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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

This is a reminder to all the people who haven't checked yet, as well as a general discussion on the game.

Discuss.

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ConnerC
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ConnerC
652 posts
Peasant

sorry i forgot yayformee!!!!!!!!!!!!!

yea AsSto has the best start here, if we had gemcraft awards fractal would get wave, aasto would get start, and id prolly get the firepower award, idk much about munch yet so i cant say

i love the in depth start, but r/o/l is too much lag for me, id stick with r/o or mabye r/y/o but prolly r/o because i do get some of my mana farm to decent firepower also and the dual 60% helps, a mana farm at 1k trap dmg is always good for weak waves that folo giant waves who are frozen and taking up all my traps. so if a swarm comes it came move some giants forward which i dont want so they die right at the end of the mana farm if i anger right

i dont do the stripping factory because by wave 22 ive got grade 12 prismatics guarding the end which strip/kill once theyve finished the farm (AsSto the devil starts his grade 15s at wave 25 -.-)

the speedhack is neccesary for me because i hear of people when super lagged can click and they finish clicking before the game continues, mine doesnt, if i have over 400 monsters on the field i cant mana pool, i have to pause to even click i just dont have the right computer, and i believe the pause option should be a part of the game, even a skil to spend points on i wouldnt mind but its necessary

use the red gem as 4th, not 2nd or 3rd because if the red is the 4th gem dropped then it still hits 5 monsters, i think i go O Y L R B C P G because at a point my prismatics become my mana farm so i need the 7.5 orange per hit, ill avoid lime next game cause it can crash my comp, ill probably either like 5th or 8th on my normal annihilaters but ill probably make some 1m king gems that have 70% lime, because 35 traps at 56% chain hit is a lot of lag, 5 traps at 70% isnt bad, ill prob go Y L P R B C G O for pure dmg on my few king gems

like i said i dont consider speed hack as a hack, i only see the mana hack as a hack, lanhk introduced it to me and others have used it

how to use it on those wave... use reds to get your overall hue to red on wave 217, then once the top of 228 appears the wave hue has already been decided based on your overall hue, then once those waves are released to a 180 back to lime i think, maybe its green or yellow i forget but make it 180 after that

race isnt quite on for me because of football but i have plans.

also i mourned for my lost game, i spend 10 days of 6-8 hours on it so about same # of hours but i supergemmed alot and have laggy comp and did alot of supergemming in 0-time with speed pause.

i dont see a way to beat 228 with hacks unless the old grade 15 was still useable

munch i still dont know what your firepower was, you can just list off # and grade/max dmg(always base on its tower dmg, so 5k trap is 25k tower)


example i had.....

35 grade 15 100k mx dmg

30 grade 15 10k mx dmg

30 grade 11 r/o with 2k mx dmg

1 grade 3 with 10k mx dmg (i was bored onwave 30)

3 grade 4s with 500 mx dmg (my origonal grade 1 defence that i supergemmed till wave 9 then left them as the ancient monarchs of my army)

angered with grade 14s

ConnerC
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ConnerC
652 posts
Peasant

so yea id like to know your firepower and..yea why did you have towers that where all under grade 12 you said? if so what was your traps if they where that weak

p.s. linkin park = win

munch
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munch
194 posts
Peasant

Yayformee,

I missed you the most ;-) Thnks for making me smile.

Connor,


Regarding Y/O/R traps vs L/O/R traps my machine lags double with yellow vs. lime or else I would use yellow also. For me there is no discernable lag difference between lvl 10 O/R and lvl 11 L/O/R traps, thats why I stuck w/L.


Regarding lag and commands, If I understand what your saying is two things - first your game stops running until you quit telling it what to do. Mine keeps chugging along BUT it never stops or waits. This is tolerable however, if I understand, - second your game won't let you mana pool upgrade until your machine catches up to you... OUCH. This can be worked around but what a pain. For me, if I am building lets say a lvl 14 gem with lag and request a mana pool upgrade 3 times during construction my game will queue and execute that request in the order I requested it.

Re fire power .... hmmmm. I never even look at max damage, I've always kept track of my gems by min damage. For example: I'll super gem this tower to 5K means min damage and super gemming 13 prismatic w/ 11s is 100 hp/11 to min dmg and super gemming level 12 L/R with 10Ls is 120hp/10L to the min dmg. That's just how I started and never got away from it.

I'm not sure if you can guess what max dmg corresponds to these but heres what the min dmg values were (in tower value)-

45 @ 10.6K

20 @ 5.2K

7 @ 20.2 K

I only had 5 traps that did significant damage (10K min dmg tower)

All the remaining traps were gathering mana or waiting for a lvl 12 prism so in trap values of maybe 500 min dmg)

I know it doesn't seem like much but I was still angering those waves to 90 monster at 15m and I just got done angering 1 wave (maybe wave 140) to 130 monsters at 27 mil and you can see they weren't even making it to the second 1/2 of the screen

All of these were supergemmed lvl 12 (using lvl 10s) prismatics because with lag considerations this was the highest dmg_increase/'click' that I could find. You may have some better suggestions. specs: 23% trip/ 20 % chain / 21.5 splash 3.9 mana gain and company

I relocating the damage traps to control game speed so sometimes they were in play and sometimes not.

