vesperbot, my problem is getting to the 15-20 maxed mana traps. I feel lucky if I get to 1 grade 10 mana trap by wave 30-40, by which time the rich pickings of early monsters with low banishment costs are long gone. Then I max out at about 12mil score - nowhere near the billions you guys get.
you are not to get grade 10 gems inside traps, you are to get at most grade 6, but accelerated by adding grade 1 gems to both raise firing speed and specials. Grade 10 was needed at version 1.10, where you just couldn't speed the gem up with other gems, and the grade was the only source of firing speed available. Also you are first to get 15-20 ANY mana traps, you don't need them maxed early, you don't need exactly 15-20, you can stop whenever you feel like it, but 6 are needed for sure, and the more the better and the faster.
I was speaking about having that grade 3 which you receive from combining first and second given grade 2 oranges alone, and your own earned grade 3 alone, which will give you more mana per hit than the combined grade 4.
Eventually you will reach that state where all traps have a grade 11 inside, but if you want to reap the most off waves 15-40, you shouldn't spend too much mana just for grade.
I agree in that its hard, however the lvls seem to ebb and flow trough out the game, like the 6/7 chapter was very easy and that 3/4 was hard. (cant remember actual chapters where this happened >_>
karsten, u should make many traps with R/O grade 2 or 3 at first, after u can't catch the speed of your mana pool, increase the grade in traps and your mana pool simultaneously, repeat it until 230k mana pool maxed out, at this point all your R/O traps should be around grade 6 or 7. build some towers, but no need too focus on it, 8 towers of dual gems 3rd grade will be more than enough. your mana pool should be 230k before wave 20, u'll get moarrrrr score. train it, master it. Lankhr and vesperbot are my masters in endurance.
Lankhr and vesperbot, i fee something in endurance:
1. after 230k, i move 40% of the R/O traps and stil get my mana maxed out, so i move 60% of them and they declining bit by bit, so i put some R/L or R/G. I think put too many R/O is a little bit useless, what u guys think?
2. after wave 80 should we anger them or not?
3. have u guys reached wave 200? I can't stand the laggggg
surfthenet, see, grade 2 R/O is a very weak gem and you can't pump both specials for this dual at once, you will always lose part of a special for the other special's boost. Grade 3 will do.
R/G traps huh? I don't feel the need of them, especially with them tending to lock on targets, the poison is merely wasted. Swarm mode suffers from them, sure, but regular and endurance don't get much off a poison trap or two. However, they still have some role in the early game.
After wave 80 - not sure about that, perhaps once with the highest grade gem you could muster, maybe with grade 12 even. Swarms for sure don't deserve angering past this point, they are already very beefy. Giant waves might be angered twice, I usually don't wish to play actively that long, I let the game run itself out by putting all mana trap gems out, combining them into 1-2 dual gems and putting em in towers, so I won't run out of mana for banishment too early.
About wave 200 - well, shouldn't reach that high, I expect monsters there to have 1000G HP, and I'm already struggling with several million HP monsters for more than one run. I have never reached there, or even at wave 150. I don't feel the need of getting that far, the most of the score you can pull out resides in waves 1-60, and you need several lower waves to build up your defences and mana farm.
Good thing about backups :P I usually back up the sol files, but there's a text method available, for more people to use.
Roland, while you're low level yourself, yes it's hard, you need level 36 to start flowing through with ease, but you have to know the methods first. Still some levels are harder no mattler the skill, indeed.
u r right, RO grade 2 too weak, so i'll upgrade it first.
i feel to put RO in all traps is overneeded (after 230k), too many mana wasted after that, put some other traps perhaps? RB or RL that can add damage (what dual gems u suggest?)
I've found that a R/P-R/C-R/P combo is a very fine thing to capture monsters and slowly devour them, and if you have a space you might place a R/Y or R/L (not sure about these tho) aside to get rid of the captured monsters way quicker. You can place R/Ys at either side of this barricade, a totally maxed R/Y trap has a range of 61 which is probably enough to overlap through the tower to the other side of the path :P haven't played with these yet. But it's enough to have one of those traps to reach the monsters captured in R/C.
I expect R/Y to be the best trap gems as damage dealers, while the best tower gem is Y/L and R/Y for damage, B/L for slowing if you have an array of R/Y traps without a slow inside, R/L is probably nice as well because each jumped hit does another splash, but I suggest that generally splash is negligible against beefed monsters, it will either get absorbed in armor or be too weak to produce nice damage. However, a R/Y splash was dealing a considerable 1000 damage if the projectile tripled and the monster in question wasn't too far.
Lankhr, see, the tower gem's specials effect is applied to direct target only, the only thing that carries over to splash is triple dmaage. You will not poison more than one monster at a time with R/G, nor shock with R/C, nor slow with R/B. But with L/B you can slow more than one monster if the chain hit will trigger, and with L/Y you can do triple damage to more than one monster if you'd get very lucky That's why I prefer lime over red in towers.
Why do I suggest to use slow towers - there might be a set of traps where you couldn't place a slowing trap but you really need at least some monster to remain longer in those traps. If so, you create a B/something gem (I would create a L/B here) and place it in a tower so that its range overlaps the area in question but does not reach any part of the mob path that's closer to the wizard tower. When you'll get your path filled with monsters, this tower will shoot at the part where your traps are, thus slowing monsters there. Also it's likely that it will re-target quite often because its target will walk forward and out of its range, so more monsters will get slowed.
surfthenet, "beefed" - I meant "toughened", a monster that's either angered or belongs to a wave with really high number. My English isn't perfect as well
ctrl+b is "back" command and it might be hooked by the browser. I'd recommend you use 1-6 instead of letters if you have troubles with shift and control keys.
erm, no, IE and FF don't react on ctrl+b to perform a "back"... I must have over-reacted here. I am not sure whether you have bound this key combination somewhere else. Nevertheless, try to use digits instead.
there is a good bug in GoE, i reached wave 420. after u bomb 6 grade 7, call 2000 monster, anger them a lot (armor should be more than 100k otherwise all of them will die.
yep, a pity indeed.. my best giant wave was 250, 989k HP each, and when one went down it was a +2.4M score... in the current game it was only 190k HP and some 260-270 as well. I'm still very scared of over-angering myself.