Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
You grab the Angler Fish. He hisses in your ear again. Creepy voice, you think. "Now, light and throw your Molotov Cocktail to create a distraction. Then we can make a break for it," he says. "Quickly, before that knuckleheaded Detective Cowell comes out!"
A. Do what he says. B. To heck with that! I'll create my own strategy. I'll just shoot through some walls and then we make a run C. To heck with that! I'll create my own strategy. Stay here, and I'll just go get my Jeep and ram a hole through the wall and get you in. Then we'll bust out! D. Let's go with the casual approach. You'll just have to lose the ski mask and walk along out the exit like you're a regular customer.
Name:Policeman cam Age20 Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar, and Radio Allies: Detective Jon Cowell.Radio for backup and then decide.
I bet this is a big thing. I'll need all the help I can get. You should really read Destinydude's stuff. It should be interesting...muahahaha! You use your radio to call the Police Station and they say they will send 3 other policemen to your location. Meanwhile, you must wait for them. You think you hear rustling in the bushes nearby. Maybe it's a wild animal, you hope to yourself. But you know it's not. The trees and bushes are so thick around you it's difficult to see anything at all outside this clearing and the path back to the car.
A. Fire randomly into the nearby brush B. Hide. Maybe they haven't spotted me yet. C. Uh oh. Maybe I better make a wild dash for the squad car and hope for the best. D. Look for them. They've gotta be here somewhere. Let prey become predator.
You quickly light and toss your Molotov Cocktail and then help Angler Fish up and then run. The Molotov Cocktail explodes and debris flies everywhere. A large chunk hits you in the chest, and you start bleeding, but it's not very severe. However, Angler Fish is slower than you thought and he begins to lag behind as several policemen come running out. The smoke is beginning to clear and it's possible they could ID you.
A. Run and leave the Angler Fish before this gets really serious. B. Go help the Angler Fish. A deal is a deal. C. Start shooting the police. D. Start shooting around the police. That'll get them to run, I hope.
P.S. I thought I didn't get a radio? I just want to be fair - No check the first page. Policemen and Mercenaries both get a Radio to start with.
You drive your Jeep over to Gang Headquarters to look for a job. You knock heavily on the thick doors. "Who's there?" says a gruff voice. "It's...a Mercenary. I'm looking for a job!" you say bluntly. "We don't accept walk in admissions Rookie! If you want a job here, you gotta prove yourself!" he shouts back. "Well, what would I have to do?" you ask "I dunno! Use your imagination. In the meantime, get out! And if you mention the location of this place to anyone, we'll come for you!" You feel that is the end of the conversation, and walk back to the Jeep, feeling dejected.
A. Well, I gotta prove myself then. I'm gonna go to the Police Station and start some trouble. B. Meh. I guess I'll go to the Police for a job. C. I think I'll go look for a job off the street.