hull first... normal shot at the hull. And I get ready to dodge the next rams with my Speed Suit. And you can throw a grenade if you like, cause I don't know when can we find any more and I don't want to waist them.
BURN burns the hull! The influx of energy kills the electricity puling through the hull! 20 damage! (Haana Cras was taking extra damage.) Sergeant Yann launches a missile at Haana Cras Hull! 50 damage! Haana Cras Hull has 20 hp. -------- Haana Cras rams BURN, but BURN deftly dodges! Haana Cras comes around again, but BURN is just too quick! ------- Player turn.
BURN blasts the hull with a burst of flame up close! +10 damage! 30 damage! The hull falls off of the internal structure! Laela shoots the cockpit off of Haana Cras, dealing 48 damage! Sergeant Yann shoots a missile at Haana Cras! 40 damage! Haana Cras has 27 hp left.