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Krizaz
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Krizaz
2,399 posts
Nomad

It's Doomsday, hooray! It's doomsday in another world I mean. The objective is to survive for (X) amount of days until help arrives. There are 3 classes. I forgot to mention, you'll be fighting everything from ghouls to robots. You also have levels, 1-15, each level you gain you get 3-5 HP, you gain these levels by creating weapons (Humans and Krelvs), killing monsters and other random things Ill reward you with. There is no currency so you pay with shiny stuff, or service. The number of days is decided on how ell you do.

Human: (Of course) Humans are good with firearms but have medium health and are easily frightened so may not do as well in battle. They are very intelligent and can make a weapon out of almost anything. They don't have a lot of stamina, so you'll need to collect food and water more frequently for this race.

Khot: A Khot is like a human but much stronger and much less intelligent, they tend to stay away from Humans. They can't make a weapon, and their not good with buying stuff. They will label a weapon as a large metal object. People that aren't afraid do dive right into a trap should be this race.

Krelvs: These creatures are like elves, but can't handle a bow for crap. They also are not a very friendly race, but are very good with a sword like object, so if you hire them, even tough it cost a lot, you'll be happy. These creatures have an average intelligence rate. They also have loads of stamina, and their dexterity struggles a bit.

Classes:
Humans: Thieve, Thug, Stalker.

Tieves: Thieves stuff easier, they are also faster, but have only 15 HP to start.

Thugs: Thugs get 20 HP to start, they are less intelligent an are stronger

Stalkers: Have 15 HP, but give that eerie sense, which help in fights, average intelligence, but lower strength.


Khots: Berzerker, Witch Doctor

Berzerker: 25 HP, they have less intelligent (Even though your already very unintelligent), but area great deal stronger, they have less stamina and are only able to keep going for a short while but deliver a large amount of damage.

Witchdoctor: only have 10 HP and reduced strength, Are more intelligent, but only in the realm of potion making. And their quiet nasty potions, but they can't use them, instead they sell them for your service, if they get hurt they can use a potion, only if they lose 5 HP or more.

Krelvs: Sword Master, Knukraher, Striker

Sword Master: 20 HP, they have good intelligence, stamina, and better dexterity. They don't deal a large amount of damage, but strike more often.


Knukraher: 18 HP, they are a decent healer and weapon moaster, meaning they can fight. They are intelligent and strong, but their stamina and dexterity are down.

Striker: 15 HP, they are good with the sneaking attacks, also a good surprise unit to hire, they can also create weapons, a bit better than most, but not as good as the Blacksmiths.

Weapons (Beggining)

Humans get a metal pipe
Khot's get a flimsy but sharp metal thing.
Krelvs get a extremely blunt sword that can't do anything but give a bruise.

Here is a badly drawn map of where you are.

http://i29.tinypic.com/280o9qx.png

You can't go to part two until you defeat 50% of the bad guys.

1. 6 Story office building
2. 1 story warehouse (Lotta stuff, lotta bad guys)
3. Porta potty (Blacksmith is here, buy and trade weapons)
4. restaurant with little food
5. 2 story car dealership (The cars outside were destroyed)

Red: Visable bad guys
Green: Tree's/bush

You can choose a existing player as a partner, only 2 players per map, so you each have your own little world. Every part get's harder, so level up as much as you can before you move on, there are 10+ parts.

The form to fill out to play

For Strength, Intelligence, Stamina, and Dexterity, you can only use 12 points.

Name:
Race:
Class:
HPDepends on the Class)
MPFor making weapons an potions)
Level: 1
Strength:
Intelligence:
Stanima:
Dexterity:
Stuff: (For the beginning it's the stuff I assign you)


Have fun! This is a very detailed game, I might describe things your confused about later on.

Read all of this or you will be completely lost.

  • 166 Replies
samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 15/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

A. fight

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 14/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You whip your sword into the side of the nearest Takah, dealing 4 damage. The rightmost Takah charges you dealing 1 damage.

