ForumsForum GamesDoomsday RPG (People still needed)

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Krizaz
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Krizaz
2,399 posts
Nomad

It's Doomsday, hooray! It's doomsday in another world I mean. The objective is to survive for (X) amount of days until help arrives. There are 3 classes. I forgot to mention, you'll be fighting everything from ghouls to robots. You also have levels, 1-15, each level you gain you get 3-5 HP, you gain these levels by creating weapons (Humans and Krelvs), killing monsters and other random things Ill reward you with. There is no currency so you pay with shiny stuff, or service. The number of days is decided on how ell you do.

Human: (Of course) Humans are good with firearms but have medium health and are easily frightened so may not do as well in battle. They are very intelligent and can make a weapon out of almost anything. They don't have a lot of stamina, so you'll need to collect food and water more frequently for this race.

Khot: A Khot is like a human but much stronger and much less intelligent, they tend to stay away from Humans. They can't make a weapon, and their not good with buying stuff. They will label a weapon as a large metal object. People that aren't afraid do dive right into a trap should be this race.

Krelvs: These creatures are like elves, but can't handle a bow for crap. They also are not a very friendly race, but are very good with a sword like object, so if you hire them, even tough it cost a lot, you'll be happy. These creatures have an average intelligence rate. They also have loads of stamina, and their dexterity struggles a bit.

Classes:
Humans: Thieve, Thug, Stalker.

Tieves: Thieves stuff easier, they are also faster, but have only 15 HP to start.

Thugs: Thugs get 20 HP to start, they are less intelligent an are stronger

Stalkers: Have 15 HP, but give that eerie sense, which help in fights, average intelligence, but lower strength.


Khots: Berzerker, Witch Doctor

Berzerker: 25 HP, they have less intelligent (Even though your already very unintelligent), but area great deal stronger, they have less stamina and are only able to keep going for a short while but deliver a large amount of damage.

Witchdoctor: only have 10 HP and reduced strength, Are more intelligent, but only in the realm of potion making. And their quiet nasty potions, but they can't use them, instead they sell them for your service, if they get hurt they can use a potion, only if they lose 5 HP or more.

Krelvs: Sword Master, Knukraher, Striker

Sword Master: 20 HP, they have good intelligence, stamina, and better dexterity. They don't deal a large amount of damage, but strike more often.


Knukraher: 18 HP, they are a decent healer and weapon moaster, meaning they can fight. They are intelligent and strong, but their stamina and dexterity are down.

Striker: 15 HP, they are good with the sneaking attacks, also a good surprise unit to hire, they can also create weapons, a bit better than most, but not as good as the Blacksmiths.

Weapons (Beggining)

Humans get a metal pipe
Khot's get a flimsy but sharp metal thing.
Krelvs get a extremely blunt sword that can't do anything but give a bruise.

Here is a badly drawn map of where you are.

http://i29.tinypic.com/280o9qx.png

You can't go to part two until you defeat 50% of the bad guys.

1. 6 Story office building
2. 1 story warehouse (Lotta stuff, lotta bad guys)
3. Porta potty (Blacksmith is here, buy and trade weapons)
4. restaurant with little food
5. 2 story car dealership (The cars outside were destroyed)

Red: Visable bad guys
Green: Tree's/bush

You can choose a existing player as a partner, only 2 players per map, so you each have your own little world. Every part get's harder, so level up as much as you can before you move on, there are 10+ parts.

The form to fill out to play

For Strength, Intelligence, Stamina, and Dexterity, you can only use 12 points.

Name:
Race:
Class:
HPDepends on the Class)
MPFor making weapons an potions)
Level: 1
Strength:
Intelligence:
Stanima:
Dexterity:
Stuff: (For the beginning it's the stuff I assign you)


Have fun! This is a very detailed game, I might describe things your confused about later on.

Read all of this or you will be completely lost.

  • 166 Replies
dcoold
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dcoold
914 posts
Nomad

name:dc
race:khot
class:berzerker
hp:14/25
mp:0/20
level:1
exp:0/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole

b.heal and gain mp

superpickle
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superpickle
689 posts
Peasant

Name: Fluffleberry
Race: Human
Class: Thug
HP: 15/20
MP: 17/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 6
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

Use wounding blow on them now that they're blinded

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Fluffleberry
Race: Human
Class: Thug
HP: 11/20
MP: 14/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 6
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

Eh, I assume you mean the right one?

You smash your metal pipe into the right Tolfeti's hip area, causing 3 damage initially and 3 damage per turn for this monster. the left Tolfeti hits you in the leg, causing 1 damage. and the Fralicial pulls out his sword again and smacks you in the side, for 3 damage.

A. Normal Attack
B. Special Ability
Special Abilities:
Wounding Blow 3 MP

Name: Tolfeti (left)
HP: 6/15

Name: Tolfeti (right)
HP: 12/15

Name: Fralicial
HP: 20/20

Krizaz
offline
Krizaz
2,399 posts
Nomad

name:dc
race:khot
class:berzerker
hp:Healing...
mp: Regenerating...
level:1
exp:0/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole

Still Healing/Regenerating

A. Keep healing and regenerating (3 turns)
B. Screw it!

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

I don't want to waste it. Keep healing.

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

At this point it becomes quite easy for me to make up scenarios, since all ya do is heal.

A. Keep Healing/Regenerating
B. Screw it!

sambonemandude
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sambonemandude
90 posts
Nomad

Name: Sam Bone
Race: Khot
Class:Berserker
HP: 20/20
MP: 0/0
Level: 1
EXP: 0/15
Weapon:0
Strength:0
Intelligence:0
Stamina:0
Dexterity:0
Stuff:

RIGHT'O Id like to join

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Bone
Race: Khot
Class:Berserker
HP: 20/20
MP: 0/0
Level: 1
EXP: 0/15
Weapon: Metal Pole
Strength:4
Intelligence:3
Stamina:2
Dexterity:3
Stuff: None

You wake up, walk around. You see a few strange somethings around. Your not exactly sure what they are though.

A. Go to the strange somethings
B. Ignore the strange somethings
C. Make your own option

sambonemandude
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sambonemandude
90 posts
Nomad

Name: Sam Bone
Race: Khot
Class:Berserker
HP: 25/25
MP: 0/0
Level: 1
EXP: 0/15
Weapon: Metal Pole
Strength:4
Intelligence:3
Stamina:2
Dexterity:3
Stuff: None


I go to the strange somethings solely out of boredom and curiosity.

sambonemandude
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sambonemandude
90 posts
Nomad

hmmmmmm. guess this one uppin DIED on me

dcoold
offline
dcoold
914 posts
Nomad

name:dc
race:khot
class:berzerker
hp:Healing...
mp: Regenerating...
level:1
exp:0/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole


A. Keep Healing/Regenerating

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

A. Keep Healing/Regenerating

Krizaz
offline
Krizaz
2,399 posts
Nomad

Ehh, haven't updated this one in awhile, maybe if everybody works really fast in getting there replies in I can get 40 to 50 more post.

Krizaz
offline
Krizaz
2,399 posts
Nomad

Nope, I've decided I got bored with this RPG (I have no idea how Moarbagamer does it). It was fun making all the weapons an stuff so I don't really mind giving it up.

marton96
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marton96
404 posts
Nomad

Name: Rovan Heacholober
Race:Krevl
Class:Swordmaster
HP: 20/20
MP: 20
Level: 1
EXP: 0/15
Weapon:Blunt sword
Strength:4
Intelligence:3
Stanima:3
Dexterity:2
Stuff:


Thread revival

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