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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

  • 2,103 Replies
surfthenet
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surfthenet
703 posts
Nomad

lol, i got it? i forgot the shrine hahaha

surfthenet
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surfthenet
703 posts
Nomad

I will try to play map with 3x mana tap shrine and put some grade 13 on it, let's see if i can reach 1M mana pool.

it's not fair, my mana pool should be unlimited, or at least 1Bil, so GC not fair in mana pool and Monster HP increment.

I think it's around 2M mana wasted becoz 230k limit, now wave 78 with 160M score.

i can make grade 13 in 2 minutes, using the shift+G in the inventory yayyyyyy

surfthenet
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surfthenet
703 posts
Nomad

Lankhr,

it's not imposible to get mana pool more than 230k. after u got 230k just put some grade 15 on mana pool shrine.

let see what will happen yayyyyyyyyyy

joojamoi
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joojamoi
34 posts
Nomad

Lankhr: it's possible to get over million of mana without cheating (right now I'm at wave 45, max. mana is 1291125 and next level of mana pool costs 1138892 so I can still get a few more levels in that.

The trick is to max your mana with mana pool to 230k, use a high grade gem in mana tap shrine (these can be found in a few levels) which increases your max mana by (5% * grade of gem used). Then repeat this until mana tap shrine is depleted and you can't get any more levels in mana pool.

P.S. I used grade 14 gem 2 times and grade 15 gem one time and now I have maxed mana pool... final max mana is 1297125.

http://img269.imageshack.us/img269/2318/insanemana.jpg

surfthenet
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surfthenet
703 posts
Nomad

this is a cool pic, so u will get massive score. Now u got 440k at wave 45, that's super cool dude.

Auxman
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Auxman
11 posts
Templar

It took me a lot of time to load the game, that's because of my shitty
internet, but I think it was worth the wait.
Best tower defense game so far....

Auxman
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Auxman
11 posts
Templar

Ups, i didn't know you can't write those words, sorry!

surfthenet
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surfthenet
703 posts
Nomad

nooooooooooo, i don't sleep last night until 6 o'clock in the morning, then i sleep until i woke up at 12.30, i'm stil alive yay, but 3 minutes later i died.

last stat

wave 112
level id 34
i put 95% R/O in traps and towers, but i only got score 200k XP, it's too small.

What i'm lack with? We need gem that can add score lol

help me plz thx

vesperbot
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vesperbot
955 posts
Nomad

surfthenet, you lack angering of waves 40-60, or maybe 40-70, which give about the same score as an average 80th wave, but is WAY wasier to get some 100x score off this particular wave by angering it to some 100-200k HP and I-don't-care-how-much armor, just have a R/P trap ready. Each wave can be angered so high, and if you have a massive mana trap set, you will eventually kill them all before they will accumulate the banishment cost high enough for your mana pool to sustain.

And there are gems that add score, any gem can if you use it to anger a wave that you can kill Also, yes, that's me over there as well as you

surfthenet
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surfthenet
703 posts
Nomad

thx a lot vesperbot, that's help a lot.

i can see my score increase nicely

so angering until their armor not more than 200? is there a limit angering? i usually put grade 6 gem anger becoz +less armor and more monsters

surfthenet
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surfthenet
703 posts
Nomad

minimum damage - armor of the monster = real damage

is this right?

if this right, so i can anger them below my grade 8 gems (damage 200+) and as long as they don't exceed my minimum damage, it make them bulletproof, right?

vesperbot
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vesperbot
955 posts
Nomad

well, AFAICS there's no limit on angering in terms of how many gems you can use for angering a single wave, but the number of monsters increases only first 20 angering. About being bulletproof - real damage is not "minimum damage minus armor" but "actual damage minus armor" where actual damage is what the gem rolls each time its progectile hits, with splash (if that's a hit near the monster) and triple, the armor reduction is applied after the actual hit. So a monster is completely bulletproof if its armor exceeds the maximal damage, not the minimal, but that's also the HP of monsters that play the role. If your gems can't grind the monsters fast enough, they are kill-proof, not bulletproof tho. The 200 armor is about 14-15 times of angering, by that time their HPs start to top some 200k already if not higher, and usually I don't have enough gems to handle such a mob.

vesperbot
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vesperbot
955 posts
Nomad

Lankhr, no, the armor increase does not depend on the gem used to anger, it's always +25% with a minimum of 2.

I wonder though, is it worth to anger with grade 7 or higher gems? I have once stumbled upon a formula that stated that the score increase is 15%*grade*current score/(1+times angered), so with grade 7 gems each anger will boost score more than the previous and the initial value.

surfthenet
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surfthenet
703 posts
Nomad

I usually use mana (after 230k mana pool) for bombing monsters, or to anger with grade 9 and the score.......... i can't believe it

I believe can surpass wave 150 if i put grade 13 in all towers and traps, perhaps? I think 4 grade 13 is stronger than 1 grade 15, right?

joojamoi
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joojamoi
34 posts
Nomad

This score gain multiplier includes also 2 (or 3, can't remember how many it had) uses of experience shrine with grade 12 gem.

If you compare this to the other image on page 30 of this thread, you can see that the score gain is really insane at these waves (8 waves, almost 500 million score).

http://img5.imageshack.us/img5/3192/scoregainwave55.jpg

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