Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
You go around and pickpocket on the streets(+45 dollars)but then you are caught, despite your Slippery Fingers perk! The policeman comes after you. You...
A. Shoot him. I'm not going to jail, and who cares if I nail a donut dude? B. Run. I don't want to go to jail, but I don't want to attract too much attention. C. Let myself be taken. I'll just post bail. D. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 3650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s): A. Go to the armor shop then the gun shop.
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 3650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You go to the armor shop. They have...
Mortar Armor: High protection against explosions and heavy fire, such as from a tank or turret. Pretty heavy, and would slow you down a lot, though, and mediocre at small arms fire protection. Cost: $750 Camouflage: Low protection from damage, but keeps you hidden. Harder to spot and shoot at, especially if you're trying to hide. Very light. Cost: $500 Riot Armor: Excellent protection against melee damage, and OK at stopping small arms fire. Fairly heavy, wouldn't slow you down much but still a little heavy. Cost: $750 Bulletproof Vest: Excellent protection against any type of bullet, but only on your chest and back. Low protection against melee damage. Upside is that it is not very heavy, so won't slow you down. Cost: $500 Body Armor: High protection against any kind of bullet, low protection against melee damage, but covers damage everywhere and is light enough not to slow you down. Cost: $750 Military Armor: The standard issue U.S. infantry armor. Not only is it camouflage, it offers high protection against all types of damage. It's a little heavy, though. Cost: $1000 High-Tech Armor: The very latest science has to offer in armor. Not only does it have very high protection against everything, it is light and comfortable. Cost: $3500
"Oh, by the way," says the store manager as you leave. "If you need some really heavy firepower, see the Artillery Shop. Most of the weapons there need to be mounted though. Or check out the Melee Weapons Shop. They sell things like knives and batons, although you could probably find that stuff on the street." You shrug. Now what?
A. Look for a case B. Patrol the streets C. Go to the __ store D. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 150 dollars, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You buy the armor, and leave the shop. Then you patrol the streets. You suddenly see a mugging taking place. Of course, there are probably higher priority things for you to manage, and you probably won't get anything for stopping a mugging, but it's your job to protect people. You...
A. Stop the mugging B. Ignore it C. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 150 dollars, shotgun, machine gun, high-tech armor, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild
You shoot his tires successfully, and he squeals to a stop. You go arrest him. You ask the other officers what he did. They say he stole a bunch of money. You can suddenly see several hundred dollar bills in the back seat, in those little money wraps. The other officers' backs are turned. You...
A. Steal some of the money B. Don't steal any C. Make your own option