Name: Takah
HP: 7/10

Name: Takah
HP 6/10

Name Takah
HP: 10/10

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 14/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Krelvish Sword

I take out the Krelvish Sword and put away the Blunt sword and, attack the one on the bottom of the list.

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You find out you can't equip the Krelvish Sword because the hilt is red hot (Your too low of a level). You equip the blunt sword again and deal 4 more damage to the right most one. The Left-most Takah takes 3 damage from the other Krelv. So now you... You take 1 damage from the middle Takah

A. Attack the right most Takah (Current)
B. Attack the middle Takah

Name: Takah
HP: 4/10

Name: Takah
HP: 6/10

Name: Takah
HP: 6/10

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

B. Attack the middle Takah

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/20
MP: 15/20
Exp: 4/15
Level: 1
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You attack the middle Takah, dealing 6 damage, killing it. You take 1 damage from the right most Takah. The left most Takah takes 4 damage, it's now dead.

A. Attack last Takah
B. Attack last Takah with (special ability)
Special Abilities: Quick Strike (2 hits) 1 MP each
Large Blow 3 MP


Name: Takah
HP: Dead

Name: Takah
HP: Dead

Name: Takah
HP: 6/10

samdawghomie
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samdawghomie
3,550 posts
Peasant

B. Attack last Takah with (special ability)

Krizaz
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Krizaz
2,399 posts
Nomad

B. Attack last Takah with (special ability)

Eh, you have to choose which one.

samdawghomie
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samdawghomie
3,550 posts
Peasant

Quick Strike.

Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 14/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

You hit it once for 4 damage, then again for 3 damage, you win. You get 3 exp per enemy, +3 more (1 for each enemy) you each got 12 exp. Sam Miller has leveled up, you have 1 more experience point to spend. you try to find items but none are found. You have little health left so you...

A. Go to blacksmith to buy potions or trade an stuff
B. Take 3 turns to heal
C. Talk to stranger (I'll make him a NPC until he comes back.
D. Make own option

samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 14/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

B. Take 3 turns to heal

you have 1 more experience point to spend.


Wait, does that mean I get to spend it on a stat or what?
Krizaz
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Krizaz
2,399 posts
Nomad

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 14/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 2
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

A. Keep healing
B. Screw it (Go fight some more or go to blacksmith)

Wait, does that mean I get to spend it on a stat or what?


Yes, spend it on a Intelligence, Strength, Dexterity, or Stanima, you get 1 point per level.
samdawghomie
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samdawghomie
3,550 posts
Peasant

Name: Sam Miller
Race: Krelv
Class: Sword Master
HP: 13/25
MP: 14/25
Exp: 1/20
Level: 2
Strength: 4
Intelligence: 3
Stanima: 3
Dexterity: 3
Stuff: Red Jewel, +10 Mana Potion, Darlackar Teeth.
Weapon: Blunt Sword, Krelvish Sword
Equipped: Blunt Sword

A. Keep healing

dcoold
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dcoold
914 posts
Nomad

name:dc
race:khot
class:berzerker
hp:25/25
level:1
exp/15
strength:5
intelligence:2
dexterity:2
stuff:none
weapon:flimsy but sharp metal thing
equipped:flimsy but sharp metal thing

A.fight it

Krizaz
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Krizaz
2,399 posts
Nomad

name:dc
race:khot
class:berzerker
hp:21/25
MP: 20/20
level:1
exp/15
strength:5
intelligence:2
dexterity:2
Stamina:3
stuff: none
weapon:Metal pole
equipped: Metal pole

A Staraght is quite slow but powerful, has bad vision and hearing, but can smell quiet good. You swing your metal pole down onto it's head, causing 6 damage. Then the Staraght, a bit doozy, come over and smashed you with a harder metal pole into your side, causing 4 damage to you.

Name: Staraght
HP: 14/20
MP: 20/20 (It has a spell)

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