Dystopia's chilled out some, so I decided to create a side-project RPG.
The name, the story, all of it is based on a very early plot event, so hold onto your seats and wait.
First, you start with a Requisitions List from the kingdom you fight for. (This is more a more medieval RPG, btw.) You an get a main weapon, an accessory, and a set of armor. They have different stats, and some weapons/armors will disallow you from getting an accessory. Speeds denote how fast a weapon or armor is.
Speeds(only armors grnt evasion chance, and only weapons can be used to attack >.>: Quite Quick: Can use to attack 6 times per turn/35% chance to evade enemy attack Very Fast: Can use to attack 5 times/25% chance to evade enemy attack Fast: Can use to attack 4 times/15% chance to evade enemy attack Medium: Can use to attack 3 times/10% chance to evade enemy attack Slow: Can use to attack 2 times/5% chance to evade enemy attack Liek, Srsly Slow(abbreviated LSS): Can attack once/no chance to evade enemy attack
Weapons: Basic Spear: 3 atk, good reach, fast Light Spear: 2 atk, good reach, quite quick Heavy Spear: 4 atk, good reach, slow Steel Sword: 4 atk, medium reach, very slow Light Blade: 3 atk, medium reach, slow Hefty Blade: 10 atk, medium reach, LSS Short Bow: 4 atk, long range, slow Long Bow: 6 atk, very long range, LSS (Note: Arrows come with the bow) Curved Blade: 4 atk, short reach, quite quick
Heavy Weapons: Warhammer: 8 atk, good reach, LSS Poleaxe: 10 atk, great reach, LSS Halberd: 11 atk, good reach, LSS Scythe: 13 atk, medium reach, LSS
Ultra weapons(if you choose one, no accessory): Crossbow: 15 atk, super-long range, slow Katana: 14 atk, medium reach, very fast Windcutter(sends out shockwaves after swing): 17 atk, great reach, fast Arm Blades: 18 atk, short reach, very fast Magic Staff: variable attack, variable reach, variable speed (can upgrade spells according to level)
Armor:
Light armor: 1 def, quite quick Pliable Armor: 2 def, medium Heavy armor: 4 def, very slow
You do another x.cut on it's head, and the head pops off. Then, the tendons appear to grab the skull and refasten it. 34 damage.
You hit the spear with your katana. The beast stumbles to the left, and a small bone falls of it's arm. It takes 31 damage.
You create a shockwave. It hits the beast hard, knocking it back and dealing 41 damage.
The skin of the guard is getting looser. . . .
The creature takes the spear, and uses the momentum from the stumble to stab Riou, before taking the spear out and giving one slash. Riou takes 37 damage.
You do an arm-blade cyclone, and it hits the kaiser inferi right in the center. 233 damage!
You take your katana, and deal a grave blow to it's throat, a critical spot. You deal 456 damage. The creature collapses in a pile of bones. You've defeated it.
You all leveled up!
Add +2 to the attack of your weapon, +2 to the defense of your weapon, and 10 HP.
You exit the castle, and you come out into a green expanse. Exiting the bottleneck leading to the gate of the castle, your'e stnaidng in a plain - it's a beautiful day, 70 degrees (fahrenheit) just a few clouds in the sky. You find a dirt path - and you travel to a grand intersection.
You can explore freely now - there are 4 kingdoms you know the way to.