Dystopia's chilled out some, so I decided to create a side-project RPG.
The name, the story, all of it is based on a very early plot event, so hold onto your seats and wait.
First, you start with a Requisitions List from the kingdom you fight for. (This is more a more medieval RPG, btw.) You an get a main weapon, an accessory, and a set of armor. They have different stats, and some weapons/armors will disallow you from getting an accessory. Speeds denote how fast a weapon or armor is.
Speeds(only armors grnt evasion chance, and only weapons can be used to attack >.>: Quite Quick: Can use to attack 6 times per turn/35% chance to evade enemy attack Very Fast: Can use to attack 5 times/25% chance to evade enemy attack Fast: Can use to attack 4 times/15% chance to evade enemy attack Medium: Can use to attack 3 times/10% chance to evade enemy attack Slow: Can use to attack 2 times/5% chance to evade enemy attack Liek, Srsly Slow(abbreviated LSS): Can attack once/no chance to evade enemy attack
Weapons: Basic Spear: 3 atk, good reach, fast Light Spear: 2 atk, good reach, quite quick Heavy Spear: 4 atk, good reach, slow Steel Sword: 4 atk, medium reach, very slow Light Blade: 3 atk, medium reach, slow Hefty Blade: 10 atk, medium reach, LSS Short Bow: 4 atk, long range, slow Long Bow: 6 atk, very long range, LSS (Note: Arrows come with the bow) Curved Blade: 4 atk, short reach, quite quick
Heavy Weapons: Warhammer: 8 atk, good reach, LSS Poleaxe: 10 atk, great reach, LSS Halberd: 11 atk, good reach, LSS Scythe: 13 atk, medium reach, LSS
Ultra weapons(if you choose one, no accessory): Crossbow: 15 atk, super-long range, slow Katana: 14 atk, medium reach, very fast Windcutter(sends out shockwaves after swing): 17 atk, great reach, fast Arm Blades: 18 atk, short reach, very fast Magic Staff: variable attack, variable reach, variable speed (can upgrade spells according to level)
Armor:
Light armor: 1 def, quite quick Pliable Armor: 2 def, medium Heavy armor: 4 def, very slow
You spin the windcutter, creating a huge shockwave. It slices the last soldier in half, kills the next ten soldiers you were going to challenge, and also hits your allies.
The windcutter needs to recharge before it can release such a huge shockwave again.
you stab the dead soldier to help Wileix. . . .
You then see a large figure step toward you. He holds a large wahammer in his hand.
You slash him twice. His skin is so heavy it deflects the blade.
You slash at his legs. It makes him stumble.
The golem then uses the momentum from his stumble to hit the ground with his hammer. It knocks you over, and upsets the daze SA is in while in the corner, not fighting, twiddling his thumbs and sipping pink lemonade.
then, the rest of the soldiers run away. A mist settles over the fort. . . .