I was saving traps till the end so lag was tolerable.


I was upgrading my beginning towers from 5k to 10k (min) and my goal was to have all 10K towers and traps w/ 10 X 50K Towers and 5 X 100K (min dmg - 20K in trap)

I put red in third spot because trap range is higher (59 I think) and I have mana pouring in from every corner. Before the power outage the mana pool was increasing 700K per frame (no 3X).

I just re-read this, I need to start tracking max dmg values :-)

ConnerC
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ConnerC
652 posts
Peasant

i understand at about wave 142 you had a total of 2800k mx firepower, which compares to my ~3900k at wave 60 meaning..


WOOOOOOT im still the firepower king

however im bad at mana pooling, at waev 65 my waves where angered to abuot 400 monsters at 10m hp

max is about 4.5x min with prismatics and 2.5x with dual

5 gems at 100k min dmg would be nice, id like 5 at 1m max dmg which is around twice as much but then again thats the only think im good at

ive never tried supergemming with anything past grade 9 so ill have to look into grade 10s but i get best value per mana at grade 7. i probably cant try again for like 6 weeks but still ill look forward to it and keep planning

Karsten75
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Karsten75
266 posts
Peasant

Karsten75, the mana pool initial skill is useless in a game where multiplier goes upon *8. The cost of the mana pool tend to be twice with the skill rather than without. You should put it to 0.

@AssTo: This I don't understand. There are 3 mana pool skills.

1. Flexible pool (decrease cost of mana pool increments). This has to be good.

2. Focus. Higher initial mana. This seems to be god, as it gives one the opportunity at the start to construct towers, trpas and a few gems as well as combine existing gems.

3. Enhanced pool. Increses size of initial pool. I believe this is the one you advise to set to zero. I tried and it doesn't make sense. I really struggle to get a good mana pool going and it gets very expensive to even get over 90k mana pool. From everything I can see there is no cost benefit, except that it takes twice as much mana to get to any desired pool size.

What is the "*8" you refer to in your post?
AsSto
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AsSto
64 posts
Nomad

Karsten75, *8 refer to the multiplier so about 140K mana pool size without Enhanced pool vs 280K mana pool size with the skill. So to get more multilpier at this point you need 95% of the mana pool size to updrage -> the cost tend to be double with the skill (even if it never reach *2, the difference is huge).

When you make a game with a multiplier than will go upon *8, the further upgrade will be half cheaper. Even if the size of the mana pool is short at the beginning, you will not see the difference after.

AsSto
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AsSto
64 posts
Nomad

sorry double post ... I've not explained what the multiplier is for me ^^.

This is the value of the multiplier for the XP and mana gained. This is far more important than the size of the mana pool, isn't it? So having further upgrade half cheater makes your score double without the Enhanced Pool skill. And also makes your mana gain increased twice.

ConnerC
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ConnerC
652 posts
Peasant

multiplier is what i lack, i could score 1t and finish the game with under 1m max mana, which is like 40-50 multiplier and 6x less than what munch had

i guess if i improved my mana pooling id be a 2x at least better player

ConnerC
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ConnerC
652 posts
Peasant

ive decided to beat gemcraft, its taken 3 hours and in another hour i could finish all glowing fame scores, tell me has anyone here got all 12 skills maxed or 100 wizard lvl?

basicly whats he farthest youve gotten on gemcraft 1

ConnerC
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ConnerC
652 posts
Peasant

just beat it, i got 11 skills maxed started on final skill and im like wizard lvl 85, i like mana pooling and firing speed better in gemcraft, i got gems to over 300 firing speed in towers which is kind of fu if its limitless speed, i barely break 1m mana but i saw a guy with 12m mana on final battle once, maybe i should ahve had some orange towers, oh wellim done with gemcraft now, ill start up a big gc0 game in october

ill have to sit back and watch munch play then in october beat him >=]

Karsten75
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Karsten75
266 posts
Peasant

Karsten75, *8 refer to the multiplier so about 140K mana pool size without Enhanced pool vs 280K mana pool size with the skill. So to get more multilpier at this point you need 95% of the mana pool size to updrage -> the cost tend to be double with the skill (even if it never reach *2, the difference is huge).

When you make a game with a multiplier than will go upon *8, the further upgrade will be half cheaper. Even if the size of the mana pool is short at the beginning, you will not see the difference after.

This is the value of the multiplier for the XP and mana gained. This is far more important than the size of the mana pool, isn't it? So having further upgrade half cheater makes your score double without the Enhanced Pool skill. And also makes your mana gain increased twice.


