ForumsForum GamesDoomsday RPG (People still needed)

166 22695
Krizaz
offline
Krizaz
2,399 posts
Nomad

It's Doomsday, hooray! It's doomsday in another world I mean. The objective is to survive for (X) amount of days until help arrives. There are 3 classes. I forgot to mention, you'll be fighting everything from ghouls to robots. You also have levels, 1-15, each level you gain you get 3-5 HP, you gain these levels by creating weapons (Humans and Krelvs), killing monsters and other random things Ill reward you with. There is no currency so you pay with shiny stuff, or service. The number of days is decided on how ell you do.

Human: (Of course) Humans are good with firearms but have medium health and are easily frightened so may not do as well in battle. They are very intelligent and can make a weapon out of almost anything. They don't have a lot of stamina, so you'll need to collect food and water more frequently for this race.

Khot: A Khot is like a human but much stronger and much less intelligent, they tend to stay away from Humans. They can't make a weapon, and their not good with buying stuff. They will label a weapon as a large metal object. People that aren't afraid do dive right into a trap should be this race.

Krelvs: These creatures are like elves, but can't handle a bow for crap. They also are not a very friendly race, but are very good with a sword like object, so if you hire them, even tough it cost a lot, you'll be happy. These creatures have an average intelligence rate. They also have loads of stamina, and their dexterity struggles a bit.

Classes:
Humans: Thieve, Thug, Stalker.

Tieves: Thieves stuff easier, they are also faster, but have only 15 HP to start.

Thugs: Thugs get 20 HP to start, they are less intelligent an are stronger

Stalkers: Have 15 HP, but give that eerie sense, which help in fights, average intelligence, but lower strength.


Khots: Berzerker, Witch Doctor

Berzerker: 25 HP, they have less intelligent (Even though your already very unintelligent), but area great deal stronger, they have less stamina and are only able to keep going for a short while but deliver a large amount of damage.

Witchdoctor: only have 10 HP and reduced strength, Are more intelligent, but only in the realm of potion making. And their quiet nasty potions, but they can't use them, instead they sell them for your service, if they get hurt they can use a potion, only if they lose 5 HP or more.

Krelvs: Sword Master, Knukraher, Striker

Sword Master: 20 HP, they have good intelligence, stamina, and better dexterity. They don't deal a large amount of damage, but strike more often.


Knukraher: 18 HP, they are a decent healer and weapon moaster, meaning they can fight. They are intelligent and strong, but their stamina and dexterity are down.

Striker: 15 HP, they are good with the sneaking attacks, also a good surprise unit to hire, they can also create weapons, a bit better than most, but not as good as the Blacksmiths.

Weapons (Beggining)

Humans get a metal pipe
Khot's get a flimsy but sharp metal thing.
Krelvs get a extremely blunt sword that can't do anything but give a bruise.

Here is a badly drawn map of where you are.

http://i29.tinypic.com/280o9qx.png

You can't go to part two until you defeat 50% of the bad guys.

1. 6 Story office building
2. 1 story warehouse (Lotta stuff, lotta bad guys)
3. Porta potty (Blacksmith is here, buy and trade weapons)
4. restaurant with little food
5. 2 story car dealership (The cars outside were destroyed)

Red: Visable bad guys
Green: Tree's/bush

You can choose a existing player as a partner, only 2 players per map, so you each have your own little world. Every part get's harder, so level up as much as you can before you move on, there are 10+ parts.

The form to fill out to play

For Strength, Intelligence, Stamina, and Dexterity, you can only use 12 points.

Name:
Race:
Class:
HPDepends on the Class)
MPFor making weapons an potions)
Level: 1
Strength:
Intelligence:
Stanima:
Dexterity:
Stuff: (For the beginning it's the stuff I assign you)


Have fun! This is a very detailed game, I might describe things your confused about later on.

Read all of this or you will be completely lost.

  • 166 Replies
Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 19/20
MP: 20/20
Exp: 0/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

Your not sure what to expect so you start walking a bit until you see what you think is an dralackar, it looks like a human but has very long claws, and maybe long canines, and is the size of an average Krelv (6'3) so you decide to...

A. Fight Him
B. Ignore him
C. Look for other monsters
D. Rest

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 19/20
MP: 20/20
Exp: 0/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

A. Fight Him

Krizaz
offline
Krizaz
2,399 posts
Nomad

Race: Krelv
Class: Sword Master
HP: 19/20
MP: 20/20
Exp: 2/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

Before you even reach him he senses you and whips around slashing you around the side of the chest, you take 2 damage. You automatically counter attack dealing him 3 damage. You have time for one more attack and you...

A. Large Blow (3 MP)
B. 2 Quick Blows (1 MP each)
C. 1 normal blow
D. Run
E. Create your own attack (I will configure how much MP it uses)

Name: Darlackar
HP: 12/15
Weapons: Claws, Teeth (Stay away from those), Sword?
Intelligence: 3
Strength: 2
Stamina: 1
Dexterity: 2

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 17/20
MP: 20/20
Exp: 0/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

B. 2 Quick Blows (1 MP each)

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 16/20
MP: 18/20
Exp: 2/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

You deal 2 quick blows dealing 2 damage each. The monster whirls around and takes out it sword and strikes down, catching you on the lower left leg, dealing 1 damage per turn. you also realize you are tiring out, your turn to attack and you....

A. Large Blow (3 MP)
B. Normal Blow
C. Give him the jewel to make him stop
D. Run

Name: Darlackar
HP: 8/15
Weapons: Claws, Teeth (Stay away from those), Sword?
Intelligence: 3
Strength: 2
Stamina: 1
Dexterity: 2

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 16/20
MP: 18/20
Exp: 2/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

A. Large Blow (3 MP)

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 18/20
Exp: 2/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

You deal 5 damage to the monster, but take one damage from the leg injury. The monster tries to hit you but collapses, still alive. And you....
A. Stick your sword into it's chest. (Also taking the loot, Sword, Canines, Strange Green potion)
B. Take it's stuff and leave.
C. Feel sorry for it and leave without taking it's stuff.

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 18/20
Exp: 2/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel
Weapon: Blunt Sword

B. Take it's stuff and leave.

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)

You take it's stuff, gaining 2 Exp (Could have been 3 if you killed it). You take 1 damage from the wound and now you...

A. Take 1 turn to heal.
B. Take 2 turns to heal and get MP back.
C. Fight more monsters
D. Your own option

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)

B. Take 2 turns to heal and get MP back.

Krizaz
offline
Krizaz
2,399 posts
Nomad

I'm going to add an 'equipped' slot.

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)
Equipped: Blunt Sword

You are still healing. You no longer take 1 damage.

A. You forget the healing and MP gain and go fight some monsters
B. Keep healing and gaining MP.

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)
Equipped: Blunt Sword

B. Keep healing and gaining MP.

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)
Equipped: Blunt Sword

You are now almost fully healed. You don't know this but some nearby monsters know of your presence.

A. Keep Resting
B. Give up healing when your almost done and go fight.
C. Your own option.

samdawghomie
offline
samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: Healing...
MP: Regenerating...
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)
Equipped: Blunt Sword

B. Give up healing when your almost done and go fight.

Krizaz
offline
Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, Green Potion, Darlackar Teeth.
Weapon: Blunt Sword, Long sword (tinted Red)
Equipped: Blunt Sword

You get up and see 3 quiet small somethings, thy have grey skin and don't look all dangerous, they are also nude with no weapons that you see, you notice a large tumor looking thing on the back of them. And you

A. fight them (All 3)
B. Run
C. Your own option.

Showing 16-30 of 166