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Krizaz
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Krizaz
2,399 posts
Nomad

It's Doomsday, hooray! It's doomsday in another world I mean. The objective is to survive for (X) amount of days until help arrives. There are 3 classes. I forgot to mention, you'll be fighting everything from ghouls to robots. You also have levels, 1-15, each level you gain you get 3-5 HP, you gain these levels by creating weapons (Humans and Krelvs), killing monsters and other random things Ill reward you with. There is no currency so you pay with shiny stuff, or service. The number of days is decided on how ell you do.

Human: (Of course) Humans are good with firearms but have medium health and are easily frightened so may not do as well in battle. They are very intelligent and can make a weapon out of almost anything. They don't have a lot of stamina, so you'll need to collect food and water more frequently for this race.

Khot: A Khot is like a human but much stronger and much less intelligent, they tend to stay away from Humans. They can't make a weapon, and their not good with buying stuff. They will label a weapon as a large metal object. People that aren't afraid do dive right into a trap should be this race.

Krelvs: These creatures are like elves, but can't handle a bow for crap. They also are not a very friendly race, but are very good with a sword like object, so if you hire them, even tough it cost a lot, you'll be happy. These creatures have an average intelligence rate. They also have loads of stamina, and their dexterity struggles a bit.

Classes:
Humans: Thieve, Thug, Stalker.

Tieves: Thieves stuff easier, they are also faster, but have only 15 HP to start.

Thugs: Thugs get 20 HP to start, they are less intelligent an are stronger

Stalkers: Have 15 HP, but give that eerie sense, which help in fights, average intelligence, but lower strength.


Khots: Berzerker, Witch Doctor

Berzerker: 25 HP, they have less intelligent (Even though your already very unintelligent), but area great deal stronger, they have less stamina and are only able to keep going for a short while but deliver a large amount of damage.

Witchdoctor: only have 10 HP and reduced strength, Are more intelligent, but only in the realm of potion making. And their quiet nasty potions, but they can't use them, instead they sell them for your service, if they get hurt they can use a potion, only if they lose 5 HP or more.

Krelvs: Sword Master, Knukraher, Striker

Sword Master: 20 HP, they have good intelligence, stamina, and better dexterity. They don't deal a large amount of damage, but strike more often.


Knukraher: 18 HP, they are a decent healer and weapon moaster, meaning they can fight. They are intelligent and strong, but their stamina and dexterity are down.

Striker: 15 HP, they are good with the sneaking attacks, also a good surprise unit to hire, they can also create weapons, a bit better than most, but not as good as the Blacksmiths.

Weapons (Beggining)

Humans get a metal pipe
Khot's get a flimsy but sharp metal thing.
Krelvs get a extremely blunt sword that can't do anything but give a bruise.

Here is a badly drawn map of where you are.

http://i29.tinypic.com/280o9qx.png

You can't go to part two until you defeat 50% of the bad guys.

1. 6 Story office building
2. 1 story warehouse (Lotta stuff, lotta bad guys)
3. Porta potty (Blacksmith is here, buy and trade weapons)
4. restaurant with little food
5. 2 story car dealership (The cars outside were destroyed)

Red: Visable bad guys
Green: Tree's/bush

You can choose a existing player as a partner, only 2 players per map, so you each have your own little world. Every part get's harder, so level up as much as you can before you move on, there are 10+ parts.

The form to fill out to play

For Strength, Intelligence, Stamina, and Dexterity, you can only use 12 points.

Name:
Race:
Class:
HPDepends on the Class)
MPFor making weapons an potions)
Level: 1
Strength:
Intelligence:
Stanima:
Dexterity:
Stuff: (For the beginning it's the stuff I assign you)


Have fun! This is a very detailed game, I might describe things your confused about later on.

Read all of this or you will be completely lost.

  • 166 Replies
Sebi
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Sebi
662 posts
Nomad

name:Sebi
race:Krelvs
class:Swordmaster
hp:11/25
mp: 0/?
level:3
exp:0/20
strength:3
intelligence:3
stamina:3
dexterity:4
stuff: Blunt Sword (2), Tiny blue jem, +10 Hp potion
weapon: Blunt sword
equipped:Blunt sword

I spend my point in strenght

How many Mp need I for the next stage?

B. Go to Blacksmith

superpickle
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superpickle
689 posts
Peasant

Hey! What about me?

Name: Fluffleberry
Race: Human
Class: Thug
HP: 20/20
MP: 20/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 4
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

A) Keep fighting

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/25
MP: 20/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You do a simple normal attack causing a bland 4 damage. The red robot makes a 'fft' sound and punches you again, quite hard in the face, for 5 damage.

A. Normal attack
B. Special Attack
Special Abilities
Large Blow
Quick Strike
Hilt 2 Head

Name: Red Robot
HP: 7/20
MP: 11/20

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/25
MP: 20/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

An extra large blow

superpickle
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superpickle
689 posts
Peasant

Seriously, what about me? You've left me out twice now...

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Fluffleberry
Race: Human
Class: Thug
HP: 20/20
MP: 20/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 4
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

I'll get to ya but you don't got to post twice.

Your now up against 3 monsters, you still can't identify one of them but he looks tough.

A. Attack left Tolfeti (Normal or special)
B. attack right Tolfeti (Normal or special)
C. Attack unknown monster (It's really a Fralicial, a large gnome like monster)

Name: Tolfeti
HP: 11/15 (left)

Name Tolfeti
HP: 15/15 (right)

Name: Fralicial
HP: 20/20

superpickle
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superpickle
689 posts
Peasant

Name: Fluffleberry
Race: Human
Class: Thug
HP: 20/20
MP: 20/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 4
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

A) attack left tolfeti normal

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Fluffleberry
Race: Human
Class: Thug
HP: 20/20
MP: 20/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 4
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None


You successfully attack the Tofeti causing 5 damage to it, the other Tofeti attacks you with a dagger like object causing 2 damage, and the Fralicial pulls out a blunt short sword of some kind (Krelvish?) and hits you in the side causing 3 damage.

A. Attack the left Tofeti (Normal or Special)
B. Attack the right Tofeti (Normal or Special)
C. Attack the Fralicial
Special Abilities
Wounding blow (3 MP)
Great Strength (3 MP, 2+ strength for this combat)


Name: Tolfeti (left)
HP: 6/15

Name: Tolfeti (right)
HP: 15/15

Name: Fralicial
HP: 20/20

dcoold
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dcoold
914 posts
Nomad

ok im back

Krizaz
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Krizaz
2,399 posts
Nomad

I'll be gone from today till next week Friday, so either samdawghomie or Sebi will be creating the scenarios until I get back.

dcoold
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dcoold
914 posts
Nomad

ok bye

superpickle
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superpickle
689 posts
Peasant

Name: Fluffleberry
Race: Human
Class: Thug
HP: 15/20
MP: 20/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 6
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

I shall use Great Strength (3 MP) to gain 2 strength for the rest of the fight.

Krizaz
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Krizaz
2,399 posts
Nomad

How did the minions- er players do while there master was gone?

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Fluffleberry
Race: Human
Class: Thug
HP: 15/20
MP: 17/20
EXP: 0/15
Level: 1
Weapon: Metal Pipe
Strength: 6
Intelligence: 2
Stamina: 3
Dexterity: 3
Stuff: None

You use your Great Strength, and a big shiny glows goes around you, making your enemies go blind for a turn (Lucky!)

A. Normal Attack
B. Special Ability
Special Abilities:
Wounding Blow (3 MP)

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/25
MP: 20/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword


An extra large blow

Coolio! You are back! WHOO!

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