Piracy is stealing moron. You are taking something, it's called money. They have one copy, they could sell 10 copies, but they get those 10 copies stolen from them. And don't call other people morons, moron.
Piracy is stealing moron. You are taking something, it's called money. They have one copy, they could sell 10 copies, but they get those 10 copies stolen from them. And don't call other people morons, moron.
No moron.
They have one copy. Someone *buys* it. Puts it on the internet. Other people download that *one* copy. Moron
Piracy is stealing moron. You are taking something, it's called money. They have one copy, they could sell 10 copies, but they get those 10 copies stolen from them. And don't call other people morons, moron.
Stealing from big companies of course does less harm then good. (Why make the rich richer?" If it is those small companies that ethics kicks in, well then.
My argument is relies around an explanation. Those small companies create a project do so for a reason. Getting rich quick! Why else would they work on this project and not working for an hourly wage just as anyone else? That is, why should someone else, that is say working for a company and doing programming, work for about $20 while you are able to receive much more? There is no difference between their work and those of others. (Other then that they own their company) These workers try to take the easy way out! It would only be fair if they earned no more for their work! Only that of which is equal to the commodities they produced.
This applies to larger companies as well.
So really, as long as the developers get enough to pay their wages, all is well.
Also, to argue against that model of the percentage of piraters vs buyers...
How many of the consumers would have access to the game if it was not for free? Lets say 10000 people heard about the game, and 1000 knew what pirating was. Of the 9000 people that knew the game, 8000 would be turned off by the price tag. But of the 1000, about 950 might download since its free. Everyone loves free stuff! That comes to about 50% / 50%! And I'm really not using real numbers here.
Iron - Duke
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Another argument,
The develop is taking a risk by even releasing exploitable software. They are building on an invisible line and are only fooled to proceed because of the law.
No one controls the internet and it has no rules. If someone wants to upload a torrent, there is no force stopping them. What must you be thinking to release software into a world where the button for "Download Grandtheftauto4.torrent" is easily found and clicking it controlled by humans whose nature cannot tell them otherwise?
Of course there are laws against working against such nature, but it is not of great influence. The developer should know this.
Why feel sad for them because they did not earn as much profit as possible?
As explained before, they do not deserve it, and as I just explained, the act of releasing P2p software is comparable me to wanting to fly. Here drugs would be what encourages me. The developer wants to ignore all that can go wrong and work against so many forces, and as explained, the law is his drug.
But I cant change the laws of physics here, and the developer shouldn't be able to either.
They do the work of one program. But they are able to copy that as many times as possible and sell the copy when they only did the work of one.
But how would they make profit if they created a single song and sold it only one times? they would have to make it very expensive to make any profit at all. Well yes, there would of course have to be copies made and sold in this case so the developers get their fair cut.
But they usually go across the line and go to the point where they sell millions more then they need to for a profit.
Hell, they shouldnt even be making a profit. They should only deserve the cut they worked for. Why can developers have it on their mind that "Ok lets make a game. It will take us 1000 hours and well get paid 9999999999 billions!" Lets say a programmer usually makes $50/hr. That would be $50000. But instead this developer can make a million copies of the game and sell it for $10 and earn $10,000,000, for his work worth only $50,000!!! And then when someone pirates and tries to make the playing field more fair, its stealing. Haha.
Piracy= Stealing Therefore piracy is wrong. Put it this way say you made a song and you sold it for one dollar. Someone buys your song but makes a copy of it and gives the copy to all his friends. Now instead of having 50 dollars you only have 1. See how that works