ForumsForum GamesDoomsday RPG (People still needed)

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Krizaz
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Krizaz
2,399 posts
Nomad

It's Doomsday, hooray! It's doomsday in another world I mean. The objective is to survive for (X) amount of days until help arrives. There are 3 classes. I forgot to mention, you'll be fighting everything from ghouls to robots. You also have levels, 1-15, each level you gain you get 3-5 HP, you gain these levels by creating weapons (Humans and Krelvs), killing monsters and other random things Ill reward you with. There is no currency so you pay with shiny stuff, or service. The number of days is decided on how ell you do.

Human: (Of course) Humans are good with firearms but have medium health and are easily frightened so may not do as well in battle. They are very intelligent and can make a weapon out of almost anything. They don't have a lot of stamina, so you'll need to collect food and water more frequently for this race.

Khot: A Khot is like a human but much stronger and much less intelligent, they tend to stay away from Humans. They can't make a weapon, and their not good with buying stuff. They will label a weapon as a large metal object. People that aren't afraid do dive right into a trap should be this race.

Krelvs: These creatures are like elves, but can't handle a bow for crap. They also are not a very friendly race, but are very good with a sword like object, so if you hire them, even tough it cost a lot, you'll be happy. These creatures have an average intelligence rate. They also have loads of stamina, and their dexterity struggles a bit.

Classes:
Humans: Thieve, Thug, Stalker.

Tieves: Thieves stuff easier, they are also faster, but have only 15 HP to start.

Thugs: Thugs get 20 HP to start, they are less intelligent an are stronger

Stalkers: Have 15 HP, but give that eerie sense, which help in fights, average intelligence, but lower strength.


Khots: Berzerker, Witch Doctor

Berzerker: 25 HP, they have less intelligent (Even though your already very unintelligent), but area great deal stronger, they have less stamina and are only able to keep going for a short while but deliver a large amount of damage.

Witchdoctor: only have 10 HP and reduced strength, Are more intelligent, but only in the realm of potion making. And their quiet nasty potions, but they can't use them, instead they sell them for your service, if they get hurt they can use a potion, only if they lose 5 HP or more.

Krelvs: Sword Master, Knukraher, Striker

Sword Master: 20 HP, they have good intelligence, stamina, and better dexterity. They don't deal a large amount of damage, but strike more often.


Knukraher: 18 HP, they are a decent healer and weapon moaster, meaning they can fight. They are intelligent and strong, but their stamina and dexterity are down.

Striker: 15 HP, they are good with the sneaking attacks, also a good surprise unit to hire, they can also create weapons, a bit better than most, but not as good as the Blacksmiths.

Weapons (Beggining)

Humans get a metal pipe
Khot's get a flimsy but sharp metal thing.
Krelvs get a extremely blunt sword that can't do anything but give a bruise.

Here is a badly drawn map of where you are.

http://i29.tinypic.com/280o9qx.png

You can't go to part two until you defeat 50% of the bad guys.

1. 6 Story office building
2. 1 story warehouse (Lotta stuff, lotta bad guys)
3. Porta potty (Blacksmith is here, buy and trade weapons)
4. restaurant with little food
5. 2 story car dealership (The cars outside were destroyed)

Red: Visable bad guys
Green: Tree's/bush

You can choose a existing player as a partner, only 2 players per map, so you each have your own little world. Every part get's harder, so level up as much as you can before you move on, there are 10+ parts.

The form to fill out to play

For Strength, Intelligence, Stamina, and Dexterity, you can only use 12 points.

Name:
Race:
Class:
HPDepends on the Class)
MPFor making weapons an potions)
Level: 1
Strength:
Intelligence:
Stanima:
Dexterity:
Stuff: (For the beginning it's the stuff I assign you)


Have fun! This is a very detailed game, I might describe things your confused about later on.

Read all of this or you will be completely lost.

