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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

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surfthenet
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surfthenet
703 posts
Nomad

Sorry for triple post

http://armorgames.com/guide/gemcraft-zero-gem-of-eternity-guide

I read a few interesting things here,

in poisonous path, poison ignores armor, so poison = damage, right?

in mana farming, the guide suggest put R/B every 5 or 6 tiles, so it will be more mana we get.

So the ultimate traps should be R/B-R/G-R/O-R/O-R/O?

If you anger too much you'll die quickly or slowly, I can say if the monster run more than 4 or 5 laps, we actually already lost. We should anger enough or about 2-3 laps the most.... Hmmmm we need more researh here.

Go for pure gems to place into traps. Pure gems have the highest special values. Dual gems have superior damage, but their speicals are somewhat weaker. Is it a right guide? or....

Monsters are resistant to shots of the same color, but vulnerable to those of the opposite/complementary color.
is it hue? or something else?

Lol, i just realized there is no guide for endurance mode? or it's not coincidence?

Dragonarmor
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Dragonarmor
15 posts
Nomad

for endurance mode u should try pure yellow it would have really high chance of tripple damage it works good for me.

also for endurance mode try putting some blue/cyon traps to slowand shock those annoying enemies.

the gem eternity level is the easiest one and i no im not that good but i got 900,000 exp on that level my best yet

surfthenet
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surfthenet
703 posts
Nomad

Blue Cyan in trap would be nice and pure yellow too (pure Orange too) pure orange looks nice

grade 3 Orange = 3.5 in traps
grade 3 R/O = 3 x 2.1 in traps

so, combine R when many monster come, but pure Gem always better when the monster on field below 80 for medium length map.

But when many monsters come, R/B-R/C and also R/B-R/Y.

Yes GoE is the easiest endurance game, it also has a glitch. Super anger all waves (make their ARMOR like 200k and more) and call about 2000 monster on field (1000 more on cage) and then put the 7 grade into it. Most monster on the field will die (even the super 200K ARMOR) and the GoE will be valued -1. If you replay this, you can get insane score and finished all the wave (probably 228 waves, i don't remember)

surfthenet
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surfthenet
703 posts
Nomad

As far as I use it: supergemming is the way to incras dmg output at higher grades (grade 10+). With adding a grade 6 gem to a higher grade you get about 60-70 max dmg. This way you can get a high dmg for less cost then you would get with high grades!

yes, it's true. I mean in traps. Is supergemming good or not?

sorry for saying that you are crazy, I'm just joking

wistress
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wistress
262 posts
Peasant

to wistress, why not play endurance mode? If you gain high score, you will got all abilities and so much fun. If you want to open all levels just play heroic level first, it will revealed hidden level .


Thanks ..I think I'll try that!
wistress
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wistress
262 posts
Peasant

A good tip for the last lvl, creat dual gems (with dual gem mastery of course) and also make a mana farm. That way it's easy possible to creat 7 grade 7 gems before wave 30...


Thanks again Lankhr, I will try that and let you know how it works out.
wistress
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wistress
262 posts
Peasant

Thanks to your advice, Lankhr, I beat the last level! WOOT!

vesperbot
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vesperbot
955 posts
Nomad

Lankhr, the "R/B-R/G-R/O-R/O-R/O" are just 5 traps with slashes being the divisors of specials. I suggest the ultimate set of traps, if you don't care about reduced mana income, is R/Y-R/C-R/P-R/Y-repeat, the best possible holding set which eats up anything caught, no matter the 200k armor etc etc, but it has a downside that this set won't attack anything else but what's eaten already. So a pure line of R/Ys with a set of R/Ps before might do way better.

And congratulations on your graduation!)))

surfthenet, I have found that if I overdo R/B trap the monsters fail to reach R/O at some degree, so I prefer now to run O or R/O only, until I get so much mana I can't reasonably spend into gems or mana pool, at that time I stop building R/O and start building R/Y or L/Y for towers, and R/P and R/Y for traps. I can experiment occasionally with say L/B as one fine experiment, a gem that slows more than one monster while being in tower.

Dying slowly isn't dying in fact, especially with all the mana you get from constantly working R/O traps, I once angered a giant wave to 200 monsters with 1M hit points and thought that I overdid it, so I started building defences and they wiped all those monsters away without me running out of mana.

surfthenet
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surfthenet
703 posts
Nomad

Lankhr, so the best combo for traps and towers are?

I try R/Y for towers, it's amazing

I'm amost making grade 19....

you are right supergemming is much more faster when increasing the damage.

Dragonarmor
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Dragonarmor
15 posts
Nomad

ok ill try that stuff and im currenly at level 301

surfthenet
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surfthenet
703 posts
Nomad

I create dual gem R/Y grade 14, it has 2,6k damage

and grade 16 4 colors it has 2,9k damage.

I don't want to wast my mana (after maxed out) so I quickly combine them before they maxed out and create a lot of grade 13 (1,3k damage)

If I make dual gem R/Y only it will waste a lot of mana (I have a race with my own mana lol)

Guys, any tips for using mana for creating dual gem quickly (in a map with 4 colors gem)?

http://i727.photobucket.com/albums/ww277/surfthenet/grade16.jpg

surfthenet
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surfthenet
703 posts
Nomad

I make gem with 4 color becoz my mana maxed out too fast (I don't want to waste my mana).

so

dual gem VS quickly-created gem?

I mean, if i can get 2k damage in 30 seconds, why i have to make the same damage R/Y in 2 minutes?

I usually used my mana for bombing the monster, it can gives u 4-7K damage.

I think if I went to sleep(leave the game run itself) and left all towers and traps with R/O, I will live longer, right?

================================================================================

This is just my abbreviation in GC

TW = Tower
TR = Trap
RO = RedOrange
RB = RedBlue and so on

R G B Y C L P O

M = mana
Ms = Monster (lol abbreviation)
G = Gem
WT = Wizard Tower
MsT = Monster Tower

Altera
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Altera
1 posts
Nomad

In some of the earlier postings people are talking about replaying earlier levels to gain experience.

I have found that I only get more experience IF i beat my previous score, or get an award I haven't already got... So replaying endurance levels over and over doesn't really seem to help...

Either that I am not quite right in my understanding of the EXP system.

Anyone?

vesperbot
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vesperbot
955 posts
Nomad

Altera, yes, this behavior is by design. Replaying endurances doesn't help unless you will receive a major breakthrough on one of them, say jumping to 100k from 7k exp.

surfthenet, I go for grade 10-11 duals at most, and I do like Lankhr said, I create a full set of grade 6 gems, then shift them so 2 selected colors are in their rows and the other colors are in the remaining rows, then gem bomb "wrong" gems with "right" ones, then combine them into grade 9-10s with shift+combine, shift+click several times. Once it gives me a grade 11 gem I place it to the map. Once at this map (that's #12 right?) I have earned 50 grade 11 gems in towers, all L/Y, and then I turned them into 50 grade 12 gems, then let the game run as I was already in the 70s, making a mere 5m exp endurance (x3) which is alone enough to max out all skills. So, in terms of your question, I'd better go for dual.

9skilled9
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9skilled9
79 posts
Nomad

I've always loved tower defense games and the gemcraft series definately doesn't dissapoint when compared with some of the other tower defense games that I have played.

Although I haven't played it very much (beat like the first 3 levels) but i still did love it. I also played the first gemcraft game quite a bit.

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