@AsSto: Thank you for taking the time to explain this. I'm going to have to look into this with more detail. I don't think I fully agree yet, but you guys play at a much higher level than me.
ConnerC
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ConnerC
652 posts
Peasant

its clear that having initial mana of 2k is better than 4k therse no question or agreeing

munch
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munch
194 posts
Peasant

Conner be nice!!!

Karsten,

To simplify the idea: at your 100th mana pool upgrade with no skill upgrade would cost 95% of 100K. However, your 100th mana pool upgrade WITH the slick mana pool would cost 95% of 200K. Now apply this cost difference to the 99th, 98th, 97th... and the 101st, 102nd ... You can see that upgrading the manapool (and thus your score and mana gain multiplier) us much cheaper with no skill. That is why I have an odd number mana pool in picture because my mana pool is increasing by 1000 at a time (1/2 the initial mana pool).


I started my game early: (10 hours last night) Now things start to slow down because of lag (wave 60) because I just added 6 prismatic traps to try and disperse the crowds Here's the pics:


Wave 30 - In The Beginning...
http://i928.photobucket.com/albums/ad128/Munch_022/Picture1.png

Wave 36 - Still no Towers
http://i928.photobucket.com/albums/ad128/Munch_022/Picture4.png

Wave 39 - Whered everybody go?
http://i928.photobucket.com/albums/ad128/Munch_022/Picture6.png

Wave 47 - 1 million manapool and 1700 of my closest friends
http://i928.photobucket.com/albums/ad128/Munch_022/Picture9.png





Waves 57&59 Note score - 100billion in 2 waves...
http://i928.photobucket.com/albums/ad128/Munch_022/Picture10.png

http://i928.photobucket.com/albums/ad128/Munch_022/Picture11.png


Current stats: wave 60, 300billion score, *88 multiplier, 1100 monsters in the field low hp of 3m high hp of 7.8m with 300 @ 2.2m hp in next wave

Fire power (max dmg values this time yay):

19 @ 25K
8@ 48K
15 @ 5K (6 in traps)

And 99 at .7K (trap value so 3.5K tower value)
IMO these do a lot of damage because A)they are firing at 670 + 70% extra hit (a real speed of 1139) and B) they are always working on 6 targets


Anyway back to work :-)

munch
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munch
194 posts
Peasant

Quick Post:

6 hrs for these 10 waves.

Wave 70: 787b pts, *128 Multiplier (2.5m mana pool)
Lag report: fair

Inventory:

max dmg values -

37 X 25K
5 X 5K
14 X 48 K
1 X 93K

Traps:
99 X .7K @ 670fs + 70% + 6 badguys
6 X 1K @ 974fs + 66% + 5badguys

Pics:

Wave 65 Land of Giants - 1700 guests most of them Giants
http://i928.photobucket.com/albums/ad128/Munch_022/Picture14.png

Wave 67 Theres a new boss in town: 383 of them at 6m hp/1.1 m pts (They scared the giants away) sidenote: notice 2,736 kills in a row

http://i928.photobucket.com/albums/ad128/Munch_022/Picture15.png

Wave 70 Break time. There is 3.94b hp on this screen. Levels 224-228 = 65b :-)
http://i928.photobucket.com/albums/ad128/Munch_022/Picture16.png

ConnerC
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ConnerC
652 posts
Peasant

WOOOOOOOOOOOT its started!

and i love the pics/updates

ull have to explain your processes to me on how this was accomplished so fast but yea

how did you make it that far in 10 huors? it takes me 80 hruos to do that so mabye if i adapt your start i can do this in a week rather than 2

so at wave 30 thats your r/l/o traps and ending with prismatics? at this point i angered with 9s or 10s i think how bout you

increasing the mana pool by 250k in 5 waves is good, i calced u can do about 100 per wave so meaning half your mana is mana pooling, prob 15% anger 35% firepower id guess, i was angering with 11s now i think

wave 39: good god what are those 7 gems, id guess the wave 39 monstesr wouldnt take to much to mow down so im guessing 7x 10k mx dmg or something but good preparation for wave 42

wave 47, nice i angered with grade 14s and normal waves where grade 12s how bout u?i take it the end is your armor stripping factories so are your main gems in towers?

wave 58 is when my wave 54 also died i think, nice job there but i see still some 54s alive, i hit 350b on 65 and had about 400b on 67 when my game got lost but i had abuot 150b score on the field so if i had a chance to kill them all i had 550b at wave 70ish

i see at wave 65 alot of your 57 and 58 and some 54 are alive, perhaps i shuold have angered another gem on each but its looking like youll beat your previous game of wave 94 1t score 3m mana pool at about wave 74, giving you either 20 waves to mana pool or build firepower or just keep chugging along and beat your old wave 142 score at wave 90

wave 68, nice way to trim the population

70 good way to build up again but start preparing for 74

im guessing at this point your getting aorund 300k mana per frame, im guessing you cant possibly spend it all so this is the point where abuot 3/4 of your mana will go into mana pooling

oh well gl i love the updates

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