  • 166 Replies
Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/25
MP: 20/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You do an 'Extra Large Blow' which is conveniently the same as a large blow. The robot dodges but your still fast enough to hit him, only causing 3 damage though. The robot laughs at your stupidity, making him a bit weaker cause of the mocking effect. He uses some weird beam that comes out of his arm and looks very powerful and hits you with it, causing 7 damage. Your kind of angry about how much damage he's doing.

Name: Red Robot
HP: 4/20
MP: 6/20

Krizaz
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Krizaz
2,399 posts
Nomad

Forgot to list your enemies, sorry Fluffleberry. Which one do you want to attack?

Name: Tolfeti (left)
HP: 6/15

Name: Tolfeti (right)
HP: 15/15

Name: Fralicial (Middle)
HP: 20/20

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/25
MP: 20/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

Ahhh, three quick blows straight to the face.

Krizaz
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Krizaz
2,399 posts
Nomad

I is being forgetful today.

Sam Miller, here are your options.

A. Normal attack
B. Special Ability
Special Abilities:
Large Blow (3 MP)
Quick Strike (2 MP)
Hit 2 Head (2 MP)

samdawghomie
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samdawghomie
3,550 posts
Peasant

2 quick strikes pweasey!!

If not then, Hit 2 Head.

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 9/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

You hit it once for 3 damage, then again for 2 damage. The robot laughs as it dies. And a buzzing electrical wire touches you causing 2 damage and making you lose a turn so the metal on your sword is not electrocuted at all. A compartment on the robot opens, revealing a short sword and a red potion. You also gain 7 exp

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 9/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

Awesome! So I guess I just go somewhere else now. Looking for something else to fight.

Krizaz
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Krizaz
2,399 posts
Nomad

i didn't give you any options your last turn since you lost a turn. Am I forgetting to update somebody?

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

A. Go fight some monsters
B. Go to Blacksmith
C. Heal and gain MP
D. Make your own option

dcoold
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dcoold
914 posts
Nomad

name:dc
race:khot
class:berzerker
hp:18/25
mp:15/20
level:1
exp:0/15
strength:5
intelligence:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole
b.special attack
crushing blow

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

C. Heal and gain MP

Krizaz
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Krizaz
2,399 posts
Nomad

Flag

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 18/25
Exp: 8/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth, Red +Int potion
Weapon: Blunt Sword, Krelvish Sword, Weak Short Sword
Equipped: Blunt Sword

That will take 3 turns. You have a +10 Mp mana potion you could use.

A. Keep Healing
B. Screw it!
C. Make your own option

Krizaz
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Krizaz
2,399 posts
Nomad

name:dc
race:khot
class:berzerker
hp:14/25
mp:10/20
level:1
exp/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole
b.special attack
crushing blow

You attack it with yet another crushing blow, feeling yourself to tire a bit it does a little less damage, totaling 5 damage to it. It hits you quiet hard again and you are not impressed by it's attacks, but it still deals 4 damage.


Name: Staraght
HP: 3/20
MP: 20/20 (It has a spell)

Krizaz
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Krizaz
2,399 posts
Nomad

Sam Miller, sorry about the 'Flag' at the top of the post, I must have accidentally copied it.

dcoold
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dcoold
914 posts
Nomad

name:dc
race:hot
class:berzerker
hp:14/25
mp:10/20
level:1
exp:0/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff:none
weapons:metal pole
equipped:metal pole
b.special attack
crushing blow one final time

if that's what you were gonna give me to do

Krizaz
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Krizaz
2,399 posts
Nomad

Yeah, I was gonna give you those options. Sorry 'bout that.

name:dc
race:hot
class:berzerker
hp:14/25
mp:0/20
level:1
exp:0/15
strength:5
intelligence:2
dexterity:2
stamina:2
stuff: Silver Necklace, Strange Gem
weapons:metal pole
equipped:metal pole
b.special attack

By now your feeling very tired and feel as if your about to collapse, you loose 5 MP. But never-the-less you swing your metal pole down as hard as you can possibly imagine causing 7 damage, killing it. You loot it finding a silver necklace and a strange gem.

A. Find more monsters
B. Heal and gain MP
C. Go to blacksmith
D. Make your own option

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